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WadeV1589

Latest Posts

Page: 15 of 33
What textures have you used on the door?...  [Read More]
Posted in: lighting help
 WadeV1589
03-01-2004, 12:16 PM
#4
You just need multiple lights on the roof, be it lots of little lights or several large bea m type lights. Either way you want the actual light texture there so the light looks like it is coming from somewhere! After you've done that you can either...  [Read More]
Posted in: glowing textures
 WadeV1589
03-01-2004, 12:13 PM
#4
You need a base image which is the entire thing including the bits you want to glow. Then you need a black image with only the bits you want to glow. Then you use the following shader textures/mytextures/baseimagename { { map $lightmap } { map text...  [Read More]
Posted in: Help with Clipper?
 WadeV1589
02-28-2004, 6:50 PM
#2
I'm trying to work out what you just said and failing...maybe cuz I'm tired but wha? How about a diagram or two...or wait a while longer and someone else may read it, get you straight away and post; just I'm struggling too much to comprehend here :p...  [Read More]
Posted in: Trigger_Hyperspace question
 WadeV1589
02-28-2004, 8:39 AM
#3
It's definately a ship only thing, moving players out of a ship (as in a ship they control) requires teleporting them. You'd have to animate the effect and move the ship as a func_static or maybe teleport them....  [Read More]
It should be in the tutorial pack, if not, it's a trigger_hyperspace, target1 defines the direction, target2 defines the place you spawn at. Make a func_group with a key/value pair of hyperspace/1 I believe. Basically the func_group becomes invisib...  [Read More]
Posted in: mapping tutorial
 WadeV1589
02-26-2004, 8:31 PM
#2
For crying out loud, SEARCH http://www.lucasforums.com/search.php?s=&action=showresults&searchid=53341&sortby=lastpost&sortorder=descending And yes we certainly have linked to tutorials over and over again....  [Read More]
Posted in: Auto-clip
 WadeV1589
02-29-2004, 1:50 PM
#8
Thank you, my point exactly :D...  [Read More]
Posted in: Auto-clip
 WadeV1589
02-29-2004, 10:30 AM
#6
Then why is it my little experiments with it have lead to invisible clip brushes in the middle of no-where, much further than your 8 units....  [Read More]
Posted in: Auto-clip
 WadeV1589
02-27-2004, 11:01 AM
#4
Well I was there in the last thread this was mentioned where you posted and judging from if size was irrelevant you wouldn't say it (little psyche thing). I assume based on the way things are said and if you can read your own post and NOT assume you...  [Read More]
Posted in: Auto-clip
 WadeV1589
02-26-2004, 5:47 PM
#2
I'm glad you don't care about the damned size of the model, really I am...not! Auto-clipping is very buggy on anything but the largest of triangles. Imagine trying to make tons of tiny little triangular clip brushes for your model 1 unit thick manua...  [Read More]
Posted in: Q3map2toolz
 WadeV1589
02-26-2004, 11:13 AM
#3
I can still say this though: Google is your friend (http://www.google.com/search?q=q3map2toolz&sourceid=mozilla-search&start=0&start=0&ie=utf-8&oe=utf-8) (First link is the same as posted above, go figure)...  [Read More]
Posted in: Skybox Problem
 WadeV1589
02-25-2004, 11:20 PM
#6
I only say it when I know full well that the topic has been covered before. If it was a genuine "help I can't find the answer" question then I'd reply, but lately every post is a request for help about something 9/10 I'VE covered before! It...  [Read More]
Posted in: Skybox Problem
 WadeV1589
02-25-2004, 4:38 PM
#3
I'm going to be vague because you can search for your answer (which exists here already and you'd know if you searched). You use a texture that says "SKY" on a blue background, not the actual large images, skies are special shaders. And d...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 WadeV1589
02-26-2004, 5:56 PM
#110
ike here for instance? Hardly obscure... http://www.map-center.com/modules.p...=viewforum&f=25 Find it on the Raven website or Lucas website then I'll agree with you, finding it in forums posted unofficially by a Raven employee is obscure. You'l...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 WadeV1589
02-26-2004, 12:25 AM
#95
"You have to wonder whether he's actually played the map." I've played it, hosted a server that ran it and beaten it on both teams. As for gameplay, you honestly say this is great gameplay? Flying around to destroy anything you want in an...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 WadeV1589
02-25-2004, 8:24 PM
#88
No one did, and Siege Destroyer is being marked as a Raven release, I know it's not, but the fact is people believe it is because it is from some of the workers at Raven, technically speaking it is from Ravensoft even if it's not official. Nor are w...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 WadeV1589
02-25-2004, 7:35 PM
#86
Don't rush to play it, unless you're a fool chances are you'll be highly disappointed, there is no real goals to this map, you can shoot anything at any time with the only protected thing being the tractor beam generator, the rest you take down at wi...  [Read More]
Posted in: EasyGen
 WadeV1589
02-27-2004, 7:21 PM
#11
Hit Ctrl+S in wordpad, and you can open them normally in notepad again. You don't think I know that GothiX?.... ...my point is the n00bs to mapping are confused enough as it is with shaders without adding the confusion of there being no line breaks...  [Read More]
Posted in: EasyGen
 WadeV1589
02-23-2004, 7:00 PM
#4
The idea was to ensure all the shaders were in the right file....and in the end most people got confused cuz if you open them in notepad they look like garbage... The default game style is so much better!...  [Read More]
Posted in: EasyGen
 WadeV1589
02-23-2004, 10:28 AM
#2
Moving terrain is easy, just use Shift+Alt+Click on any terrain brush and you'll select the entire func_group. As for the shader it creates....move it into your \base\shaders\ folder. Then open shaderlist.txt which is in \base\shaders and add the n...  [Read More]
Posted in: Video Lagging
 WadeV1589
02-27-2004, 10:58 AM
#7
I you understand the command prompt, use that (cmd in Windows XP/2003. command in earlier Windows). If you don't, Q3Map2Toolz, Google for that....  [Read More]
Posted in: Video Lagging
 WadeV1589
02-26-2004, 5:50 PM
#5
No, you have to add -patchmeta in manually....but you shouldn't unless you really need it. Most of the time it should go unnoticed....  [Read More]
Posted in: Terrain
 WadeV1589
03-01-2004, 6:00 PM
#15
Look in the console just after the map loads, you'll see the errors....  [Read More]
Posted in: A little help with switchable stuff?
 WadeV1589
03-01-2004, 2:37 PM
#12
That zip file died ages ago, unless he kept it......  [Read More]
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