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max visability exeeded

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 darthVADER
03-15-2004, 9:42 PM
#1
i keep getting this error when i do my vis stage
ive tried encreasing the block size but i still keep getting this error

please help
 IG-64
03-15-2004, 10:10 PM
#2
Originally posted by darthVADER
i keep getting this error when i do my vis stage
ive tried encreasing the block size but i still keep getting this error

please help

this happend to me when I tried to make a room bigger than 20000x20000x20000

I don't think theres a way to surpass it
 WadeV1589
03-16-2004, 1:09 AM
#3
If you increase the _blocksize on a large map, even at full grid size, you can get around it. You can even set _blocksize to 0 to totally disable automatic vis 'blocks' being created in which case it'd be up to you to do it all manually.

If you're getting this error after increasing _blocksize you're not using detail brushes (or not using enough)...if you just read that and wondered what the hell I just said, search the forums :p It's a very common case.
 darthVADER
03-16-2004, 8:12 AM
#4
ok all brushes in my map exept the skybox is detail but i still get the error

what do i have to do??
 WadeV1589
03-16-2004, 11:13 AM
#5
How big is the map and what do you have _blocksize set to?
 darthVADER
03-16-2004, 1:14 PM
#6
the map is the same size as ravens star destroyer map
and the block size is 8192 8192 8192
 WadeV1589
03-16-2004, 3:18 PM
#7
And all brushes are detail...are you sure?
 darthVADER
03-16-2004, 4:20 PM
#8
absolutly positive
ive made all brushes detail and i keep getting the error
 WadeV1589
03-16-2004, 4:24 PM
#9
If it's small, send it over, wade[at]stargatemods.com. By small I mean under 8-10mb :)
 darthVADER
03-16-2004, 4:25 PM
#10
it is indeed small i wil send it within the hour i'm a bit busy now
 darthVADER
03-16-2004, 9:41 PM
#11
ok i sent it to you good luck
 WadeV1589
03-17-2004, 1:50 PM
#12
Isn't that just the siege destroyer map with nothing changed? ... If it is that then remember to copy all the stuff over from the mod directory to your main JA directory as well as checking all the shaders are there. GTK and Q3Map2 do not load stuff from a mod directory.
 darthVADER
03-17-2004, 4:15 PM
#13
the space around it is bu the star destroyer is completly made by me
did it compile for you? (the vis stage)
 WadeV1589
03-18-2004, 12:16 AM
#14
I had too many missing textures.
 darthVADER
03-18-2004, 2:26 PM
#15
want me to send the remaining omes just gimme a list of the ones your missing?
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