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Texturing patch meshes

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 gotcha8903
01-01-2004, 4:45 AM
#1
I want to textire a patch mesh to make it look like an ordinary brush, not stretched or warped. Im was almost certain I need to hit the CAP button on the surface inspector in order to do this. but the CAP button isnt there:confused:, so what is the correct way to do this?
 giganerd
01-01-2004, 5:51 AM
#2
You need to bring up the surface inspector for patches which is shift + s.
 gotcha8903
01-01-2004, 5:27 PM
#3
thanks, i knew it'd be so simple
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