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Ockniel

Latest Posts

Page: 7 of 11
Posted in: 2 questions plz answer
 Ockniel
03-29-2004, 7:42 AM
#11
Originally posted by wedge2211 No no no no. Bad. Tsk-tsk. This is one of the few places where RichDiesal went wrong and confused a generation of JO mappers. Structural brushes are taken into account during VIS calculations, while detail brushes are...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Ockniel
03-31-2004, 9:31 AM
#18
Im not sure, but I'd guess just some flares (ie flare textures) and again, it looks really nice...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Ockniel
03-29-2004, 7:39 AM
#8
wow, great level Stride, but isn't that a hole in the roof? so wouldnt the fog come in anyways? I dunno, I think its an awsome level either way.:)...  [Read More]
Posted in: How do you make this shape!?
 Ockniel
03-27-2004, 4:28 AM
#2
make a brush that is fairly large, and on the top of radiant go to curve>>cylinder, then do the same thing except now do this curve>>cap selection, that cap is that shape...  [Read More]
Posted in: cliffs
 Ockniel
03-27-2004, 11:32 AM
#14
:D yay it worked thanks mslaf...  [Read More]
Posted in: cliffs
 Ockniel
03-27-2004, 11:20 AM
#13
okay thanks, Ill try that:)...  [Read More]
Posted in: cliffs
 Ockniel
03-27-2004, 4:04 AM
#11
I was trying Mercenary's tutorial becuse it seems the easiest :P and when I did the phong shader thing and tried to bsp I got this: ParseShaderFile(): shaders/air_duel.shader, line 16: { not found! Found instead: (02) Last known shader: (01) heres...  [Read More]
Posted in: cliffs
 Ockniel
03-27-2004, 1:22 AM
#9
thanks guys:)...  [Read More]
Posted in: cliffs
 Ockniel
03-26-2004, 1:53 PM
#5
wow, okay thanks Mercenary, thats just what I needed...  [Read More]
Posted in: cliffs
 Ockniel
03-26-2004, 1:16 PM
#4
umm, no mslaf, I don't have any modeling software, and I already did the bobstools plugin, I dont know if that texture will help much cause there are lots of ya know little lines (like I already said) and Mercenary, Im checking your links now thank...  [Read More]
Posted in: cliffs
 Ockniel
03-26-2004, 10:53 AM
#1
ok, I search through pages and pages of results for like half an hour and it was all wasted... anyways, how can I make cliffs that look "real"? I tried the bobtools plugin thing or whatever, but it has lots of claulky lines all through it...  [Read More]
Posted in: sky textures (and shaders)
 Ockniel
03-26-2004, 8:21 AM
#6
Originally posted by Mercenary First of all, smack your brother. I agree.. ok, well, if you cant find them or get them anyway for whatever reason, Id be happy to send you em', just email me here: ahnil8tor03@cs.com...  [Read More]
Posted in: Hoth Map!!!!
 Ockniel
03-26-2004, 8:17 AM
#2
you could just put a few speeders so that there wouldn't be enough for everyone or maybe theres a way to only let a certain class use it, I f knew how to make seige maps, id be making them right and left, but alas, I dont, so someone else would have...  [Read More]
Posted in: STAR WARS Episodes 7 - 9?
 Ockniel
03-25-2004, 6:42 AM
#1
hey, I have heard mixed results about there being a episode 7 8 and 9, what do you guys think? :wid: ps: I hope this is the right forum...  [Read More]
Posted in: Jet Streams
 Ockniel
03-29-2004, 7:35 AM
#10
thanks wedge, Im still learning:rolleyes: :roleyess:...  [Read More]
Posted in: Jet Streams
 Ockniel
03-27-2004, 11:43 AM
#7
umm, the size of the "engine" I want the smoke/laser trail coming out of is 768*768*40 (ie: a square) http://server5.uploadit.org/files/Ockniel-engine.JPG I need the smoke or whatever to come out of the selected engines....  [Read More]
Posted in: Jet Streams
 Ockniel
03-25-2004, 2:51 PM
#6
no, my ship is stationary, but I want the effect of movement, how could I make that exaust look like its moving without actually moving?...  [Read More]
Posted in: Jet Streams
 Ockniel
03-25-2004, 2:24 AM
#3
sorry, I speak n00b Its a ship I made out of brushes and I want it to look like its moving, thus the jetstream...  [Read More]
Posted in: Jet Streams
 Ockniel
03-24-2004, 12:16 PM
#1
Is there a way I can make a jet stream like behind a ship or something? Maybe would it be like a fire or is there a way to reoeat a texturelike on the lightsaber glow? thanks | :x-wing: (insert jet stream here)|...  [Read More]
Posted in: I searched
 Ockniel
03-24-2004, 12:19 PM
#7
yeah I know, but I saw one tutorial that had something about using it so I though I would put that I DO have it...  [Read More]
Posted in: I searched
 Ockniel
03-24-2004, 9:40 AM
#5
Ive got the latest version of GTK, I don't know about behave ed (is that how you spell it?)...  [Read More]
Posted in: Elevator Question
 Ockniel
03-24-2004, 9:45 AM
#9
I dont use a height, I put a brush as high as I want the elevator to go in a wall where it cant be seen, and select all the brushes and make it a func_plat (or func_door as the case may be)...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Ockniel
03-24-2004, 9:42 AM
#3
1- how complicated is your elevator? 2- Have you nocliped underneath the floor to see if it just went to far down? 3- Is it a solid block or a skinny platform?...  [Read More]
Posted in: Jka Vehicles
 Ockniel
04-01-2004, 8:36 AM
#5
hey if you figure that out please email me I cant make em' respawn either everyone already knows that though:)...  [Read More]
Posted in: Why did Fett come in? *SPOILERS*
 Ockniel
03-25-2004, 6:32 AM
#50
Originally posted by Neverhoodian Actually, DF takes place before RotJ, before Fett even captures Han Solo. It took me a while to go along with the whole "Fett is still alive" thing. It's obvious George Lucas wanted to kill him off in the...  [Read More]
Page: 7 of 11