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fattysbox

Latest Activity

Posted in: Acid Rain - Glitch
 fattysbox
02-06-2004, 6:03 PM
#3
Burn the mac. I second the notion......  [Read More]
Posted in: Good God, does the whining ever stop?
 fattysbox
02-09-2004, 8:27 PM
#55
?Excuse me, I didn't ask for your faggot opinion. why do posts often go like this: "whining" topic - you're a "lamer" topic - flame war... Hasn't this been done already? :disaprove...  [Read More]
Posted in: Mapping: Help W/ Lighting
 fattysbox
01-15-2004, 2:08 AM
#3
Isn't this a mapping forum or have I been posting in the wrong place? :eyeraise:...  [Read More]
Posted in: light value
 fattysbox
01-05-2004, 6:51 PM
#1
quick noob question: In JK2, and as RichDiesel tuts have mentioned, to make a pitch black light entity give a light value of -300 Doesn't really work that way in JA, so it seems. What value do you put in? Thanks...  [Read More]
Posted in: debugging question
 fattysbox
12-29-2003, 7:08 PM
#4
All good suggestions, but what exactly is a degenerate plane?...  [Read More]
Posted in: debugging question
 fattysbox
12-29-2003, 3:15 PM
#1
I get this error in the debugging window: brush 61 degenerate plane 1) What is this error? 2) How do I find brush 61? 3) How do I fix this? Thanks in advance, :D...  [Read More]
Posted in: Surface Inspector
 fattysbox
12-27-2003, 6:36 PM
#3
So you are saying that I have a bum surface inspector and its not me going nuts trying to fit a simple texture to a surface? I hope so!! I'll dl the update....  [Read More]
Posted in: Surface Inspector
 fattysbox
12-26-2003, 8:33 PM
#1
I am having some serious and hopefully noobish issues with the surface inspector. I was used to JKradiant way back, and the inspector was fairly easy to use, figured it out with no major problems. Coming back to mapping with GTKradiant (13) and the i...  [Read More]
Posted in: Entity leaked?
 fattysbox
12-13-2003, 11:47 PM
#5
Originally posted by Lil Killa What program makes brushes detail by pressing ctrl+d? Can't be JK2Rad as I spend 3 days trying to figure out where half my brushes went after I turned detail brushes off by pressing ctrl+d. Yeah, it was JKRad, but I...  [Read More]
Posted in: Entity leaked?
 fattysbox
12-13-2003, 8:23 PM
#3
Funny thing, same thing happened to me... Here is what I did: I realized that "ctlr-D" no longer makes detail brushes but instead hides them (hence I have just started using GTK). Pressed it again, and procceded to delete those brushes,...  [Read More]
Posted in: Bottomless pits in JA
 fattysbox
12-28-2003, 7:16 PM
#16
Great, I'll give it a go!! Thanks...  [Read More]
Posted in: Bottomless pits in JA
 fattysbox
12-27-2003, 5:42 PM
#12
This seems like a timely topic, I also want to make a bottomless pit in JA but is rather large and irregularly shaped. I haven't gotten to the lockcam and trigger_hurt yet, but I have another question: I want this pit to be pitch black, but I dont...  [Read More]
Posted in: Quick question on lighting...
 fattysbox
12-09-2003, 9:15 PM
#1
What is the texture that is sued to create the "cone of light" coming from a light source? Do i just create a brush from the light source? Does it need any directionality i.e. do I have to link it to a light source? Ok, a few quick questi...  [Read More]
Posted in: Compile issues...
 fattysbox
12-04-2003, 3:50 PM
#1
Sometimes when I compile my map I see old brushes and textures from previous saves that I have already deleted. Another problem is when created some brushes as detail, when I compiled the map and loaded it, Everything that was detailed just disappe...  [Read More]
Posted in: light effect question
 fattysbox
12-04-2003, 3:47 PM
#4
Yeah, I know how to make a spotlight, but in JA does it give that "cone of light" effect that I often see in the SP game? In other words, I actually want to see the rays of light being emmitted form a light source, not the overall effect o...  [Read More]
Posted in: light effect question
 fattysbox
12-03-2003, 9:51 PM
#1
Quick question: How do you create a direct lighting effect from say a ceiling light and you actually see the light rays coming down in a cone? Thanks, J...  [Read More]
Posted in: minor questions...
 fattysbox
11-24-2003, 7:00 PM
#3
1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S". son-of-a... K thanks!!! 2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, s...  [Read More]
Posted in: minor questions...
 fattysbox
11-24-2003, 5:08 PM
#1
I used to use JKradiant a while back, not too much but enough to be familiar with it. Using the latest version of GTKradiant (13) I have a few questions... 1) What's up with the surface inspector? I'm having real trouble adjusting textures on patch...  [Read More]
Posted in: kung fu?
 fattysbox
11-21-2003, 4:40 PM
#5
LOL... gothic, sorry I ever doubted you...:p...  [Read More]
Posted in: kung fu?
 fattysbox
11-21-2003, 3:48 PM
#3
:confused: Cmon man, real explanations... (or maybe that is the correct answer??:D In that case, what the heck is my ydnar??)...  [Read More]
Posted in: kung fu?
 fattysbox
11-21-2003, 3:38 PM
#1
=== running BSP command === "C:/Program Files/GtkRadiant-1.3/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "C:/Program Files/LucasArt...  [Read More]
Posted in: Srf?
 fattysbox
11-21-2003, 3:41 PM
#5
makes sense... Then I assume correctly that all the srf/prt/map information will be included in the bsp file when I pk3 it?...  [Read More]
Posted in: Srf?
 fattysbox
11-21-2003, 3:29 PM
#3
OK, that sounds like an easy fix. On general knowledge principles, what is an srf file? and its purpose? Thanks Wade......  [Read More]
Posted in: Srf?
 fattysbox
11-21-2003, 3:12 PM
#1
Just started out mapping, so I'm kinda newb... WHen I go to complie my map (any BSP command) an error occurs saying that I do not have an SRF file. Can someone please explain what this is and how do I create one? thanks....  [Read More]
Posted in: noooby question...
 fattysbox
11-18-2003, 9:23 PM
#3
Yeah, you are absolutely right. The best way to learn is to just do it. I have been making some progress, but endcaps are giving me troubles. Basically I have a curve that I modified with vertex to fit a certain space, however I cannot match the end...  [Read More]