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wedge2211

Latest Posts

Page: 50 of 51
Posted in: Need custom skybox!
 wedge2211
11-18-2002, 5:41 PM
#1
I am in need of a custom skybox for my Mars FFA map! If someone is willing to make a skybox that looks like a Martian landscape, please email me (06jps@williams.edu) for details....  [Read More]
Posted in: Mars Ffa Beta Testing Soon
 wedge2211
11-19-2002, 12:13 PM
#2
I've had only 3 responses, I just need two or three more people to volunteer....  [Read More]
Posted in: Mars Ffa Beta Testing Soon
 wedge2211
11-16-2002, 3:59 PM
#1
My Mars FFA level is nearing completion and I would like some gameplay testing done! :) The level is currently about 80-90% complete, not including packaging it all up, which should be fairly quick. I'm not entirely sure when exactly the level will...  [Read More]
Posted in: For anyone with free time on their hands...
 wedge2211
11-11-2002, 4:01 PM
#3
Not exactly what I meant. for what I want, think of Niel Armstrong and Buzz Aldrin on the moon. CONTEMPORARY space suits. :D...  [Read More]
Posted in: For anyone with free time on their hands...
 wedge2211
11-11-2002, 12:37 PM
#1
A modelling request... I'm a mapper, and I'm curious if anyone out there would be willing to make a space-suited model / bot to go with my Mars mpa (http://www.lucasforums.com/showthread.php?s=&threadid=82814) and a possilbe Lunar map to follow....  [Read More]
Posted in: Model Request: Ships
 wedge2211
11-11-2002, 4:02 PM
#3
Those Corellian ships are BIG. A prefab of the Blockade runner is much less likely than a MAP of the inside of one. :)...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-16-2002, 4:01 PM
#39
http://www.lucasforums.com/showthread.php?s=&threadid=84064...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-12-2002, 5:11 PM
#38
Thanks a lot...there's some more eye candy up there for you as of today, I have FINSIHED the interior architecture. The hangar bay is also visible form the exterior, to the right and down from the window in the cliff, I haven't taken a shot of that y...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-11-2002, 4:41 PM
#36
Okay, now that that's been sorted out, we can move underground again......couple more screenies! http://wso.williams.edu/~jshoer/outcast.htm AB_Legion....I'll be pretty busy in the coming week (what's with all this work in college?)...can I take...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-11-2002, 8:46 AM
#35
Cool, thanks. I think there were too many clouds in that skybox for Mars, anyways. :)...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-10-2002, 4:39 PM
#33
Cool, I think I've heard it mentioned a few times. Anyone have a link?...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-10-2002, 11:34 AM
#31
D'oh. Ah well, I can get around it, although I must say it looks really cool with that skybox. Any chance we can both use it? :D I'll pull it out, though, sorry. Can anybody point me to that skybox-making program out there, I forgot where to look....  [Read More]
Posted in: WIP: Mars
 wedge2211
11-08-2002, 4:24 PM
#27
I was just thinking about varying the rock textures myself, actually. What I did origianlly was take the Artus rock texture and colorize it with a red filter, but then I re-discovered all the rock textures in the Yavin set, so that'll give me some ex...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-08-2002, 2:01 AM
#24
http://wso.williams.edu/~jshoer/outcast.htm...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-08-2002, 12:36 AM
#22
Here's a shot of the basic layout in Radiant: http://wso.williams.edu/~jshoer/images/editingshot.jpg Basically, you run around inside the base that's built into the cliff wall and on top of the cliff area that's directly above the base, the canyon i...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-07-2002, 7:57 PM
#21
Okay, eh, Carexa's hopeless, I keep hitting snags and the frame rate sucks. Back to Mars then......  [Read More]
Posted in: WIP: Mars
 wedge2211
11-06-2002, 1:50 PM
#20
I just figured out my "Carexa Station" areaportal problems...I'm going to detour from MArs to finish that up just to get rid of it, though it's certainly not as cool as this map. :-D...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-06-2002, 12:01 AM
#18
Okay, a couple people complimented the skybox, and i think I mentioned this before but I'll say it again to be safe, it isn't MY skybox. I pulled it outta one of the Tatooine maps floating around out there, it was just way too perfect. I'll figure ou...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-05-2002, 7:57 PM
#16
I'm uploading a new round of screenies now, including some showing curves as sand dunes, the air lock, a view through one of the grate-doors, and my red fog. And the heart of the ventilation system. :)...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-05-2002, 1:03 PM
#13
Cool, I have some good fog effects, and the outdoor area is just about finished, then I'll complete the underground levels. Oh, and I rationalized the decompression thingy...let's say the players have suits and can breathe and not explode in the thin...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-05-2002, 10:17 AM
#12
Originally posted by Shadriss Interesting idea on the grating... my only question there would be, doesnt that negate the effect of the areaportals? If you can see through them, the engine has to draw whats there. Cool idea, but will the tradeoff in...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-04-2002, 9:28 PM
#9
Um, hmm, Valles Marineris (sp?) is the H-U-G-E Martian version of the grand canyon. I'm not even gonna TRY to do anything for Olympus Mons, WAAAY too big. :) The face though, that's a good idea...if it was real... http://wso.williams.edu/~jshoer/out...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-04-2002, 1:31 PM
#5
Don't get too scientific on me. Heh, heh. ;) I just finished making it play Holst in the background! Now, I ahve 2 questions for people out there... (1), How can I edit a fog shader? I want to make red fog (now for you scientific types, I *KNOW* t...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-03-2002, 7:42 PM
#3
Hmm, i'll think about that. Yeah, you will be able to go outside. The idea is that there's a base set into a canyon wall, so you can take an elevator topside and walk around a bit on the surface, but there will also be hangars opening into the canyo...  [Read More]
Posted in: My new CTF Map...
 wedge2211
11-15-2002, 12:48 PM
#34
HOLY ****!!!! 'scuse my total amazement... sheesh, why am I even gonna bother finishing my Mars map with people like you out there??? One suggestion: I notice that a lot of your fine detail brushwork is fairly 2-dimensional, like the circuitry gril...  [Read More]
Page: 50 of 51