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POST Your Bugs Here! (2nd Demo)

Page: 3 of 3
 Benevolence
08-01-2005, 8:11 PM
#101
The water (sewage) level is timed. You have a limited amount of time to get back to the central area.
 Malgg
08-01-2005, 9:19 PM
#102
Thanks, Benevolence. My mistake. Just gave me an excuse to replay that level. :)
 Salv
08-02-2005, 10:59 AM
#103
Hey guys. I'm the one that helped Tesla help salv get dust on Gromas.
And for that I thank you :), I dont know why I didnt think of it before..
 Malgg
08-02-2005, 11:37 AM
#104
Got a new one (at least my search of the thread turned up nothing).

When loading a Talay level file, the about 90% through the load I get 5-7 chirps like the one when you start loading a saved game and then I'm in Talay and there is a message at the top of the screen:

( cached weather file "maps\talay.weather" out of date....regenerating)

The level seems to go fine from there, but every load of the that level, including a quickload gives the same error.

Thanks!
malgg
 M1911A1
08-05-2005, 7:45 AM
#105
Ok, just downloaded the mod(with dial-up!), started it and everything was red... Bright bright red! Except the floor which was deep black... When I moved the player closer to the walls and such the detail would appear and the bright color would only be on the edge of my screen, almost as if there was some kind of super powered light everywhere. JA runs fine, never had such an issue... Never had any issue. I'm running an NVIDIA GeForce ti 4200 on a Windows XP home. Any ideas? Problem with the download???

HELP!!! Plz!
 Fracman
08-16-2005, 11:48 AM
#106
Please check if you have other mods installed, and move them out of the dfmod directory, usually named dfmod or dark.

How did you install the mod? Did you use the setup we provided?
Were there some errors?

Btw., the older demo was for JO only!
Did you take the newer one with 130MB download? This one is for JA.

If you had really a problem with the download, you could not even run the Mod.

At last, you might check the drivers, if there are newer versions available.
 M1911A1
08-17-2005, 7:10 AM
#107
Thank you sooo much!!! I just removed the other mods from the directory and it works great now!!! Great mod guys!

I downloaded a 199MB one on File Planet I think.

Thanks again!
 Fracman
08-17-2005, 10:09 AM
#108
yeah, 199MB is fine, enjoy the mod :)
 M1911A1
08-17-2005, 4:01 PM
#109
Thanks! I have been! Uhhh, any rough estimate on when the final mod will be complete, or should I be asking this somwhere else?
 Fracman
08-18-2005, 1:35 PM
#110
Lol. Sorry, you can ask here of course, but there is no real fixed date.
We are a team of freelancers, doing something on the mod only if time permits,
so we will never promise a final release until it's really done.
It might be next year, it also might be in 5 years, we don't really know exactly.
 Jennaida
08-18-2005, 11:15 PM
#111
I'd hope it's a /little/ sooner than 5 years... :)
 Zerimar Nyliram
12-15-2005, 1:39 PM
#112
Okay, here is my bug: The text is gone. When I went to start a new game, the difficulty text was absent. In its place was only the "aura" that highlights your desired difficulty level. Once I selected one of those, when it went into the screen where Mon Monthma gives her briefing, there was no text. I could not advance as I could not see where I was to click. So I had to ctrl+alt+del out of the game.
 Fracman
12-15-2005, 3:30 PM
#113
Did you start the mod using the shortcut (that starts JA with something like ja.exe +set fs_game dark)?
Or did you install differnt mods?
 Zerimar Nyliram
12-15-2005, 3:52 PM
#114
Well I let the auto-installer do all the work. Other than that, yes, I started the MOD with the Dark Forces shortcut that was placed on my desktop. I don't know if that's supposed to take you directly into the MOD or not, but it didn't do it for me. It took me to Jedi Academy, and I had to load the MOD from the MODs menu. I started it without the Jedi Academy CD ROM in my machine. Should I have?

Also, the folder that it creates in the Gamedata folder called "Dark," I renamed "Dark Forces Demo" to make more sense. Could that have affected anything?
 Fracman
12-15-2005, 4:00 PM
#115
Ok. Where do you exactly have installed JA?
Perhaps something is wrong with the shortcut.
The menus don't load correctly if the mod is started from inside the game in the mods menu. This is a know bug, but i could not yet find a fix for it.

Edit the shortcut and make sure you have the following things:
target: <DriveLetter>:\<JAInstallationPath>\GameData\jasp.exe +set fs_game dfmod
path: <DriveLetter>:\<JAInstallationPath>\GameData

And you must run JA SP game, not MP!


In order to get the main menus and the first briefing (Secbase), you don't need the CD.
But as soon as you want to load a map, JA will require the CD.
 Fracman
12-15-2005, 4:01 PM
#116
And yes, renaming the Dark path to something else without editing the shortcut affects everything... JA can find that there is a mod installed, but it doesn't find our files,
at least those that have the same name as original ones (that might be the bug btw.)
 Zerimar Nyliram
12-15-2005, 4:11 PM
#117
Okay, I'll try changing a few things. In the meantime, here are sopme screenshots to illustrate what I mean:
http://i3.photobucket.com/albums/y94/Darth_Anarcus/example.jpg)
http://i3.photobucket.com/albums/y94/Darth_Anarcus/example2.jpg)
 Zerimar Nyliram
12-15-2005, 4:15 PM
#118
Okay. Proplem solved. Thank you.
 Fracman
12-15-2005, 4:16 PM
#119
yeah, thats the effect. the text strings have disappeared.
In the new menus, and i hope they will be ready for the next demo,
i'm using own string files with all mod related stuff to see if at least this this bug disappears.
 Fracman
12-15-2005, 4:26 PM
#120
Great! enjoy the mod :-)
 Zerimar Nyliram
12-18-2005, 1:47 PM
#121
Okay, new complaint: Some of the cheats, such as "noclip" and "give weapons" give me Force powers as well, which should not happen. (It doesn't happen in Jedi Academy.) Every time I have to use the "noclip" code to go up to a ledge that I can't otherwise reach, when I turn the no-clipping mode off, suddenly I Force powers--all on level three to boot--and I have to punch in "setforceall 0" to turn them off. (To me it feels wrong to have a lightsaber and/or Force powers in Dark Forces.) You guys should try to fix this.
 Fracman
12-18-2005, 1:56 PM
#122
You are not suppose to cheat anyways :p

If you can't reach a ledge, then you have to think about it...
- without having knowledge of any forces, and therefore don't use the noclip as well -
how to reach it.
If you can't reach it, then there is perhaps another totally different passage,
or the ledge was not meant to be reachable at all...
 Zerimar Nyliram
12-18-2005, 2:06 PM
#123
Oh, nevermind. I know exactly what happened. In Jedi Academy, I bound the command "setforceall 1138" to the "shift" key, which is one of the keys you need to use to pull up the cheat consule. Stupid, stupid mistake! And I'm sorry I wasted your time.

I only cheat when I either: a. Don't know where to go and want to backtrack to an earlier position to find something I may have missed, or b. I feel the need to explore areas that are not accessable by conventional means. (A better example of this would be in Jedi Knight, when I want to fly accross the screen to the stuctures on the opposite side of a big chasm, which you're not supposed to reach in the normal game. Curiosity, mainly.)
 Fracman
12-18-2005, 2:38 PM
#124
aha. i thought the console would open with ~ ;)

Which game are you playing then?
The current demo is for JA (with patch 1.04).
Using DFMOD with any other game (and version) may result in unpredictable behavior :p
 Zerimar Nyliram
12-18-2005, 2:40 PM
#125
I'm using the Jedi Academy version. But I didn't know you could open the console with just "~". I thought it was "shift" and "~" together, like in Jedi Outcast.

Stupid me!
 Fracman
12-18-2005, 2:53 PM
#126
Lol i don't know myself exactly.
I have a different keyboard layout, and i have to press shift+° to open the console.
But for a US/English keyboard, it might be indeed shift+~.
This has not changed from JO.

Misse stupid myself is :D
 TheThing
01-18-2006, 2:27 AM
#127
This mod is just...fantastic. I got very nostalgic, and I haven't even played the original! (But JK,MotS, JO, JA...)
Bug I had: When you return to your ship in the 2nd level, after crossing the bridge you enter a hall with some doors. Behind one I encountered a double saber wielding Sith reborn, which was unfortunate, because he kicked the ... out of me.
I first sort It was some model replacement thing(that I didn't have the right version of JA) but I did happen only there. Strange.

Please, please, complete this mod! I just love it. Got to finish level 3 now... ;)
Andy, btw, the lips not moving adds to the nostalgica!
 cjone2
05-24-2006, 4:36 AM
#128
theres a part in the second level where you can use jump crouch to get onto here

http://i29.photobucket.com/albums/c299/scarfman/shot0102.jpg)

and then view this area
http://i29.photobucket.com/albums/c299/scarfman/shot0103.jpg)

the door way behind this also shows nothing beyond it (area portal?) when viewed from the ledge
http://i29.photobucket.com/albums/c299/scarfman/shot0104.jpg)
 VadimJEDI
05-31-2006, 8:57 AM
#129
So I can't play because
----- Server Shutdown -----
---------------------------
bad parameter in external weapon data 'firingforce'

What is it? What does it mean?
And how fix it?
 Fracman
05-31-2006, 11:16 AM
#130
Please make sure you have no other mods,
that you are using JA with latest patch (v1.01 i think).

And check if you have downloaded the curent version of DFMOD for JA,
and that you have installed it correctly (following the instructions in the readme,
or by using the included setup).
 xer0
09-10-2006, 10:27 PM
#131
Ahhh, I have a small problem here.

I've just downloaded your mod, and I have to say, it's absolutely fantastic. SecBase looks phenomenal, looks almost exactly like the original. (although i haven't played DF for... i dunno, 4 or 5 years?) Haven't found any of the secrets yet, and i never COULD find the Emperor hologram room in both versions. xD Talay looks incredible, I've never seen it look so well. But on both levels I get small FPS problems. Yes yes I know, tone down graphics settings.

Anyway, on to ze bug.

One, I didn't get the cutscene after I completed SecBase. Instead, I got the next mission's briefing with the cutscene sound overlapping each other. Did I miss a download? xD

And I have downloaded this entire mod. :)
 Fracman
09-12-2006, 4:27 PM
#132
Strange, I never saw this...
Are you able to reproduce it?
Perhaps you were just too fast ;)
 xer0
09-12-2006, 6:49 PM
#133
i DID beat the level in 5 minutes. >..>

well, i replayed the level, and i got the cutscene. Maybe I pressed enter one too many times or something.

but funny thing: when i got the talay briefing i could have sworn I heard "YOU'LL NEVER CATCH ME!"
 Glueish
11-15-2006, 5:51 PM
#134
There is a small bug in level 3.
I was searching for a way to get to the other side of the large room inside the sewers; the room that I filled with sewage by hitting the switch in a smaller room.
Not knowing that this filling was a timed event, I found this room emptied again a couple of times.
So then I stayed in the smaller room after hitting the switch, saw that an entrance closed and that the large room filled with sewage, and after a minute or so I hit the same switch again.
Then I noticed that the entrance opened up again, while the large room was still full of ...ehm...sewage.
Then I went to the four switches in the outside area, and made my way to the large sewage room by taking another tunnel.
By then the room was already emptied, but the entrance, which I opened again, was now closed! I was trapped in the large sewage room and there was no way out any more.
Good thing I save my games a lot.
 Glueish
11-15-2006, 6:07 PM
#135
But true, I liked the mystery of the opened and closed entrance; it gives the gameplay more or less the feel of the Myst game, and it enhances the puzzle.
Though this was obviously not intended, I like such mysteries and it would be great if such things would be made deliberately, that is, if they stay logical and not an improbable fluke of course.
 Magic_Al`s DF
01-27-2007, 10:04 AM
#136
I'm a mac user who's got the Dark forces mod demo to work. Hold down shift while double clicking the Jedi Academy application or single clicking the application in the dock. Type the "+set fs_game foldername" in the thing that comes up and hit ok.

Mac users! This no longer works after the universal binary patch for Intel Macs (v1.01e build 9467). A workaround: have the dark folder in your home folder ~/Libary/Application Support/Jedi Academy. Rename the base folder in the same location (the one in ~/Libary/Application Support/Jedi Academy) to something else, like base1 (doesn't matter). Rename the dark folder to base. Run Jedi Academy. The mod is forced to load because this substitutes the mod for the standard game (obviously, change the names back to restore the standard game).

This method actually works better than using the fs_game parameter because, before, I never had the Crow fly in at the end of Secbase, but with the folder rename method, it's there. Pretty!

FYI, if you're playing on an Intel Mac you more than likely have a widescreen, so be sure to edit these parameters in jaconfig.cfg to get full-res widescreen in JA:

seta cg_fov "90.3997378108"
seta r_mode "-1"
seta r_fullscreen "1"
seta r_customwidth "1440"
seta r_customheight "900"

The cg_fov value is correct for a 16x10 aspect ratio. (Visit http://www.widescreengamingforum.com/fovcalc.php) if you need a different calculation.) The r_customwidth and r_customheight should correspond to the resolution of your display (my settings are for a 17" iMac), or if that runs too slowly, a lower resolution from the list in the Displays panel of System Preferences (any that don't have stretched variants are widescreen).

If you want to have the same jaconfig.cfg settings for regular SP and the dark mod, make sure the same copy of jaconfig.cfg is in both your regular ~/Libary/Application Support/Jedi Academy/base folder and in ~/Libary/Application Support/Jedi Academy/dark.
 ensiform
01-27-2007, 10:53 AM
#137
I don't see the point in having some odd float 90 as fov, why not just flat 90?
 Magic_Al`s DF
01-28-2007, 9:46 AM
#138
I don't see the point in having some odd float 90 as fov, why not just flat 90?

The point follows the integer. How did you know it was a float if you can't see the point? :jester1:
 ensiform
02-04-2007, 10:29 AM
#139
How lovely, we have a joker here.
 Deathtoll
02-19-2007, 7:46 PM
#140
Great MOD guys! I really love the nostalgia and the quality of the conversion!

I was very impressed by the models and the levels, actually, I was impressed by the whole mod!

I have a few things to report.

1. The weapons are always very dark. I assume this is just because of the lighting in the level? I like the look of the weapon models but they are always so dark I can't apreciate how cool they look.

2. The voice acted parts, not recorded from the game, are very quiet. For example when listening to the storm troopers chatting before the doorway in Talkay(?) base and when Kyle talks about needing the power on, "I'm not getting anywhere without the generator", etc.

3. Enemies can see you through doors!

4. A strange bug in the tab menu. If you cycle through weapons by clicking the left arrow it will not cycle through properly, it actually cycles through to a weapon you don't have at the time. I think it cycles to dark trooper rifle?...
 peterj_1992
06-18-2007, 8:41 PM
#141
Does anybody know whether you can use the jedi outcast or the jedi academy mods in the demos of the games, since I dont actually own either of the games. I tried but it doesnt seem to work.
 Darth_Linux
06-19-2007, 1:07 AM
#142
you cannot . . .
 Dn0t
08-29-2007, 10:36 PM
#143
For some reason the Anoat switches keep re-setting themselves. So each time I get to a switch, it's like no other switches were thrown =O
 Ulikk Kel-Droma
12-30-2007, 5:02 AM
#144
And there is a bug in the 5th mission Gromas Mines ("The Blood Moon"). In the mines, dont know how to explain, but somewhere in shaft (where you go down by lift, to get the key from dead officer) there is a couple of crates by the right side of the wall, and in the end of this crates when you go around the right to the wall, there is a bug with missing textures (on those crates) or something... "strange" :) (the similar problem in mission 4 "Test Base", where in some places missing textures) ...
P.S. I know this isn't that big problem, but it still a bug i think...:)

And i found another problem in this area... where you go down by lift (the button on this platform) its normal, but when i push a button and lift goes up i jump down when lift start go up, and there is no way to call this platform from there! i mean, there is no way to go up! please, do something to this, make a button or something to call a lift from there... (in lower level where take a key from dead officer)

similar problem with the trolley car... when you travel on it, i wanted to jump off (from the enter way in the trolley) and i fall down but im still be alive)) and i can't get out! do something to this please... it realy disturbing
 Ulikk Kel-Droma
12-30-2007, 5:31 AM
#145
And please, do something to saves in game!!! im sick to complete missions for a "thousand" times when i'm killed... and there is a little bug with Kyle itself. When you play along (30 min or so, i dont realy know how this bug occur however) when i switch the hero to third person, there is a REAL bug)) he's all white or something... without any textures probably, i dont know, but it realy upset me...
 Ulikk Kel-Droma
12-30-2007, 6:09 AM
#146
I found another bugs in this demo... well, not actually a "bug" but a problem for sure! From missions 4 to 6 there is a many walls (mountains), that has so many of these walls a little "lifted" or something (even floating, in mission 6 "Detention Facillity", not far from a player start, i spoted a "wall" that has "floating" on air! and i see eh... "something" thru this wall) so i can see thru them!)) Please find what i mean, and fix it when you realise the final version... And there is another problem that REALY boder me... from the same missions, there is many of rocks laying on the floor, right? so, its realy pissed me off when i want to jump on it and i cant! well, i duno how to explain this, but it sucks! and these rocks is a little HUGE in some places and they very blurred and have the SAME models (and size too)... and those lights in Gromas that pissed me off too! the illumination effect is too bright! and looks BAD... its not real!! In real life, there ain't such effects (lol) i suggest you sould remove this "spot" lightings (sprites... *** in 2007(8) some developers is still using this old metod to make such effects like projectors, lightings; and sprites to make GRASS, leafs on the trees and e.t.) 'couse that would be seemed a LOT better and more real.

P.S. btw, when do you realise it? :)
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