Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Ockniel

Latest Posts

Page: 6 of 11
Posted in: need help with sky
 Ockniel
04-08-2004, 10:07 AM
#2
ok yeah, either you have something outside of your skybox, or you did something wrong in your level to fix: a) run a brush clean up. b) go through and redo any entities that that you had a hard time learning/doing other that doing that, I dont k...  [Read More]
Posted in: textures
 Ockniel
04-08-2004, 10:10 AM
#3
ok, this could be super obvious with what shadow just said ,but you cant click twice with the ctrl + shift click thing, you have to select all the brushes you want with one click....  [Read More]
Posted in: newbie questions
 Ockniel
04-08-2004, 1:32 AM
#6
oh yeah, sorry, thats what I mean wade, and I think that means one brush, right? ok thanks :edit: ok so I still need help with the falling, I got the music to work :edit:...  [Read More]
Posted in: newbie questions
 Ockniel
04-07-2004, 1:05 PM
#3
yeah, I put -1 but it just adds health to him, bo black, no kill, no anything but adding health :edit: oh yeah, and do you need to apply tthe music to all the brushes or just one?...  [Read More]
Posted in: newbie questions
 Ockniel
04-07-2004, 9:10 AM
#1
ok, here we go and I dont know why I havent asked before: 1-- when you make music on your map, can it be a .mp3 or does it HAVE to be .wav? 2-- when I make a trigger_kill and set the dmg to -1 it just adds one health to the guy really fast until he...  [Read More]
Posted in: gmax help
 Ockniel
04-06-2004, 8:42 AM
#3
or vice versa, I want .gmax to be .md3...  [Read More]
ok first, go to user controll panel and change your signature, its way to long, delete spaces at least, and it also looks like your repeating things, please make it shorter. _________________________________________ ok, now: yodas swamp -- post any...  [Read More]
Posted in: .arena?
 Ockniel
04-07-2004, 9:07 AM
#10
oh yeah, make sure your making it in notepad, wordpad or microsoft word ar anything else wont work...  [Read More]
Posted in: .arena?
 Ockniel
04-06-2004, 8:56 AM
#4
I like to put some extras but I dont know what their for, I just see others do it. example: { map "blah_blah" longname "blah blah" bots "luke" fraglimit "21" type "ffa duel" }...  [Read More]
Posted in: another bsp problem
 Ockniel
04-04-2004, 1:15 AM
#2
I dont know what happened, but it stoped doing that, so nevermind....  [Read More]
Posted in: another bsp problem
 Ockniel
04-03-2004, 6:30 AM
#1
------------------------------------------------------------------------ The application failed to initialize properly (0xc000012d). Click on OK to terminate the application ------------------------------------------------------------------------ Th...  [Read More]
Posted in: crushing pillars
 Ockniel
04-03-2004, 2:28 AM
#7
trigger_multiple use one of these under the pillar(dont forget to give it a delay) and link it to the pillar (select select ctrl+k) dont forget to select the pilar first....  [Read More]
Posted in: flying..?
 Ockniel
04-05-2004, 9:41 AM
#14
can no one help?...  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 1:34 PM
#13
ok, I got the thing to work in the test level I made, but when I copy it into my level and add a "loop" to it, it doesnt work. The ship appears but glitches out and doesn't move. heres what my layout is like. http://server5.uploadit.org/fi...  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 10:07 AM
#12
thanks guys it worked :D...  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 9:47 AM
#11
ahh, thanks guys, should've seen that, Ill check it out....  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 9:34 AM
#7
Actually wade, I posted that and then it hit me that I could just test it,so I tried, and maybe I didn't get the right path because it looked like the little thing at the middle of a model when you put one in your map (ie: no model just a little wire...  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 8:54 AM
#5
ok, I got that func_thing to work, if I just put the key to model2 and the value to whatever, will, it make a model? thanks...  [Read More]
Posted in: flying..?
 Ockniel
04-03-2004, 6:34 AM
#3
ns_streets is the name of that map Im pretty sure, but ya know, when you look up the little speeder things are going bye, I hope you know what Im talking about, so how do I make a model move around? can anyone give me a link to that func_train thing?...  [Read More]
Posted in: flying..?
 Ockniel
04-02-2004, 8:21 AM
#1
how can I make a misc_model "fly" bye in a map? ie: like in the jk2 corescant level when the ships fly by above....  [Read More]
Posted in: No time for timers!
 Ockniel
04-01-2004, 8:41 AM
#4
umm, couldn't you just make a door with a delay thats -1 so it never returns and make the speed realy slow? or is that what you did and Im just to stupid?:eek: :confused: :)...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Ockniel
04-06-2004, 8:44 AM
#40
what do you mean its messed up?...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Ockniel
04-03-2004, 9:42 AM
#32
holy cow, I should stop just saying the same thing, but thats awsome yeah, I wanna know to, what ARE the objectives gonna be?...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Ockniel
04-01-2004, 8:50 AM
#23
:eek: its uber dude, why must you dis his awsome work? anyways, are there really gonna be ATATs that you can drive? and also, I think you should make the imperial base like a giant version that ATATs could fit into of the pod from the doomgiver in...  [Read More]
Posted in: Map tutoriel
 Ockniel
04-04-2004, 3:30 PM
#30
Originally posted by Jedi_Vogel Some of us run on a budget and can't afford Max. However, I know I will have to model eventually, but is GMax (with that extra addon thing for glm export and the only one I can afford!) ok for modelling. yes this is t...  [Read More]
Page: 6 of 11