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gotcha8903

Latest Posts

Page: 3 of 5
Posted in: Many spawnscripts?
 gotcha8903
01-01-2004, 11:26 PM
#2
yes you can, you just need to change the NPC_type to whatever the name for the x-wing is....  [Read More]
Posted in: the "...................IF" server...
 gotcha8903
01-01-2004, 5:18 PM
#3
yeah, at first i thought sup3rsnail ment the siege server. the siege one is fine, but then again i never see any IF people there....  [Read More]
Posted in: The Truth about Admin Mods...
 gotcha8903
01-02-2004, 8:40 PM
#58
but another reason why c1 is posting this (i thought anyways) is because the other mods plagerized code he created....  [Read More]
Posted in: The Truth about Admin Mods...
 gotcha8903
01-01-2004, 11:20 PM
#39
^with correct spelling please:D...  [Read More]
Posted in: The Truth about Admin Mods...
 gotcha8903
01-01-2004, 5:08 PM
#13
doesnt JA Reloaded have a copyright? and arent there copyright laws? and isnt there a police force? send him a fine, or a pair of handcuffs ;) i wonder if any of the things he "planne" to put in "his" mod ever got in there.........  [Read More]
Posted in: Portals Hint and so on
 gotcha8903
01-01-2004, 5:24 PM
#3
exactly what emon said if you are going to be doing more mapping for JA, id suggest you get the JA version of radiant...  [Read More]
why is lucasforums so slow lately when submitting a reply? im guessing why almost everyone has had a double post...  [Read More]
Posted in: Texturing patch meshes
 gotcha8903
01-01-2004, 5:27 PM
#3
thanks, i knew it'd be so simple...  [Read More]
Posted in: Texturing patch meshes
 gotcha8903
01-01-2004, 4:45 AM
#1
I want to textire a patch mesh to make it look like an ordinary brush, not stretched or warped. Im was almost certain I need to hit the CAP button on the surface inspector in order to do this. but the CAP button isnt there:confused:, so what is the c...  [Read More]
Posted in: Low down on JA
 gotcha8903
12-31-2003, 6:00 AM
#3
if i remeber correctly...... Major Spoilers: A dark jedi (later known to be tavion) finds an ancient powerful sceptor (it was ragnos's sceptor, who is an dead sith guy), the sceptor absorbs force energy from sorrounding areas. luke sends you to hot...  [Read More]
Posted in: What is this?
 gotcha8903
12-29-2003, 5:32 AM
#1
whenever someone joins my server, i get this message: http://www.angelfire.com/theforce/tfccarter/images/strange.JPG anyone know what it is? it doesnt seem to affect gameplay so just wondering....  [Read More]
Posted in: JK3: server.cfg missing
 gotcha8903
12-31-2003, 5:08 PM
#3
you could just make a new one, it goes into base. example page (http://www.jediservers.com/help_setup.asp#) scroll down and it has a link to an example server.cfg...  [Read More]
Posted in: Reasons why I support Server Mods
 gotcha8903
12-30-2003, 2:23 PM
#12
*gets pen and paper* "topic: reasons why i support server mods, posts: 11, personal record broken: first jedi knight opinion thread that doesnt have twenty flame posts"...  [Read More]
Posted in: Reasons why I support Server Mods
 gotcha8903
12-29-2003, 5:50 PM
#4
maybe in the next jedi knight they'll through in a filter for honor/non-honor servers. I've never met someone like that guy, so I guess there are quite few of 'em. Most guys gives up after getting kicked like 3 times. I guess you were just unlucky...  [Read More]
Posted in: Map Borrowing or Stealing?
 gotcha8903
12-25-2003, 12:31 AM
#7
so do i. just wondering, what would you guys do if their map didnt have a readme?...  [Read More]
Posted in: Elevator only goes 1 way...
 gotcha8903
12-23-2003, 6:29 PM
#2
func_plats are only supposed to go one way, so you need to add some things. you could use triggers like this tutorial from wedge shows, its a fully automatic elevator (found at map-review.com): Wedge's Fully Automatic Elevators Tutorial (http://www...  [Read More]
Posted in: Please help,,,probblem with shader image missing
 gotcha8903
12-23-2003, 11:40 AM
#2
base/assets1.pk3/textures/korriban...  [Read More]
Posted in: Hidden platform (JA: Gas Mine bonus map)
 gotcha8903
12-23-2003, 6:21 AM
#2
ooo thats me, i will be famous...... strange, i never noticed it either...  [Read More]
Posted in: Editing existing maps
 gotcha8903
12-20-2003, 10:48 PM
#2
next time, check the other topics: this topic was fifth on the topic list on this forum (http://lucasforums.com/showthread.php?s=&threadid=120124)...  [Read More]
Posted in: taun tauns
 gotcha8903
12-20-2003, 6:05 PM
#2
heres a tutorial that was posted earlier, it shows how to make respawing ships. you would have to change the npc_type for the taun taun name (idk what it is). http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm...  [Read More]
Posted in: Ibsp?
 gotcha8903
12-20-2003, 2:52 AM
#7
im not sure if i included -fs_basepath, but when i tried this i lost all of the texture information on my map...  [Read More]
Posted in: Is it possible.....
 gotcha8903
12-21-2003, 8:23 PM
#3
thanks, ill try to figure out how to do it and see if it works in my map...  [Read More]
Posted in: Is it possible.....
 gotcha8903
12-17-2003, 7:21 PM
#1
I dont know much about JA coding, and i was wondering if this was possible: can you tell the game that when someone dies while in a private duel in ffa, then they will spawn at a specific spawn point?...  [Read More]
you can use a door for elevators, and the lip would be how far up and down for the elevator to go. never tried the thing with a door opening when the elevator gets there, but i think this might work if i am understand you correctly: make a func_doo...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 gotcha8903
12-17-2003, 1:53 AM
#3
ill give it a go, where can i get it?...  [Read More]
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