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Business_Eskimo

Latest Posts

Page: 3 of 5
Posted in: Project Lighthouse (SP)
 Business_Eskimo
07-02-2003, 2:01 PM
#65
quote: -------------------------------------------------------------------------------- Originally posted by lassev Are you sure Eldritch is not female? Perhaps he... Er... She is? Wow, I never thought of that. -------------------------------------...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
07-05-2003, 3:14 PM
#212
Thats sort of odd... have you got it figured out yet?...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
06-27-2003, 12:18 AM
#209
Originally posted by master_thomas Hey, Business_Eskimo; was this what you had in mind earlier? Pretty much. The real reason why i suggested that at all was I was working on a bespin kind of themed SP map myself, and I was doing that. This is wha...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
06-13-2003, 3:08 PM
#201
Oh, okay. I'll shut up until then :p...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
06-12-2003, 6:14 PM
#199
Those angled pillar things look a little bland (the ones in the background first screenshot and on the left of the second). The 'basic' textures seem to look OK in the editor but don't look good in-game. It would look better if a more complex texture...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
06-11-2003, 9:08 PM
#197
Hmm, lets see.... it might help if you added a little more detail on the floor somehow.... perhaps something like a spot on the floor cut out, covered with a piece of glass, and some tubes underneath? Just an idea. Hmm, what else.... some statues and...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
05-21-2003, 11:49 PM
#179
I suggest that you add a few small lights (with like a light value of 40) to behind those panels, the shadpws are a bit... harsh. I like those chunks on the floor, they help add to that beat up sort of feel. I've never been able to figure out Gen...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Business_Eskimo
05-20-2003, 12:53 AM
#174
Hmmm... could you post the script up here? Maybe we might be able to catch whatever's up with that script thats giving you a hard time here....  [Read More]
Posted in: Occupation: Ground Assault
 Business_Eskimo
05-28-2003, 11:23 PM
#119
Originally posted by wedge2211 Bah...I switched mid-map (CotA) and it went fine, the UI is identical. Plus much better compiler. Plus it doesn't die at random times. yea! switch!...  [Read More]
Posted in: matrix skins......
 Business_Eskimo
06-19-2003, 8:24 PM
#5
Okay. :p...  [Read More]
Well, heres a bug for GtkRadiant 1.3.12: Hitting the "s" key while a patch mesh is selected will cause Radiant to crash....  [Read More]
Posted in: Vader?
 Business_Eskimo
10-13-2003, 10:30 PM
#4
Looks like you're in Psyko's eternal debt ;)...  [Read More]
Posted in: need help with music
 Business_Eskimo
10-09-2003, 7:37 PM
#3
Also, make sure it is an .mp3 or .wav file. Otherwise, it cannot be played....  [Read More]
Posted in: Npc File
 Business_Eskimo
10-04-2003, 10:06 PM
#5
also, NPC's fit a whole lot better in mapping than in the modelling or coding forums ;)...  [Read More]
Posted in: Gone GOLD - release on 17 Sept 2003
 Business_Eskimo
08-17-2003, 6:40 PM
#33
... Yeah, back on topic. This seems odd that it would take this long for the game to be sent to stores after it has gone beta. Having beta-tested quite a few games for several different companies, on every other game it has only taken a few days to...  [Read More]
Posted in: Twisted 2.0?
 Business_Eskimo
09-01-2003, 2:04 AM
#37
You've probably already got this idea, but this is a good rule-of-thumb for all mappers: Any song that has words to it will get old fast. Very fast. Fast enough that after 6 minutes every player will be chewing through the speaker cables to make...  [Read More]
Posted in: Nar Shaddaa
 Business_Eskimo
07-28-2003, 7:57 PM
#6
Originally posted by rgoer Argh! This looks so nice, but it only reminds me how much I hate the fact that the jk2sp.exe graphics engine is a little more polished than the one for jk2mp.exe... Definitely. It's so much more "smooth" in li...  [Read More]
Posted in: Nar Shaddaa
 Business_Eskimo
07-27-2003, 9:24 PM
#1
That is simply beautiful.:)...  [Read More]
Posted in: Merovingian's Chateau (Matrix Reloaded)
 Business_Eskimo
07-27-2003, 9:25 PM
#5
It really looks like you made some 3D program to make this, like 3DS max or something. Good work....  [Read More]
Posted in: WIP: The Secret Plan (SP)
 Business_Eskimo
07-17-2003, 5:47 PM
#2
It looks a bit bland. Try adding a few crates lying around, control panels, pipes, etc. Try and stay away from repeating too much also. OTher than that, there just really isn't enough to comment on right now....  [Read More]
Posted in: Without furthur ado.
 Business_Eskimo
06-29-2003, 7:00 PM
#3
Incredible. I could swear that's not JK2....  [Read More]
Posted in: Nearing completion...ctf_Facets
 Business_Eskimo
06-12-2003, 11:21 PM
#5
Looks good, what more can I say......  [Read More]
Posted in: rok duel chaos beta @ pcgamemods
 Business_Eskimo
06-12-2003, 6:43 PM
#6
Ah. Well it looks better then :)...  [Read More]
Posted in: rok duel chaos beta @ pcgamemods
 Business_Eskimo
06-07-2003, 8:18 PM
#3
I suggest you take the brightness down a notch....  [Read More]
Posted in: Kell Dragon
 Business_Eskimo
05-29-2003, 11:15 PM
#11
As a mapper, I certainly would like to see some more civilians in JA than JKII... geez, how many were there? 1? 2?...  [Read More]
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