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Silveredge9

Latest Posts

Page: 6 of 12
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Silveredge9
05-15-2008, 9:58 AM
#23
Bane came up with it after review a Holocron made by Revan ;) I think it's wrong to say that it was Revan who thought up the idea of the "Rule of Two", as that would diminish Bane's importance. Bane created the Rule of Two after having stud...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Silveredge9
05-14-2008, 11:58 AM
#15
Thanks Dingdong! Re: "Darth" - I was un aware of that! ^.^ Must have been later when even Chumps like Maul called themselves 'Darth'. Fixed it - Thankyou Jon & Silver! As promised, here is Tagoni. I might do some more work on her. May...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Silveredge9
05-14-2008, 11:14 AM
#12
During the KOTOR time period, the Darth Title is only granted to those who are the Dark Lord of the Sith, or the apprentice of a Dark Lord of the Sith. So if your guy is a Sith Master like Uthar, it'd be "Master Subor" just as Uthar is ca...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Silveredge9
05-14-2008, 8:55 AM
#8
Looks interesting. But one thing I'm wondering is if Carth plays a 'huge' role in the mod at one point, does he have new dialogue - And if he does, how are you approaching this sound wise? Going to leave it with no sound, or going to record a 'new' v...  [Read More]
Posted in: Mark Griskey - TSL Music
 Silveredge9
05-14-2008, 8:51 AM
#28
Using info from all your replies from my last post, I have replied back to Mark Griskey via Hotmail - How trusty it is... :} Personally, I agree with both of the main posters who replied, I believe if Mark has no problem with me doing it, I do it. B...  [Read More]
Posted in: AngleToVector Calculator
 Silveredge9
04-13-2008, 2:36 PM
#3
Great tool, so far I've been using a list of X and Y coordinates that I found in an old thread for modding - But this is much easier. :P Nice work....  [Read More]
Posted in: I see no ships...
 Silveredge9
04-08-2008, 12:02 PM
#4
The models of every ship cannot be found within the game, only a few. I've searched for ships like the Hammerhead or the Leviathan in the past, and found nothing usable....  [Read More]
Posted in: Altair on MGS4
 Silveredge9
04-06-2008, 11:11 AM
#6
I'm considering buying a PS3 just for that game come June. Here's hoping the MGS4 PS3 bundle that was announced some time ago makes it's way to the UK....  [Read More]
Posted in: Team Jarr-Jarr is Here!!!!!!!
 Silveredge9
04-04-2008, 9:58 PM
#5
I love the fact that all on the same day you've managed to post in a thread complaining about the fact that non-modders keep trying to put together teams. No doubt What is up with these non-modders trying to put together modding teams? all these sh...  [Read More]
Posted in: [K1] I need a script
 Silveredge9
04-01-2008, 11:09 AM
#4
It always helps to be as descriptive as possible in your initial post. Anyways, the script would be something like this; void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr01"); object...  [Read More]
Posted in: [K1] I need a script
 Silveredge9
04-01-2008, 10:04 AM
#2
If you want each NPC to run to the exact same spot, then your script would be something like this. void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr01"); object oNPC3=GetObjectByTag(&qu...  [Read More]
Posted in: BoS problem
 Silveredge9
03-16-2008, 5:14 PM
#4
Please post all BoS issues in the BoS release thread, which you can find here. (http://www.lucasforums.com/showthread.php?p=2437390#post2437390) Anyways, concerning your problem. I don't think it's BoS that is causing your problem as it doesn't alte...  [Read More]
Posted in: Load-up screen when entering custom planets
 Silveredge9
03-02-2008, 11:46 AM
#11
Good news. I've figured out the kinks with it. To add a custom loading screen to a custom module, you do as I said before. Just name the tga file "load_MODULENAME". Before it worked for me on some modules, but not others. After a bit of e...  [Read More]
Posted in: Load-up screen when entering custom planets
 Silveredge9
03-01-2008, 9:13 PM
#9
Erm, the mudule's name is liv_m99ab. I named the file load_liv_m99ab.tga. Unfortunately it does not work. I put it into override. Must it go into the .mod perhaps? Thanks! Yeah, it doesn't work. It only works if you are replacing a loading screen o...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
06-01-2008, 3:03 PM
#378
In the words of Homer Simpson, "D'oh!." But doesnt installation of the save just consist of me extracting it to the saves file? You move the folder "000242 - Game241" into the saves folder located the SWKOTOR directory....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
06-01-2008, 2:35 PM
#376
I completely cleared out my override, but I'm still having problems with this thing. Which sucks, because the screenshots that I have seen are amazingly uber ;) Y'see, when I try to use the save that came with it, I open the Load menu, and the only...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
04-05-2008, 7:11 PM
#361
When I get to the blank dimension (inside the artifact) I can't move Something in your override folder which is incompatible with BoS is causing the problem. Try clearing your override then reinstalling the mod/patch....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-24-2008, 11:21 PM
#346
Eh, I just realized something. "I'm busy discussing the finer points of globalization." Is that a Maddox reference I detect? XD Probably, it's been that long since I wrote the dialogue I've forgotten. :P what i meant was, after the mods i...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-24-2008, 10:50 PM
#343
Yeah, is this mod compatible with the Yavin IV mod? I haven't played the mod myself, so I don't know for certain. It depends if it alters any files that BoS alters, and then there's the 2DA's. :P when i play the mod, i get to anchorhead around the s...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-23-2008, 12:15 AM
#340
I finally finished BoS for the first time!! It was awesome. I have one final question, though: Do you not like droids at all, Silveredge9? 'Cause there were definitely enough droids to destroy on the Orion. Nothing beats a running gag. :P And, it's...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-17-2008, 1:21 PM
#335
I guess my mod isn't working properly then cause I can't find Daemon at all. He only appears after you've talked with Drix Keliwt on Dreshdae though. So make sure you've done that. And it's unfortunately very easy to mess up the mod. For example, sa...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-16-2008, 6:16 PM
#332
Just to clear up a few possibilities that are causing the problem here; 1: Are you looking in the right place? She's usually spawned in the shop area, near the "Sera Degana's supply shop" sign. 2: Have you installed the latest patch? 3: Ha...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-14-2008, 7:23 PM
#329
You have something in your override folder that is conflicting with that module for some reason. Try clearning your override folder and reinstalling the mod/patch....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
03-11-2008, 11:41 AM
#327
I was wondering, is there any way that this could be played with the mac version of KOTOR? Macs can't use .exe files. Could I just dump the TSLpatchdata into the override? To my knowledge, BoS doesn't work on a mac, even if you do get around the inst...  [Read More]
Posted in:  Ajunta Pall Unique Appearance
 Silveredge9
03-20-2008, 2:01 PM
#37
Version 1.1 seems to be corrupted after downloading from Kotor Files...is there another link or can the corrupted .zip be fixed? Works fine for me. What program do you use? I use Winrar....  [Read More]
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