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Usurpo

Latest Posts

Page: 2 of 5
Posted in: Tractor Beam Effect
 Usurpo
04-24-2004, 2:43 AM
#1
How can I get the tractor beam effect, as seen in the Star Destroyer Seige map?...  [Read More]
Posted in: Auto Clipping
 Usurpo
04-24-2004, 2:28 AM
#1
Is there anyway to autoclip a model?...  [Read More]
Posted in: force fields
 Usurpo
04-24-2004, 12:45 AM
#10
What texture is that, anyways?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Usurpo
03-07-2004, 7:48 PM
#20
I would assume he will let us know via e-mail...but thats just me. Then again, we have to keep in mind we ARE working with Monsoontide...so don't be suprised if a jawa shows up at your front door carying the secret information......  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Usurpo
03-06-2004, 5:53 AM
#7
Not sure if you remember me, but I tested several of your vehicles...but yea. I wouldn't bind helping you. I am akaplan@cableone.net...  [Read More]
Posted in: Decompiling?
 Usurpo
03-04-2004, 12:58 AM
#1
Yea. How do you decompile a map? Now, before you all jump at me and demand my head on a pike, let me tell you why it is that I want to know this. As you may or may not know, Hydroball was released at jk2files.com . The map is..well...come to your o...  [Read More]
Posted in: Tuts, anyone?
 Usurpo
03-02-2004, 1:36 AM
#1
Yup. I am looking to get into modeling. I have 3ds Max 6 sitting on my desktop. All I need now is a good tutorial. Anyone want to share the love and pass me a tutorial?...  [Read More]
Posted in: Tuts, anyone?
 Usurpo
03-02-2004, 10:24 PM
#5
Thanks for those tutorials...what I am looking for, though, is something a little more basic...like Rich Diseal's Mapping Tutorial...[I have some experience mapping, if that counts for anything] Anyways, that would be nice...my first project would be...  [Read More]
Posted in: Tuts, anyone?
 Usurpo
03-02-2004, 1:24 AM
#1
Yup. I am looking to get into modeling. I have 3ds Max 6 sitting on my desktop. All I need now is a good tutorial. Anyone want to share the love and pass me a tutorial?...  [Read More]
Posted in: Compiles
 Usurpo
02-07-2004, 5:23 AM
#1
Which bloody compile is the 'nolight' compile?!?!...  [Read More]
Posted in: Black Map Models - Lighting?
 Usurpo
02-07-2004, 9:26 PM
#10
I have this same exact problems! On my models, I set the spawnflags to 4, and nothing happened! ARAGH!:firehead...  [Read More]
Posted in: Custom Textures
 Usurpo
01-31-2004, 11:57 PM
#1
Anyone have a tut on 'em? What do the size of the pictures have to be?...  [Read More]
Posted in: Sounds?
 Usurpo
01-31-2004, 12:43 AM
#1
How do I get a sound to play when a door opens? I have a key set on 'soundset' and a value set on 'hugeplat_start.mp3' . It is real, I checked. How do I get it to play? NOTE: When I try to devmap it, it gives me an error saying it can't find the so...  [Read More]
Posted in: .:Model:.
 Usurpo
01-30-2004, 11:10 PM
#1
I am looking for a big light model...it casts it's own light...I need it desperatly, but I can't find it! Anyone have any ideas?...  [Read More]
Posted in: Range to target_speaker?
 Usurpo
01-06-2004, 2:07 AM
#1
As the title asked, is there a range to a target speaker? If so, how is it modified?...  [Read More]
Posted in: Sounds?
 Usurpo
01-05-2004, 11:34 PM
#2
Sorry for the double post!...  [Read More]
Posted in: Sounds?
 Usurpo
01-05-2004, 11:33 PM
#1
This is evil. I have a nice torch, via gothiX, [;)] and a good flame to go with it. Thing is, there is no sound! I expected as much, so I opened up assets 0 and found a nice sound to go with it, 'sound\effects\fire_lp.wav'. This is entered onto my fl...  [Read More]
Posted in: Sounds?
 Usurpo
01-05-2004, 10:04 PM
#1
This is evil. I have a nice torch, via gothiX, [;)] and a good flame to go with it. Thing is, there is no sound! I expected as much, so I opened up assets 0 and found a nice sound to go with it, 'sound\effects\fire_lp.wav'. This is entered onto my fl...  [Read More]
Posted in: Regenerating Func_breakables?
 Usurpo
12-14-2003, 7:23 PM
#1
Is this possible? I am making a shooting-range thing for a map I am working on, IGF_HomeFront. Anyways, I want the targets to be able to be shot, but then regenerate. Is there a way to do this?...  [Read More]
Posted in: o.0 This is odd...
 Usurpo
12-13-2003, 5:36 AM
#3
They arn't out of location, they simply don't show up in the map....  [Read More]
Posted in: o.0 This is odd...
 Usurpo
12-13-2003, 2:11 AM
#1
I entered in data areas for my weapons, ammo, and etc...when I devmap the map, they show up...thing is, once the map starts, they are not where they should be! Why is this? [NOTE: I have all faces except one fight tightly into a box...does this have...  [Read More]
Posted in: Music in Maps?
 Usurpo
12-09-2003, 2:18 AM
#1
Stupid question, I know...thing is, I can't seem to find an answer to it. How do I add music to maps? I loaded my music onto the pk3, in the music catagory, set my map to play it as the worldspawn, but it does not play! [NOTE: The value in my map is...  [Read More]
Posted in: WIP: Hellfire Droid
 Usurpo
12-02-2003, 8:09 PM
#41
I am glad you fixed the shakey thing with the wheels, it was...odd. First off, I think the missiles should do more damage. It took me around 3 minutes to kill a stationary rancor. Secondly, BOTH backward and forward speeds need to be bumped up! I mea...  [Read More]
Posted in: droideka model
 Usurpo
12-09-2003, 7:59 PM
#25
Look, I was just trying to help...now, seeing as THAT didn't work, I will give you somthing I noticed. The shield is inherant to aircraft...perhaps taking a look at that coding could yield some clues. As for not firing, perhaps remove the firing tags...  [Read More]
Posted in: droideka model
 Usurpo
12-06-2003, 2:56 PM
#23
Bah! You know I would help if I could! Seriously Duncan, I don't know @%$# about coding or modeling. If you need me to do a mindless task, like Beta for find reference pics, then I am most certainly in. Sorry, man....  [Read More]
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