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Silveredge9

Latest Posts

Page: 10 of 12
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
09-19-2007, 9:16 AM
#23
Nice work. Seems very interesting, though I haven't had the time to play it yet. I have, however, noticed a few problems with the installer so far you may want to know about :) The new entry you add to spells.2da isn't properly linked to the armban...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
09-19-2007, 8:36 AM
#19
There are a few easter eggs in there. The Moomo brothers appearance is just one of the bigger ones. :P And to be honest, after this I always assumed that I'd be that sick of working on KOTOR that I'd never do anything again. But no, I'm just having...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
09-18-2007, 8:55 PM
#1
Closed on Request... new thread here. (http://www.lucasforums.com/showthread.php?p=2627322#post2627322) -RH I promised I'd get it out before the end of September... and here it is! The Brotherhood of Shadow mod is now complete after months of antici...  [Read More]
Posted in: Lips Question
 Silveredge9
09-15-2007, 7:20 PM
#3
Problem solved, thanks for the help....  [Read More]
Posted in: Lips Question
 Silveredge9
09-15-2007, 3:48 PM
#1
With party members, the lips always move no matter what module your currently in. But lips for each of the Party Members aren't stored within every Module's overall lip file. So I'm wondering, how does this work? And how would I accomplish the same...  [Read More]
Posted in: Spawning/Ebon Hawk trouble
 Silveredge9
09-12-2007, 9:33 PM
#1
I've been having some problems spawning a party member within the Ebon Hawk in K1. Mainly the fact that the party member only appears in the intended spot if the game is saved and then reloaded. I use this script... void main(){ int nTest = GetGlo...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
09-14-2007, 10:50 AM
#34
I might look into applying a glow. But not right now, as all my free time is currently focused on getting my main mod released before I start University in just over a week....  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
09-09-2007, 7:02 PM
#26
Nothing too fancy, just added a 50% alpha channel to the skin......  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
09-09-2007, 9:10 AM
#23
Nothing has changed concerning 2DA's. So you shouldn't need to do anything....  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
09-06-2007, 10:04 PM
#15
http://img.photobucket.com/albums/v642/Silveredge9/DSFDADS.jpg I'm including a semi transparent version of Ajunta Pall in a small update, for those ghost lovers out there. :P...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
09-01-2007, 9:36 PM
#13
I agree with Wookiee Rrudolf and Lord Spartan - the skin looks fantastic, but Ajunta doesn't look like a ghost. Now, for me, he should've looked more like Marka Ragnos from JK3 - more white and light-bluish colors. Also, the transparency. I too woul...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
08-28-2007, 7:08 PM
#10
I believe all you need to do is copy the Unique_Sith_Ghost line, which governs the appearence of Ajunta Pall....  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
08-27-2007, 10:31 AM
#4
Looking nice will it work with your Brotherhood of shadow mod? Yes, it is fully compatible with it. Nice mod, seems great. Yes, a Sith Lord shouldn't looks like a normal Dark Jedi. :p The robe looks cool, can we acquired it after we defeat him? The...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
08-27-2007, 9:04 AM
#1
Spent an hour or so finishing this mod. And here it is! Image (http://img.photobucket.com/albums/v642/Silveredge9/screenshot-1.jpg) Download this mod (http://knightsoftheoldrepublic.filefront.com/file/Ajunta_Pall_Unique_Appearance;82399) When the...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-14-2007, 6:59 AM
#33
I know you're putting it on hold... but have you ever considered shading the texture a little bit blue? Like I said, when I get back to this I plan on making a few different variations to choose from....  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-13-2007, 3:43 PM
#31
Just a note that I'm putting this mod on hold for now, as I'm pushing the have my big project finished and released within the next few weeks. You'lle be able to view some information about this big mod soon, when I get round to posting it. :)...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-10-2007, 8:08 PM
#23
But you should make it look like something straight out of Star Wars.;) Think of Obi-Wan's spirit as just one example. Transparency is difficult to pull of, especially with heads. It tends to disappear entirely. Besides, I'm pretty happy with the 'S...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-10-2007, 2:37 PM
#21
Interesting! I must say I doubt the statue is meant to represent Ajunta Pall physically, since 1) he looks entirely different when he appears (showing Bioware didn't intend to make it look like him); & 2) the same statue is used in K2 somewhere...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-10-2007, 10:26 AM
#16
I've been working on the head a little. Below, a screenshot with Sith eyes, and a screenshot without. Further variations that will be selectable include a tatooed version. It may not be so clear in the screenshots, but I was tweaking the 'sickliness...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-10-2007, 7:56 AM
#14
Still, just because it's a ghost, doesn't mean it has to be 'transparent, blue and shiny'. I'm not trying to create something that looks like it come straight out of scooby doo. And yeah, the fact that I chose deadeye duncan was actually nothing to...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-09-2007, 8:55 PM
#12
Sounds good.:) Oh, also, based on the statue in his tomb, Ajunta Pall was bald. His head looks very much like that of Nemo, but the face is closer to that of Deadeye Duncan. Perhaps you could create a new head using parts from both? http://images.wi...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-09-2007, 6:12 PM
#9
Perhaps you should make multiple versions of the head and let those who download your mod choose for themselves which ones they like. And for the skin itself, I'll include a few variations in the package, so you can choose one that fits your tastes b...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-09-2007, 10:18 AM
#6
I agree. And get rid of the blue shielding effect ;) - Ghost Down Yeah, I was looking into that, but It's not that simple. The attached scripts that activate the shield effect have elements that are associated with him identifying the correct Ajunta...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Silveredge9
07-08-2007, 4:04 PM
#1
Decided to work on a new unique Ajunta Pall to replace the default dark jedi one whilst on a break from working on my content mod. :P To say it's based on Deadeye Duncan, it looks rather creepy. It's currently a work-in-progress, with a few minor tw...  [Read More]
Posted in: Scripting help
 Silveredge9
06-29-2007, 10:49 AM
#3
Yup, the script works fine. Thanks for the help again. :)...  [Read More]
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