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WadeV1589

Latest Posts

Page: 13 of 33
Posted in: ****warning****
 WadeV1589
03-16-2004, 11:15 AM
#2
Try running Bobtoolz brush cleanup (it's in the plugins menu in earlier GTK versions and in later versions it's the 2 arrows, one blue, one green on the toolbar)...  [Read More]
Posted in: max visability exeeded
 WadeV1589
03-16-2004, 4:24 PM
#9
If it's small, send it over, wade[at]stargatemods.com. By small I mean under 8-10mb :)...  [Read More]
Posted in: max visability exeeded
 WadeV1589
03-16-2004, 3:18 PM
#7
And all brushes are detail...are you sure?...  [Read More]
Posted in: max visability exeeded
 WadeV1589
03-16-2004, 11:13 AM
#5
How big is the map and what do you have _blocksize set to?...  [Read More]
Posted in: max visability exeeded
 WadeV1589
03-16-2004, 1:09 AM
#3
If you increase the _blocksize on a large map, even at full grid size, you can get around it. You can even set _blocksize to 0 to totally disable automatic vis 'blocks' being created in which case it'd be up to you to do it all manually. If you're g...  [Read More]
Posted in: Camera
 WadeV1589
03-16-2004, 1:10 AM
#3
If ^^^ that is the case, you can use sky portals....  [Read More]
Posted in: Shaders
 WadeV1589
03-16-2004, 1:12 AM
#4
And not make around 5 threads that are all about stuff that can be found out through search!...  [Read More]
Posted in: Shaders
 WadeV1589
03-15-2004, 7:45 PM
#2
Ok this many threads getting tiring...SEARCH....  [Read More]
Posted in: conservation in mapping???
 WadeV1589
03-15-2004, 7:44 PM
#2
....to clip brushes that extend into the void? - wha? ....to make sure u dont texture anything that cant be seen while playing the game? - not essential but when it comes to how light is cast and those vital couple of FPS more, it's important. It's...  [Read More]
Posted in: doors
 WadeV1589
03-17-2004, 12:10 PM
#5
Yeah I'm a bitch when angry :p But it's nearly always due to a question that is being asked more than once....  [Read More]
Posted in: doors
 WadeV1589
03-15-2004, 7:42 PM
#2
Icarus scripting. I believe we've covered this before, so it's a search thing....  [Read More]
Posted in: MD3 problems
 WadeV1589
03-14-2004, 2:07 PM
#2
The MD3 plugin for Max 6 is buggy...well it wasn't designed for JA and the way it reads texture paths. I've got a fixed one I can email to you if you like, just send me a message using these forums. Although for models in the map itself you should e...  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-14-2004, 2:16 AM
#25
I find the argument stupid, as in people replying to threads where someone mentioned JK3 once, "hey I can't get a map to work in JK3" then you get some smart git who replies "first of all IT'S NOT JK3", then you get a thread about...  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-14-2004, 12:49 AM
#23
I think we should just drop the numbers entirely and stick to JO and JA, then we can't ever get into this damned argument at all....  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-14-2004, 12:04 AM
#20
lets see, we get JK...then we get JK2 (JO) then we get JK3 (JO)...hmm...seems the third to me, but of course that doesn't matter. What does matter is my previous post pointing out the total stupidity of this argument on forums. Try reading it....  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-13-2004, 10:16 PM
#18
Let's look at this in a far simpler way: Some of us say JA is JK3, some of us say it isn't...until there is another Jedi Knight game released with Kyle as the main character why not just go along with JA=JK3 to stop the argument? True this could be...  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-13-2004, 3:20 PM
#12
All these people who say it isn't JK3 because it doesn't say 3 on the box...is that it? You say Raven said it isn't 3, after a fashion they did, after all it's not 3 on the box!...but it ends there, the engine is JO with extensions, the lead characte...  [Read More]
Posted in: Is JA JK3?
 WadeV1589
03-13-2004, 2:39 AM
#7
And yet I emailed them and they said while they chose not to call it 3, it is by rights 3, it is only not 3 if you define a series by the leading character and in the Star Wars universe that is simply now true, the leading character can change. So l...  [Read More]
Posted in: What does this mean??
 WadeV1589
03-14-2004, 2:09 PM
#12
He means the lines that look like: textures//terrain_4to5 There is no folder....you missed a part of the tutorial...if you didn't use a tutorial I suggest you do!...  [Read More]
Posted in: Lightning question
 WadeV1589
03-12-2004, 11:45 PM
#5
Go and re-read my post... ...all I'll say is there is NO file base/effects/powerbolt_long.efx Is that true or is that true? Read it over and over until you realise that that particular file does NOT exist. I was trying to drop the hint about the pa...  [Read More]
Posted in: Lightning question
 WadeV1589
03-12-2004, 11:57 AM
#2
Value powerbolt_long... ...all I'll say is there is NO file base/effects/powerbolt_long.efx You should be able to see your fault from that...  [Read More]
Posted in: Sound Problems
 WadeV1589
03-11-2004, 11:33 AM
#4
About a custom sounds.txt file, last time that was brought up we ended up the result that it is not worth doing it. If two PK3's include a custom .sounds.txt file then only one will be loaded making the other map fail. sounds.txt doesn't seem to act...  [Read More]
Posted in: Hint Brushes
 WadeV1589
03-11-2004, 11:31 AM
#15
Raven talking about skip and antiportal (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=697&highlight=skip+texture). Quote of interest: The skip shader is used on any hint, areaportal, antiportal etc etc etc face th...  [Read More]
Posted in: Big Mapping problem!
 WadeV1589
03-11-2004, 4:35 PM
#7
Gothix you know as well as I do -lomem is a work around, not a fix. When it comes to mapping you should fix before you use what is effectively a hack. And on large maps, that little bit longer can be 45 minutes jumping to 8 hours - which is NO exagg...  [Read More]
Posted in: Big Mapping problem!
 WadeV1589
03-11-2004, 1:37 PM
#5
Are you compiling with -patchmeta? If you are and you have a lot of patches you'll get that. Also you said after 4 hours it gives you this? Does that mean your BSP and VIS stages are taking a long time? That could also be causing your light stage to...  [Read More]
Page: 13 of 33