Is there anyway on K1, to have the face of an NPC be the same as the one you chose for the PC, regardless of which one is chosen?
Like in the Tomb sequence, with the visions in K2.
Any help on this is appreciated. :)
Update:
I've found a piece of coding that looks related. Not sure if it's supported in K1 though...
DuplicateHeadAppearance(oG_darkpc_male, GetFirstPC());