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Silveredge9

Latest Posts

Page: 11 of 12
Posted in: Scripting help
 Silveredge9
06-28-2007, 9:02 AM
#1
Hi, I'm having some trouble trying to determine what kind of script I would need to perform a function I intend to use. What I'm trying to do is to have an event activate (For examples sake: Dialogue) when all 3 (and not just 1 or 2) of enemy NPC's...  [Read More]
Posted in: Copying PC appearance for an NPC
 Silveredge9
06-22-2007, 9:26 AM
#1
Is there anyway on K1, to have the face of an NPC be the same as the one you chose for the PC, regardless of which one is chosen? Like in the Tomb sequence, with the visions in K2. Any help on this is appreciated. :) Update: I've found a piece of...  [Read More]
Posted in: Weird Skin occurrence
 Silveredge9
06-21-2007, 9:47 PM
#5
OK, I think I might have not explained the problem well enough. It's my fault sorry. :P The only skin changed is the Head skin, which in Missions case only governs the face. The problem is that when the alignment of Mission is changed, which essenti...  [Read More]
Posted in: Weird Skin occurrence
 Silveredge9
06-21-2007, 12:37 PM
#3
I'm not actually touching the model, just replacing the skin via 2da's. It works for all other party members, strange that it doesn't for Mission....  [Read More]
Posted in: Weird Skin occurrence
 Silveredge9
06-20-2007, 12:07 PM
#1
So anyways, I was working on a darkside transition for Mission during some of my free time. And those familiar with the other Darkside mods I've made, know that there's usually a simple choice in the dialogue of the character to trigger a transition....  [Read More]
Posted in: Malak reskin ideas
 Silveredge9
06-08-2007, 11:44 AM
#1
I always wondered what Darth Malak would've looked like had he gone back to the lightside. So I was messing around the other day on Photoshop with the Darth Malak skin and I figured I'd create something to solve that mystery. Below is a screen of w...  [Read More]
Posted in:  Darkside Jolee Head Reskin
 Silveredge9
06-08-2007, 11:36 AM
#4
These reskins are just something I'm working on in my spare time whilst I study for my exams, so yeah, I'll try and get through a variety of different reskins until then. During the summer though, I'll finally have the time to finish something I've b...  [Read More]
Posted in:  Darkside Jolee Head Reskin
 Silveredge9
06-06-2007, 7:15 PM
#1
Another day, another Darkside head reskin. It's similar to the Carth one from yesterday in that there are multiple variations to choose from, but this time with Jolee. :) http://img370.imageshack.us/img370/4341/screenshotnd6.th.jpg (http://img370.im...  [Read More]
Posted in:  Darkside Carth Head Reskin
 Silveredge9
06-06-2007, 8:29 AM
#8
I would've have done some dialogue, but it would have had no voice overs to match. And to me that removes the realism. :P Same thing goes for removing Carth out of the conversation and just having it as the PC saying lots of cool influencing changin...  [Read More]
Posted in:  Darkside Carth Head Reskin
 Silveredge9
06-05-2007, 6:08 PM
#4
It already gets spammed to hell with crap anyways, so their's no worries....  [Read More]
Posted in:  Darkside Carth Head Reskin
 Silveredge9
06-05-2007, 8:14 AM
#1
Download (http://knightsoftheoldrepublic.filefront.com/file/Dark_Side_Carth_Head_Reskin;79702) Had a spare few hours today so I figured I'd do a follow up to the Bastila head reskin I did a few weeks ago, this time with Carth. http://img508.imagesh...  [Read More]
Posted in:  Darkside Bastila Head Reskin
 Silveredge9
05-27-2007, 8:57 PM
#1
Download (http://knightsoftheoldrepublic.filefront.com/file/Dark_Side_Bastila_Head_Reskin;79486) Had a bit of free time today, so I whipped up something I've been thinking of doing recently. A darkside transition for Bastila that works in the same...  [Read More]
Yup, your script works nicely. Thanks for the help. :)...  [Read More]
Yeah, so basically I've been trying to get an NPC to cast the Stasis Force Power using scripting on a target. The caster for example would be named "jedi1" and the target would be for example named "trooper2". I'm looking to get...  [Read More]
Posted in:  PFHC01 Female Head Reskin
 Silveredge9
05-15-2007, 3:06 PM
#7
Thanks for the feedback. It's been helpful. I've just sent version 1.1 of the file to KOTORfiles's. This updated version includes a NON-Black-lipped alternative for the Full DS face. The Black Lipped one is also still in there, so you have a choice...  [Read More]
Posted in:  PFHC01 Female Head Reskin
 Silveredge9
05-14-2007, 11:07 AM
#1
Had some free time recently which I've been spending on an old KOTOR project that I've yet to fully finish. But anyway, this inspired me to do this reskin of the head I always use. Screenshot (http://screenshots.filesnetwork.com/67/files2/79041_1.j...  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-30-2006, 6:00 PM
#9
So I assume the script doesn't work in KOTOR1? What would I use to acheive the same effect?...  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-27-2006, 7:21 PM
#7
The script itself doesn't compile in KOTOR TOOL, the error given is - Error: Undeclaired Identifiyer "RemoveEffectByID" In both of the instances in which it is used, lines 2 and 3. :/...  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-27-2006, 4:52 PM
#5
You are not removing the actual effect from the creature. You declare a new effect, which you do not apply to anything, and then try to remove it. You will have to remove the effect that is already applied to the object instead of declaring a new one...  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-27-2006, 2:11 PM
#3
I'm trying to remove it from 3 NPC's forever....  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-27-2006, 2:08 PM
#1
void main() { object oAdin=GetObjectByTag("droid_mand1"); object oAdin1=GetObjectByTag("droid_mand2"); object oAdin2=GetObjectByTag("droid_mand3"); effect efVisual = EffectVisualEffect(8001, 0); effect eEffect = Eff...  [Read More]
Posted in: "The Orion" Content Mod (WIP)
 Silveredge9
11-26-2006, 9:22 AM
#8
Uh huh, I'm doing what I can to piece together different sound files on Cool Edit Pro and stuff. Though it's kept to a minimum due to the draw backs of it....  [Read More]
Posted in: "The Orion" Content Mod (WIP)
 Silveredge9
11-26-2006, 8:48 AM
#6
Some updates, I've been working on the extended ending for a while now. And am using the opertunity to explore something that hasn't to my knowledge been done in a mod well yet; Your players past as Revan, prior to the start of the game. This section...  [Read More]
Posted in: "The Orion" Content Mod (WIP)
 Silveredge9
11-05-2006, 8:12 PM
#5
Thanks for the nice comments. :) Though depending on how you view this I have some good news, bad news. I've decided to pose pone the release of the mod for an unknown time to add some more content. This new content is basically a stretched out endi...  [Read More]
Posted in: "The Orion" Content Mod (WIP)
 Silveredge9
11-04-2006, 9:29 PM
#1
So anyways after I finished the Patterned Robe reskin I did way back in what I think was June I began steadily working on a Story based content mod. Which I've worked on steadily over these last few months. Right now it's probably around 95%ish perce...  [Read More]
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