The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
Ambient lighting with a value of anything more than 20 makes the map look bad. You need to light it with real light entities (right click and go down the drop-down list to 'light'). If you need more help, go here. (http://richdiesal.jedioutcastmaps.c... [Read More]
Rename the JO assets0.pk3 to _assets0.pk3, so it won't replace the JA ones. The Q3 engine loads the pk3s in alphabetical order, so the JA ones will take precedence.... [Read More]
This should be in the Editing Requests forum. Sorry, this wouldn't work because Lucasarts hasn't (and won't) release the .map file for this level.... [Read More]
Originally posted by wedge2211 The line surfaceparm fog is what tells the game explicitly that this is a fog. The line fogparms ( 0.4 0.4 0.4 ) 8192 is what does the real work in the fog shader. The numbers in parentheses are the RGB color values o... [Read More]
Here is a list of all the .md3 and .ASE files, for your mapping pleasure: ------------------------------ models/map_objects/bespin/ ------------------------------ panels.md3 twinpodcc.md3 ------------------------------- models/map_objects/bounty/... [Read More]
It's really, really bright. Also, it could use a few more curves and details, especially in that hall and that tall box of a hallway. That room looks pretty good though, it you turn down the light.:)... [Read More]
Add an .arena file. Then you can test it like any map you've downloaded. If you dont know how to do this, it's in here. (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn7.html)... [Read More]
I assume you are doing /devmap <mapname>? You're going to have to stick an info_player_start in there to test it out. There is a way to test it in team ffa mode, though. You must type g_gametype <number> in the console. The number teels... [Read More]
Originally posted by WadeV1589 "Also it is easier to save it as a .txt and rename it to .arena." Unless you're one of those people who has "Hide file extensions for know file types" enabled, then you'll never get anywhere :p D... [Read More]
It is saved as a txt file? So, the filename is yavinffa.arena.txt? That won't work, it needs to be yavinffa.arena. Other than that, it looks fine.:)... [Read More]
:rolleyes: Some people just don't let bad things die.... It's looking great, Kengo. The only suggestions I have are to add something to break up that grassy slope leading into the river, maybe some plants underwater also. Other than that, it loo... [Read More]
Originally posted by lukeskywalker1 Add the sound effect that sounds like its boiling. In jk2 it was slime.. ill look it up for JA... ok, didnt find much... you might want to be a little sneaky, and use the slime sound effect from JK2. Im not sure i... [Read More]