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Silveredge9

Latest Posts

Page: 7 of 12
Posted in: Load-up screen when entering custom planets
 Silveredge9
02-17-2008, 11:07 AM
#4
It's actually pretty simple. Create your custom loading screen in photoshop, or get one using KTool, and rename it "load_NAMEOFCUSTOMMODULE.tga", then put it in your override. So if the filename of my .mod/rim file was "bos_circus&quo...  [Read More]
Posted in: Scripting a Base Item Check
 Silveredge9
02-09-2008, 8:45 AM
#4
Thanks, that pretty much worked. And I was aware there was many many problems with my initial script, but I was right that it was something close to what I needed. :P...  [Read More]
Posted in: Scripting a Base Item Check
 Silveredge9
02-05-2008, 2:54 PM
#1
I've been trying to create a conditional script that would perform an action when the right type of item has been added by the player to the inventory of the item the script is attached to. Like in one of the Korriban Tombs where you have to put a gr...  [Read More]
Posted in: Terantanek Appearance in KOTOR II
 Silveredge9
01-18-2008, 9:25 AM
#11
Some models from K1 were included in the game files for K2, for whatever reason, so using those are fine. The reason you couldn't port the model between K1 and K2 and then release it, is because porting is illegal *Lightning Strikes*....  [Read More]
A tip. If you want modders to join your "team", it would be wise to clearly state what it is your planning to accomplish with your project, preferably using at least some form of spelling and grammar. All I can decipher from your posts i...  [Read More]
just for the people wondering what kind of conttent i am restoreing i am going to try and get some of the origanal story line content restored. for example origanly you where sopose to be able to fight in the mandilorin wars. but if enyone thinks tha...  [Read More]
Posted in: how to make Dark side transition
 Silveredge9
01-21-2008, 2:32 PM
#14
With skinning, at least quality skinning, there is no "quick" way to do things. :P For veins/cracks on the skin for dark side transitions, I like to use images of branches from trees or lighting bolts as a starting point for the general sh...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
02-11-2008, 1:46 PM
#314
It seems 2DA patcher is having some difficulties "Patching" appearance.2DA, which is used in the mod. Just follow the instructions I posted, that should solve any problems your having....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
02-11-2008, 1:37 PM
#312
Err, you can install the 1.07 patch and see if everything works fine in the game. Otherwise if it doesn't (Which means there have been some unforeseen complications with the compatibility between the mods you have installed), delete the current app...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-31-2008, 8:35 PM
#303
No problems that I can foresee, no....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-31-2008, 7:40 PM
#301
It should be fine, it only changes files that are already in your override/modules folder anyway....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-30-2008, 10:23 AM
#298
Darth Balor is correct. Although you could have easily found out this information yourself if you had just read the read-me supplied with the mod. It's there for a reason....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-28-2008, 7:27 PM
#293
It shouldn't if all it does is replace the light saber model....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-28-2008, 6:18 PM
#291
A rather easy bug to fix. It will be corrected in the next patch. (Due in the next few days.)...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-20-2008, 1:45 PM
#287
Don't know if this has been asked before, but is this mod compatible with your other mods? For example your Dark side Bastila head reskin mod?If you install BoS after you have installed the Bastila mod, then it should be. Hi guys :) ... I haven't re...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-10-2008, 4:37 PM
#280
you could have called him The Exile. If I'm not mistaken, this Matilda chick would have known The Exile had gone into, well, exile if she was as close to Revan as she said she was. If I'm not mistaken, pretty much everyone around here accepts his nam...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-10-2008, 7:57 AM
#278
I have one question. When Matilda tells of the final battle of the Mandalorian Wars, why isn't the general's proper name used? If I'm not mistaken you are talking about one of two people, either SPOILERS FOR TSL The Exile or Bao-dur That was a small...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-09-2008, 6:37 PM
#273
It's a bug that happens with some people, but not others. Contact me thorugh email, then I'll send you a file for your override folder, hopefully we can get something that works so I can release it in a future patch....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-03-2008, 6:43 PM
#270
Yes I do have the 1.05 patch. The lip sync was fine until I downloaded the mod, which is why I suspect it's BoS Understandable, but is there a way you can explain to me how to do so? I'd rather he be wearing the alternate robes instead of the ones...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
01-02-2008, 10:19 AM
#267
Here are some bugs I have encountered: - Lots of spelling, punctuation, and grammar errors. - During the space battles I always see Taris and the Sith fleet in the background. - The character lip sync is all off. When talking to any character the li...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
12-30-2007, 7:41 PM
#255
BoS is a huge mod which alters many files. So some compatibility problems with the hundreds of other K1 mods have to be expected. Try starting the game with only BoS files in your override folder. Then use a save file from before you first travelled...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
12-18-2007, 9:38 PM
#249
I have come across an entirely new glitch that i had not experienced before, and im sure it doesnt happen very much, however on certain occasions this glitch does happen. During the scene on Revans Flagship when you are discussing the tactics being...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
11-30-2007, 12:49 PM
#241
Anything to do with characters having strange appearances or missing heads is due to the fact that the appearance.2DA of the mod conflicts with stuff you already have installed. The easy way to get around this is by deleting your current Appearance.2...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
11-29-2007, 6:44 AM
#238
Hey silver i could use a little help. I cant find Matilda around the ship. I re-installed the x-pac and patch V5 but shes still not there... That's a known bug. It'll be fixed in the next patch. Also in the next patch I'm considering spending a good...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Silveredge9
11-10-2007, 6:48 PM
#226
wow this is just a great mod. I really enjoyed it. One thing i notice though. If you reqruit matilda when you get Bas back she is Matilda in the torture scence shes matilda. So yea for some 1 that likes Bas it may be a problem. Gotta say though the f...  [Read More]
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