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[TSL] Mandolore's Helmetless Armor

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 rictus135
03-06-2008, 12:48 AM
#1
I recently edited a .2da to play using the version of Mandolore's armor that wasn't used in game, the one without the helmet.

I noticed that where the pipes from his helmet would usually join the suit - and at least one other crack - were seethrough. I was wondering if there was a way to fix this by editing the texture, or whether you would need to change the texture mapping.
 Mono_Giganto
03-06-2008, 3:00 PM
#2
Neither, you'd have to edit the mesh it self and add faces over the holes. I could have sworn someone had already done that. But I may be making that up.
 rictus135
03-06-2008, 11:26 PM
#3
I did check the Taris Upper City Emporium but only found a mod that enabled you to wear the armor, it didn't say anything about "editing the mesh to improve visual appeal" or some such.
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