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Wudan

Latest Posts

Page: 2 of 18
Posted in: hey fewls
 Wudan
10-28-2004, 9:17 AM
#5
Originally posted by razorace I think the issue of off-topic posts in the coding forum was best covered here (http://www.lucasforums.com/showthread.php?s=&threadid=117292). Ouch! It stings! Ok Ok, this is an OT post and pointless at that....  [Read More]
Posted in: hey fewls
 Wudan
10-27-2004, 7:48 PM
#3
Although it doesn't hurt to hear about them, considering the MEGA IMPORTANT topics it's brushing aside....  [Read More]
Posted in: S_FindName: empty name
 Wudan
10-28-2004, 10:27 PM
#6
Are you sure the server's game time limit isn't 15 minutes? Maybe it's exiting the game mode and closing down game systems ... just a wacky idear....  [Read More]
Posted in: Hapslash's first person blaster problems
 Wudan
10-11-2004, 8:23 AM
#2
The first person model is an MD3, right? I guess since it compiled it doesn't have too many faces or anything - do lots of people have the same issue (has it been tested on more than just his computer)? Has he tried removing all pk3s but the main one...  [Read More]
Posted in: Duel guns
 Wudan
10-15-2004, 6:45 AM
#9
Originally posted by GangsterAngel yeah i know, comunity is dying, and noone wants to admit it Games, and communities, have life-cylces - there aren't going to be so many people sitting around waiting to help you write the next great mod, so I'm a...  [Read More]
Posted in: My Model Crashes in jka!
 Wudan
08-28-2004, 11:27 PM
#2
As dangerously descriptive as that was, is there any way to actually get the model posted somewhere so people can take a look at it? (in .glm form -- since it's busted anyway I wouldn't worry too much about people swiping your stuff.) I know the for...  [Read More]
Posted in: Custom Multiplayer Anims?
 Wudan
08-11-2004, 10:47 AM
#2
The key peice of the puzzle that tells the game what animations to use is inside the model itself. I think in the general editing forum you can find the thread to learn to make new animations. Keshire can guide you through it, as well....  [Read More]
Posted in: Important Mac SDK Issue
 Wudan
08-28-2004, 11:23 PM
#6
Yes, people do use Macs to game, which is why people like Brad Oliver can actually make a living porting popular games to Mac. I'm using 10.2 as I write this :)...  [Read More]
Posted in: WTF - Triggers
 Wudan
06-24-2004, 3:48 PM
#3
Well, it sounds like a complex system. Why the teamnames and whatnot - what's supposed to happen when players touch the triggers, and why?...  [Read More]
Posted in: Light Amp Goggles in JA
 Wudan
06-16-2004, 5:26 PM
#9
You could try messing with the textures, and see if that works out well enough for you....  [Read More]
Posted in: Light Amp Goggles in JA
 Wudan
06-15-2004, 5:20 PM
#5
lol great Wudan ... you're so funny. Anyway - ok, Riddick vision ... hmmmm ... could be tough, I'd say it's doable - have the vision be a powerup and then do some cool client side stuff to make models show up lighter or something, for just the playe...  [Read More]
Posted in: Light Amp Goggles in JA
 Wudan
06-15-2004, 9:31 AM
#3
What exactly are you looking for them to do? It's near impossible to cast light in code (at the level you're talking about) and the end-result would be more like a flashlight, why not call it something else or describe what the effect your after is l...  [Read More]
Posted in: Great idea, need to know where to get started
 Wudan
06-15-2004, 6:18 PM
#5
Well, you'll need MS Visual C++ 6 or .Net, and you'll need to know C - got those?...  [Read More]
Posted in: Ja+
 Wudan
06-19-2004, 12:11 PM
#4
Originally posted by zERoCooL2479 cause it sucks! ROFL n1 m8...  [Read More]
Posted in: Can player models with animation be used in menu's?
 Wudan
07-10-2004, 8:09 PM
#10
Bah, let him plug his stuff. Don' matter nothin' at all....  [Read More]
Posted in: Can player models with animation be used in menu's?
 Wudan
06-11-2004, 6:25 PM
#4
Just remember that menu design is a ton like web-page design - doing mock ups is the right direction (sounds like you already knew that though.)...  [Read More]
Posted in: JA Dying?
 Wudan
06-24-2004, 11:27 AM
#82
I think that unnamed and Ami are right. Mostly I agree with unnamed - we can't simply be driven by sheer numbers - more servers and more players doesn't really matter to me. What there should be is a list of known 'good' servers so that good players...  [Read More]
Posted in: JA Dying?
 Wudan
06-16-2004, 10:31 AM
#56
The next month or so should be exceptionally good for players - mods that shake things up are moving along - OJP , MovieBattles, ForceMod 3 and my as yet undisclosed mod. With so many mods going forward, I have a hard time seeing how JA is dying ......  [Read More]
Posted in: Any tutorials or help in this field?
 Wudan
05-26-2004, 7:08 PM
#2
Generally, just to a forum. THere's some tutorials at www.mt-wudan.com, but it's really not that much or that great. It's best to either post to a forum or find a good IRC channel like #jkacoding on quakenet.org....  [Read More]
Posted in: How do you...
 Wudan
05-29-2004, 10:15 AM
#5
As well as the #jkacoding channel on quakenet.org, there's plenty of folks there who are wise and can help you along. First, there's a link at Mt-Wudan to a C tutorial at Stanford. I know, it's lengthy, but familiarizing yourself with C's keywords a...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 Wudan
05-25-2004, 11:47 PM
#5
ROFL It's a problem with the game in general, OJP hasn't fixed it, but ... was it absolutely the most important thing on their list of things to do? I guess it all depends on your perspective ......  [Read More]
Posted in: Goldeneye Mod
 Wudan
05-13-2004, 6:20 PM
#2
You might look up "Time Goes Backwards" it's a stand-alone mod based on the Quake2 source. Since it's engine-and-all, the sky is the limit....  [Read More]
Posted in: idea for OJP
 Wudan
05-13-2004, 12:40 PM
#5
Uh, you're looking at the guy who started OJP and the webmaster for OJP ... They've both been around here for a long time, which is why they have so many posts. Now then, back to your idea ... It's a good one, but I'm not sure I see the point of m...  [Read More]
Posted in: New Animations WIP
 Wudan
05-19-2004, 9:15 AM
#52
It's OJP. You can use just the parts you want, you just have to obey the OJP terms of use....  [Read More]
Posted in: Enhanced WIP: Saber System
 Wudan
06-05-2004, 9:09 AM
#158
Got, the idea behind making a mod isn't to keep gameplay the same - it's to change it, which RoP has done. Before you poo-poo his idea of good gameplay, give it a try....  [Read More]
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