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Silveredge9

Latest Threads

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Posted in: Brotherhood of Shadow: Solomon's Revenge
 Silveredge9
05-25-2009, 9:28 AM
#1
After many years of an almost constant development, I'm at last proud to present my greatest KoTOR Mod: Bikini Summer Par... I mean Brotherhood of Shadow: Solomon's Revenge! For the time being, I have uploaded BoS:SR to a temporary host at megauploa...  [Read More]
Posted in: Head Mesh Editing Question
 Silveredge9
02-06-2009, 8:26 PM
#1
With in mind what is and is not currently achievable in KOTOR modding, would it be possible to edit say for example, the head of the female child model in K1 so that it would look like a Twi'lek child? I guess it would require an edit of the hair and...  [Read More]
Posted in: [TSL] Mandalore Alteration
 Silveredge9
07-12-2008, 2:15 PM
#1
Mandalore is the title given to the leader of the Mandalorians. And whoever is the leader of the Mandalorians, wears Mandalore's Mask - Itself the symbol of leadership over the Mandalore Clans. In TSL, Canderous claims to have found Mandalore's Mas...  [Read More]
Posted in: Scripting a Base Item Check
 Silveredge9
02-05-2008, 2:54 PM
#1
I've been trying to create a conditional script that would perform an action when the right type of item has been added by the player to the inventory of the item the script is attached to. Like in one of the Korriban Tombs where you have to put a gr...  [Read More]
Posted in: Wierd Problem concerning Module Reskining
 Silveredge9
11-09-2007, 9:18 PM
#1
I've been experimenting with module reskining... whilst following this tutorial (http://www.lucasforums.com/showthread.php?t=175101) I've got to the point where I've created a copy of the module that I would reskin, whilst leaving the original intac...  [Read More]
Posted in: Scripting a specific battle animation
 Silveredge9
11-03-2007, 3:19 PM
#1
I'm trying to script an NPC attacking another using a specific battle animation. Which in this case would be the Melee Power Attack animation. I picked up the script below through searching in existing threads. Though I'm not exactly sure how to te...  [Read More]
Posted in: [K1] ActionPauseConversation Function
 Silveredge9
10-28-2007, 7:55 PM
#1
I've been experimenting with the ActionPauseConversation function in order to make it possible to skip certain nodes, whilst not being able to skip others. At the certain dialogue part that I want to make unskippable, NPC's are equipped with lightsa...  [Read More]
Posted in: Module Editing Question
 Silveredge9
10-24-2007, 6:22 PM
#1
Just wondering with what's already established/discovered in the area of Module Editing within the community, is it possible or not to edit an existing module? Why I'm asking is I wish to somehow remove the broken sandcrawer from the Tattoine desert...  [Read More]
Posted in: [WIP] K1 - Darth Malak Skin Pack
 Silveredge9
10-11-2007, 1:07 PM
#1
I began working on this pack a while ago, and today I figured I'd revisit it for a few hours. This skin pack so far will include the following... - Improved Dark Side Head. - 'Zombie' style Darth Malak. - Light Side Malak. Here is a preview of the...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
09-18-2007, 8:55 PM
#1
Closed on Request... new thread here. (http://www.lucasforums.com/showthread.php?p=2627322#post2627322) -RH I promised I'd get it out before the end of September... and here it is! The Brotherhood of Shadow mod is now complete after months of antici...  [Read More]
Posted in: Lips Question
 Silveredge9
09-15-2007, 3:48 PM
#1
With party members, the lips always move no matter what module your currently in. But lips for each of the Party Members aren't stored within every Module's overall lip file. So I'm wondering, how does this work? And how would I accomplish the same...  [Read More]
Posted in: Spawning/Ebon Hawk trouble
 Silveredge9
09-12-2007, 9:33 PM
#1
I've been having some problems spawning a party member within the Ebon Hawk in K1. Mainly the fact that the party member only appears in the intended spot if the game is saved and then reloaded. I use this script... void main(){ int nTest = GetGlo...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
08-27-2007, 9:04 AM
#1
Spent an hour or so finishing this mod. And here it is! Image (http://img.photobucket.com/albums/v642/Silveredge9/screenshot-1.jpg) Download this mod (http://knightsoftheoldrepublic.filefront.com/file/Ajunta_Pall_Unique_Appearance;82399) When the...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-08-2007, 4:04 PM
#1
Decided to work on a new unique Ajunta Pall to replace the default dark jedi one whilst on a break from working on my content mod. :P To say it's based on Deadeye Duncan, it looks rather creepy. It's currently a work-in-progress, with a few minor tw...  [Read More]
Posted in: Scripting help
 Silveredge9
06-28-2007, 9:02 AM
#1
Hi, I'm having some trouble trying to determine what kind of script I would need to perform a function I intend to use. What I'm trying to do is to have an event activate (For examples sake: Dialogue) when all 3 (and not just 1 or 2) of enemy NPC's...  [Read More]
Posted in: Copying PC appearance for an NPC
 Silveredge9
06-22-2007, 9:26 AM
#1
Is there anyway on K1, to have the face of an NPC be the same as the one you chose for the PC, regardless of which one is chosen? Like in the Tomb sequence, with the visions in K2. Any help on this is appreciated. :) Update: I've found a piece of...  [Read More]
Posted in: Weird Skin occurrence
 Silveredge9
06-20-2007, 12:07 PM
#1
So anyways, I was working on a darkside transition for Mission during some of my free time. And those familiar with the other Darkside mods I've made, know that there's usually a simple choice in the dialogue of the character to trigger a transition....  [Read More]
Posted in: Malak reskin ideas
 Silveredge9
06-08-2007, 11:44 AM
#1
I always wondered what Darth Malak would've looked like had he gone back to the lightside. So I was messing around the other day on Photoshop with the Darth Malak skin and I figured I'd create something to solve that mystery. Below is a screen of w...  [Read More]
Posted in:  Darkside Jolee Head Reskin
 Silveredge9
06-06-2007, 7:15 PM
#1
Another day, another Darkside head reskin. It's similar to the Carth one from yesterday in that there are multiple variations to choose from, but this time with Jolee. :) http://img370.imageshack.us/img370/4341/screenshotnd6.th.jpg (http://img370.im...  [Read More]
Posted in:  Darkside Carth Head Reskin
 Silveredge9
06-05-2007, 8:14 AM
#1
Download (http://knightsoftheoldrepublic.filefront.com/file/Dark_Side_Carth_Head_Reskin;79702) Had a spare few hours today so I figured I'd do a follow up to the Bastila head reskin I did a few weeks ago, this time with Carth. http://img508.imagesh...  [Read More]
Posted in:  Darkside Bastila Head Reskin
 Silveredge9
05-27-2007, 8:57 PM
#1
Download (http://knightsoftheoldrepublic.filefront.com/file/Dark_Side_Bastila_Head_Reskin;79486) Had a bit of free time today, so I whipped up something I've been thinking of doing recently. A darkside transition for Bastila that works in the same...  [Read More]
Yeah, so basically I've been trying to get an NPC to cast the Stasis Force Power using scripting on a target. The caster for example would be named "jedi1" and the target would be for example named "trooper2". I'm looking to get...  [Read More]
Posted in:  PFHC01 Female Head Reskin
 Silveredge9
05-14-2007, 11:07 AM
#1
Had some free time recently which I've been spending on an old KOTOR project that I've yet to fully finish. But anyway, this inspired me to do this reskin of the head I always use. Screenshot (http://screenshots.filesnetwork.com/67/files2/79041_1.j...  [Read More]
Posted in: Removing Visual Effects
 Silveredge9
11-27-2006, 2:08 PM
#1
void main() { object oAdin=GetObjectByTag("droid_mand1"); object oAdin1=GetObjectByTag("droid_mand2"); object oAdin2=GetObjectByTag("droid_mand3"); effect efVisual = EffectVisualEffect(8001, 0); effect eEffect = Eff...  [Read More]
Posted in: "The Orion" Content Mod (WIP)
 Silveredge9
11-04-2006, 9:29 PM
#1
So anyways after I finished the Patterned Robe reskin I did way back in what I think was June I began steadily working on a Story based content mod. Which I've worked on steadily over these last few months. Right now it's probably around 95%ish perce...  [Read More]
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