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Business_Eskimo

Latest Posts

Page: 2 of 5
Posted in: annoying leak
 Business_Eskimo
11-26-2003, 6:22 PM
#2
Have you placed any light entities in the void? This will cause this....  [Read More]
Posted in: Who turned out the lights!!!
 Business_Eskimo
11-26-2003, 7:11 PM
#6
Ambient lighting with a value of anything more than 20 makes the map look bad. You need to light it with real light entities (right click and go down the drop-down list to 'light'). If you need more help, go here. (http://richdiesal.jedioutcastmaps.c...  [Read More]
Posted in: JA SP mapping problems
 Business_Eskimo
11-23-2003, 7:17 PM
#2
Rename the JO assets0.pk3 to _assets0.pk3, so it won't replace the JA ones. The Q3 engine loads the pk3s in alphabetical order, so the JA ones will take precedence....  [Read More]
Posted in: What's the deal w/ water?
 Business_Eskimo
11-16-2003, 4:40 PM
#10
:eek: Ugh. Sorry about that....  [Read More]
Posted in: What's the deal w/ water?
 Business_Eskimo
11-16-2003, 4:00 AM
#8
Texture only the top and bottom of the water brush. Cover all other sides with system/noclip nodraw or system/caulk_water....  [Read More]
Posted in: help me please !!!!!!
 Business_Eskimo
11-12-2003, 10:49 PM
#2
Here. (http://richdiesal.jedioutcastmaps.com/tutorials/) These tutorials are for JKII but they work just fine with JA....  [Read More]
Posted in: A map idea that everyone might like
 Business_Eskimo
11-12-2003, 9:58 PM
#2
This should be in the Editing Requests forum. Sorry, this wouldn't work because Lucasarts hasn't (and won't) release the .map file for this level....  [Read More]
Originally posted by wedge2211 The line surfaceparm fog is what tells the game explicitly that this is a fog. The line fogparms ( 0.4 0.4 0.4 ) 8192 is what does the real work in the fog shader. The numbers in parentheses are the RGB color values o...  [Read More]
Posted in: JA MD3/ASE File List
 Business_Eskimo
11-10-2003, 6:08 PM
#4
Thanks. :D...  [Read More]
Posted in: JA MD3/ASE File List
 Business_Eskimo
11-10-2003, 1:27 AM
#1
Here is a list of all the .md3 and .ASE files, for your mapping pleasure: ------------------------------ models/map_objects/bespin/ ------------------------------ panels.md3 twinpodcc.md3 ------------------------------- models/map_objects/bounty/...  [Read More]
Posted in: Max_map_nodes
 Business_Eskimo
11-08-2003, 2:11 AM
#7
That hotkey is Ctrl-M. ;)...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Business_Eskimo
11-04-2003, 10:07 PM
#2
It's really, really bright. Also, it could use a few more curves and details, especially in that hall and that tall box of a hallway. That room looks pretty good though, it you turn down the light.:)...  [Read More]
Posted in: New screenshots of my map (SP)
 Business_Eskimo
11-06-2003, 12:59 AM
#14
They most certainly are. I believe that some objects, such as those consoles, were made more "glowy" when JA was released....  [Read More]
Posted in: Upcoming siege map
 Business_Eskimo
11-10-2003, 8:21 PM
#17
Needs some more details. Barrels in the hangers, supports, pipes, etc. Try not to use over repeating textures also....  [Read More]
Posted in: adding the tusken rifle
 Business_Eskimo
11-04-2003, 12:10 AM
#2
Sorry, you can't....  [Read More]
Posted in: Help with Team FFA
 Business_Eskimo
11-02-2003, 7:08 PM
#4
Add an .arena file. Then you can test it like any map you've downloaded. If you dont know how to do this, it's in here. (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn7.html)...  [Read More]
Posted in: Help with Team FFA
 Business_Eskimo
11-02-2003, 6:14 PM
#2
I assume you are doing /devmap <mapname>? You're going to have to stick an info_player_start in there to test it out. There is a way to test it in team ffa mode, though. You must type g_gametype <number> in the console. The number teels...  [Read More]
Posted in: Playing Maps without the map command
 Business_Eskimo
11-03-2003, 1:08 AM
#9
Originally posted by WadeV1589 "Also it is easier to save it as a .txt and rename it to .arena." Unless you're one of those people who has "Hide file extensions for know file types" enabled, then you'll never get anywhere :p D...  [Read More]
Posted in: Playing Maps without the map command
 Business_Eskimo
11-02-2003, 5:47 PM
#4
It is saved as a txt file? So, the filename is yavinffa.arena.txt? That won't work, it needs to be yavinffa.arena. Other than that, it looks fine.:)...  [Read More]
Posted in: Any NPC in JA?
 Business_Eskimo
11-02-2003, 5:45 PM
#3
Not ALL NPC will work spawned in a multiplayer game, however. For example, I believe /npc spawn ragnos will crash the game....  [Read More]
Posted in: HUGE MP Maps!!!
 Business_Eskimo
11-12-2003, 10:31 PM
#19
I sure hope you are using fog :)...  [Read More]
Posted in: Team Corellia
 Business_Eskimo
11-09-2003, 10:25 PM
#62
Thanks for the link, wedge. I was somewhat worried this project would just drop out of existence for the time being....  [Read More]
Posted in: Team Corellia
 Business_Eskimo
11-02-2003, 5:29 PM
#52
:rolleyes: Some people just don't let bad things die.... It's looking great, Kengo. The only suggestions I have are to add something to break up that grassy slope leading into the river, maybe some plants underwater also. Other than that, it loo...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 Business_Eskimo
10-30-2003, 10:23 PM
#27
You appear to have solely ambient lighting in your map, and no light sources. Some ceiling lamps could spruce the rooms up a bit....  [Read More]
Posted in: Water and Fire Maps.
 Business_Eskimo
10-30-2003, 10:12 PM
#25
Originally posted by lukeskywalker1 Add the sound effect that sounds like its boiling. In jk2 it was slime.. ill look it up for JA... ok, didnt find much... you might want to be a little sneaky, and use the slime sound effect from JK2. Im not sure i...  [Read More]
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