Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Benevolence

Latest Activity

Posted in: Cinematics
 Benevolence
12-02-2004, 8:00 AM
#6
Originally posted by Ackehallgren I still want to know - 1. Why render them? 2. How do I make them regular, and unwidescreenized? 1. It seemed the right thing to do at the time. 2. You can't....  [Read More]
Posted in: Cinematics
 Benevolence
11-17-2004, 9:03 AM
#2
Getting the mouths to move in the rendered cutscene isn't a mystery. The models that were provided for Chrustec for the cutscene were not set up for speach. He didn't have the time to recreate the models himself from scratch for 3dstudio to get them...  [Read More]
Posted in: Demo - weird problems
 Benevolence
11-07-2004, 6:12 PM
#2
Those are definitely some weird problems. I guess here is an obvious question: Did you patch JA to the latest version? If so the only thing I can think of is to uninstall JA, reinstall it, update it, reinstall the demo and try again....  [Read More]
Posted in: Anoat City Beatable?
 Benevolence
11-06-2004, 3:28 PM
#2
I believe you have exactly 100 seconds to make it from the first area to the second area. You must run there and don't stop to fight enemies. It is quite possible to make it to the other side with time to spare....  [Read More]
Posted in: My Main Complaints.
 Benevolence
11-02-2004, 8:50 PM
#12
I just wanted to comment on two things. 1) First is the Talay cutscene ROQ. The ROQ cutscene is the most difficult thing to make changes to and we had to take what Chrustec had at the time. We didn't provide the models nessesary to do mouth animatio...  [Read More]
Posted in: Secrets!
 Benevolence
12-09-2004, 10:02 AM
#25
Originally posted by ShadowTrooper Umm....can you explain that anymore clearlu? Not without spoilers....  [Read More]
Posted in: Demo!!!
 Benevolence
10-28-2004, 8:11 AM
#13
Originally posted by Kurgan Nicely done (so far). The first time I fired it up, I got through Secbase okay, but moving on to talay I had problems. During the cutscene with Kyle and Mon Mothma the sound started getting very "staticy" (as if...  [Read More]
Posted in: Gift to the DF2E Team
 Benevolence
11-02-2004, 10:28 PM
#21
It's twue it's twue!...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Benevolence
08-01-2005, 8:11 PM
#101
The water (sewage) level is timed. You have a limited amount of time to get back to the central area....  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Benevolence
07-18-2005, 10:11 PM
#93
Originally posted by BabySpinach Things I liked! I really absolutely loved the new music that replaces the MIDIs. Well done whoever did that. Thanks! I'm glad you enjoyed it! Keep in mind that the demo is indeed a demo and not a final release. Th...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Benevolence
10-30-2004, 8:18 AM
#34
Originally posted by Delmar I'm unable to even get past Mon Mothman's initial briefing since all text and menu items seem to be "invisible." I can highlight the two items in the left hand bottom corner but clicking does nothing. Even the E...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Benevolence
10-27-2004, 9:24 PM
#4
Originally posted by ImmolatedYoda Is this thread just for gameplay bugs, or for map errors and/or general suggestions? Yes....  [Read More]
Posted in: Demo Reel
 Benevolence
10-25-2004, 2:45 AM
#2
Well I just tried out the demo release with the installer and it works great. One issue with the installer I'll share with you here and I'm sure it wil be noted when we release it is that if you rename the MODs default directory you cannot have space...  [Read More]
Posted in: POTD Screenies *SPOILERS*
 Benevolence
10-25-2004, 11:28 AM
#29
I thought he wore goggles, not sunglasses?...  [Read More]
Posted in: POTD Screenies *SPOILERS*
 Benevolence
10-24-2004, 7:20 PM
#21
Originally posted by ImmolatedYoda P.S. does anyone know why they dropped the Moldy Crow in JO and JA in favor of the...whatever-it-is-called-that-cannot-compare-to-the-Crow? Ummmm, because the Moldy Crow was destroyed in JK (light side official e...  [Read More]
Posted in: POTD Screenies *SPOILERS*
 Benevolence
10-23-2004, 2:10 PM
#4
Well unfortunatly it will be there for the demo (Theres no way we are changing anything at this point). Keep in mind this is a demo release and not the final. We take feedback into consideration....  [Read More]
Posted in: POTD Screenies *SPOILERS*
 Benevolence
10-23-2004, 10:36 AM
#2
*SPOILERS*SPOILERS*SPOILERS* LEAVE NOW IF YOU DON'T LIKE SPOILERS Originally posted by Ackehallgren *Spoilers start here* 1. Moff Rebus I saw the picture of Moff Rebus, and he is the same skin as that sick, weird peekaboo guy in JA...  [Read More]
Posted in: The Dark Trooper Phase 2 and 3
 Benevolence
10-19-2004, 12:56 AM
#2
We have a long way to go before you have to worry about that! I have no doubt Corto's darktroopers will be nothing less than awesome....  [Read More]
Posted in: Which Game should we have : JKO or JA ?
 Benevolence
10-17-2004, 11:25 PM
#2
Work on our first demo was being finished for Jedi Outcast before Jedi Academy was even announced. At that time we were planning on releasing the MOD for Jedi Outcast. When Jedi Academy came out, Raven had further developed the modified quake3 engine...  [Read More]
Posted in: 2nd Demo Music Suite
 Benevolence
10-25-2004, 3:50 AM
#23
Originally posted by urhash Benevolence, could you release them as they are completed? I just totally dig this stuff, I can't wait for more. :) I doubt I will release the final game suite until the final release is ready. I might release the indi...  [Read More]
Posted in: 2nd Demo Music Suite
 Benevolence
10-19-2004, 12:55 AM
#15
Originally posted by Locutus_of_Borg What do you actually use to render the music? Do you take the original MIDI files and render them or do you make them from scratch? All music was recorded digitally straight from this. (http://www.edirol.com/p...  [Read More]
Posted in: 2nd Demo Music Suite
 Benevolence
10-18-2004, 7:57 PM
#13
Originally posted by SlicerDude I don't remember what kind of sound card my old computer has, probably because we had to replace it twice. Great job, Benevolence! The music is awesome. Have you finished all the music for the mod, or just what's in...  [Read More]
Posted in: The Dianogas
 Benevolence
10-22-2004, 8:33 AM
#18
Originally posted by Ackehallgren Why I want a (real muscular) topless Kyle is cause well, he was topless in the cutscene if I remember right, plus... Actually, he wasn't topless. He wore a plain white shirt....  [Read More]
Posted in: The Dianogas
 Benevolence
10-19-2004, 10:24 AM
#10
Originally posted by Ackehallgren 2. Topless one (Jabbas ship) We'll use a shirtless Captain Kirk model to base it off of! :D...  [Read More]
Posted in: Dark Forces 2 Mod
 Benevolence
03-23-2005, 3:50 PM
#230
I was always thinking that a good way to start the project would be to make a map pack of the Dark Jedi levels. The Maw and Jerec levels might need some serious coding work, but the rest should be pretty easy to accomplish (especially the saris/yun l...  [Read More]