Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Assimilate problems, help?

Page: 1 of 1
 Wookster
02-05-2004, 10:19 PM
#1
I have gone and edited a chiss model from the original Jk2 assets pk3. After adding a skeleton and bone weight, I export to XSI format using the latest Max 6 export plugin. After doing so, I try to compile with Assimilate but get the following error:

Loading XSI models/players/_humanoid/root.XSI @ 0,XSI import failed, code = 4599 (file 'c:/jk2/base/models/players/_humanoid/root.XSI')

Is this an export error? If so , is anyone capable of compiling a glm with Max 6?

any help would be appreciated.
 Psyk0Sith
02-07-2004, 5:23 PM
#2
I think it has to do with the XSI export plugin. It's a fact that MAX 6 cannot be used to create player models (for now).

Get MAX 5.1 (or 4) if possible, that's the only way.
Page: 1 of 1