So anyways, I was working on a darkside transition for Mission during some of my free time. And those familiar with the other Darkside mods I've made, know that there's usually a simple choice in the dialogue of the character to trigger a transition.
The way I have used to add these darkside transitions is to add the name of the new texture under the VVE, VE,VVVE and so on, headings in heads.2DA. But with Mission it's different, as her head draws it's textures from 2 different source files. Firstly the face, from P_MissionH01d.tga and secondly the Lekku/Tentacle bit from P_MissionBB01d.tga, which is also used for Missions clothing texture.
Which creates a problem. If say for example the colour saturation of a darkside mission is lower then that of a normal mission, then as you can only change the face texture during a darkside transition. The face will ultimately be a different colour to the lekku/tentacle. :P
So anyways, I figured I'd set the texture of the darkside Mission, with the same skin colour as the normal Mission, to get them to match when the transition is in effect. But something weird happens, when the transition is in effect, instead of the face texture just being swapped, the face texture is also applied to the lekku/tentacle bit, which creates a freaky result...
http://img515.imageshack.us/img515/7305/swkotor2007062017015784bk8.th.png) (
http://img515.imageshack.us/my.php?image=swkotor2007062017015784bk8.png)
Wondering if anybody can explain WHAT the hell is going on here...? :P