Hey all, I have recently completed a vehicle map for JA but with a small problem: I am trying to implement my map as a Team FFA, but my spawns are causing a problem. For some reason, after I put in the blue team and red team spawn positions, compile then load the game, it tells me it cannot find spawn points. Is there something simple I am missing? I am eager to release this map to the public, any help would be greatly appreciated. Thanks.
-ZeRШ
I assume you are doing /devmap <mapname>?
You're going to have to stick an info_player_start in there to test it out.
There is a way to test it in team ffa mode, though. You must type g_gametype <number> in the console. The number teels the game what game type you want to play (in this instance Team Free-For-All) but I don't recall what it is. g_gametype 7 is seige mode, for instance.
Yeap I have been putting my map in a pk3 i made and then devmap mymapname... and since the spawnpoints i put in do not work, I have been testing it with a regular deathmatch spawn point. I do not understand what could be wrong this comes quite confusing it me :confused:
Add an .arena file. Then you can test it like any map you've downloaded. If you dont know how to do this, it's in here. (
http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn7.html)
Already constructed an arena file for it... still cant find the spawn points. It should work fine, but it doesnt. The more I think about the more I am confused about it not working.
you can't define team spawns for TFFA. TFFA uses the same info_player_deathmatch or info_player_start that the normal FFA uses.
Ok that makes sense now that I think about it - I was trying to spawn team mates on one side of the map and the other team on the other side, I should be doing ctf if I want team members to be spawning together