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Zam Wesell Project being started

Page: 4 of 5
 NeoMarz1
01-16-2003, 9:26 AM
#151
:D************New Screen!*************:D

Well not to much, but here it is.
www.talocan.net/mars/zam_final_line.jpg)

I changed the legs, arms, and added Clawdite head (still working that out). It's just about lined up and ready on the skelaton. Mars out!
 Lord Tnuc
01-16-2003, 2:25 PM
#152
Way to go, Marz. Who's going to skin her?
 Sounds Risky
01-16-2003, 2:41 PM
#153
She's looking excellent Marz. Think you could show us a larger picture to maybe better critique?
 NeoMarz1
01-16-2003, 7:18 PM
#154
Originally posted by Lord Tnuc
Way to go, Marz. Who's going to skin her?

I'm going to, so be ready for something way cool (when finished) ;) Mars out!
 NeoMarz1
01-16-2003, 7:20 PM
#155
Originally posted by Matt Shoemaker
She's looking excellent Marz. Think you could show us a larger picture to maybe better critique?

Yeah I can, Theres not much change in facial features... so the early screens are still good. This was more or less, just a shot to show that the work is still moving along. Mars out!
 boinga1
01-16-2003, 7:33 PM
#156
looks good. If i may comment, the torso and head seem disproportionately small compared to the arms and lower body.
 NeoMarz1
01-17-2003, 7:06 PM
#157
Originally posted by boinga1
looks good. If i may comment, the torso and head seem disproportionately small compared to the arms and lower body.

Iv'e gotten similar comments from others, The model is lined up on the Skelaton... I may enlarge the head and extend the crotch area. This is the only area that seems to be off. It may be whats making the arms look long, since the arms arc should place it in proportion to the crotch :eek: (sounds perverse) :eek:, but you know what I mean. Mars out!
 morphius_doh
01-17-2003, 7:53 PM
#158
There seems to be something funky going on with the boots. The toe sections need to be flattened out.

Here's a full body referance pic (side view) of Zam

http://www.starwars.com/databank/character/zamwesell/index_eu.html)
 NeoMarz1
01-19-2003, 9:28 AM
#159
Well, here's where I am so far...

The model has been segmented and capped.
I'm almost done with the hierarchy.

Here are some of the model fixes...
1) Feet were flattened.
2) Arms reworked.
3) Nose rounded better.
4) Helmet tilted forward (for that sniper look).
5) I made several small adjustments to get rid of the "elongated arms" problem. (flattened shoulder line, lowered crotch, resized torso, etc...)

Hang in there guys, the model is on its way;) Mars out.
 Psyk0Sith
01-19-2003, 2:21 PM
#160
Cant wait to see the skin on this one! Go marz!

:monkey4::snipe1:
 NeoMarz1
01-19-2003, 10:47 PM
#161
:DGood news:D

I spent sunday morning making Zam's speeder. Im going to map it as soon as I figure that part out! I plan to put it out for map usage. Maybe I can get someone to do a Zam map. I know I'm getting crazy with the models, but I want to make everthing related to Zam, She's just so damn hot!:eek: Next weekend Im gonna try to start mapping both models. Anyone who wants to use the speeder in a map, let me know.

Here are screens courtesy of our good pal "KSK H2O". :D

www.talocan.net/mars/zampose.jpg)

www.talocan.net/mars/zamspdscn1.jpg)

www.talocan.net/mars/zamspdscn5.jpg)

www.talocan.net/mars/zamspeeder2.jpg)

www.talocan.net/mars/zamspeeder3.jpg)

www.talocan.net/mars/zamspeeder4.jpg)

Mars out!
 boinga1
01-20-2003, 12:44 PM
#162
:drop2: amazing Marz, you MUST, go ahead and skin...well, all of it!
 Lord Tnuc
01-20-2003, 5:42 PM
#163
Very good, Mars. Can'twait to see the final product
 SpYzEr
01-20-2003, 6:26 PM
#164
:drop2: Wow Marz, that looks amazing! I can't wait for the skins and the release. :D
 The Truthful Liar
01-20-2003, 7:41 PM
#165
Love the ship. :]
 inbredyokel
01-20-2003, 8:10 PM
#166
Sweet bajesus! It all looks so perfect...why didn't you start modeling sooner?!
 El Sitherino
01-20-2003, 8:16 PM
#167
holy ****ing **** thats nice.
 Dragonlancer
01-21-2003, 12:00 AM
#168
That looks awsome, can't wait to play as Zam. I'm kinda surprised no one has tried this yet. The ship is awsome too. Can't wait to see her skinned (that's not how it sounds...textured. Yes, textured!) It'll go good with the new sniper rifle model.:D :D
 __CKY__
01-21-2003, 10:28 PM
#169
:eek: That is Fu***** awesome You are 1 talented person :D I can't wait to play as Zam :p
 NeoMarz1
01-24-2003, 2:38 AM
#170
***:D Zam Project Update :D***

Zam is coming along nicely!
1) I made big improvements to the figure!
2) I am now working on the weighting
3) This weekend I will more than likely have the Model Mapped.

The Speeder model now has the interior cockpit modeled, and Windows. I might have time to map and skin that one by this sunday! Down side, no responses for help on the map. A Zam Map may have to wait till I can figure that one out on my own. Hopefully someone will volunteer to work on it.

The second version of Zam's rifle will have an Icon, and new sound files. Down side, the actual rifle sounds in the movie have music track over the top (barely noticable, but its there). Not sure if I want to risk the quality for that sound. The fire effects sound like Tie Fighter blasts sped up. Just a guess, but I'm going to experiment a little.

In a nutshell, I feel like things are working out, but I wont know till I actually get it into a glm file. Hopefully I didnt make any bad mistakes. Keep checking here for screenies. Mars out!
 Lord Tnuc
01-24-2003, 8:53 AM
#171
For the sounds, perhaps you could take the sounds from the epII weapons pack, which includes your rifle. Someone added the rifle blast sound and it sounds just fine. Great job, Marz. I hope you do really well on this.
 mort!!!
01-24-2003, 10:07 AM
#172
Hey Marz, someone's beat you to making an icon for it.

Check out Episode II Weapons Pack at www.jk2files.com).
 NeoMarz1
01-24-2003, 10:27 AM
#173
Originally posted by mort!!!
Hey Marz, someone's beat you to making an icon for it.

Check out Episode II Weapons Pack at www.jk2files.com).

You know... that is so cool when someone likes your work enough to sponser it in a weapons pack! So cool! I'll have to download it, and see what he did.

On another note, I missed a small detail on the rifle... Or should I say that Lucas arts did. Let me explain... I got most my imagery from the "Attack of the clones visual dictionary". In the book they show the rifle with a single scope. Recently I went to look at the Zam Wesell doll (which the doll itself sucks badly), and I looked at the rifle, Guess what? It has Dual scopes! At first I didnt know what to think, then I went to the DVD to get confirmation. Yes it does have a dual scopes (or maybe a scope with a side computer). I may change it, we'll have to see. Mars out!
 NeoMarz1
01-24-2003, 10:35 AM
#174
Originally posted by __CKY__
:eek: That is Fu***** awesome You are 1 talented person :D I can't wait to play as Zam :p

Thanks a lot man, but I have to say that it's not talent. Every thing I know comes from hard work... but then again my father was a painter, so maybe there is something in the blood. More than anything, Just plain hard work. I believe that anyone can achieve what they want, with exception to the runner ups for "American Idol"! :D Mars out!
 __CKY__
01-25-2003, 12:26 AM
#175
True true lol.:D Hows it coming? (Zam that is)
 DeadlyBOFH
01-25-2003, 7:44 PM
#176
Marz: Im not only putting it in the weapons pack.. I like it so much after ive given it the real zam sniper rifle sound that im going to include it in the next omnimod.


Originally posted by NeoMarz1
You know... that is so cool when someone likes your work enough to sponser it in a weapons pack! So cool! I'll have to download it, and see what he did.

On another note, I missed a small detail on the rifle... Or should I say that Lucas arts did. Let me explain... I got most my imagery from the "Attack of the clones visual dictionary". In the book they show the rifle with a single scope. Recently I went to look at the Zam Wesell doll (which the doll itself sucks badly), and I looked at the rifle, Guess what? It has Dual scopes! At first I didnt know what to think, then I went to the DVD to get confirmation. Yes it does have a dual scopes (or maybe a scope with a side computer). I may change it, we'll have to see. Mars out!
 NeoMarz1
01-25-2003, 10:29 PM
#177
Originally posted by DeadlyBOFH
Marz: Im not only putting it in the weapons pack.. I like it so much after ive given it the real zam sniper rifle sound that im going to include it in the next omnimod.

Thats great! I can't wait to see the mod! Should be awesome!

I Finally got good references for Version 2.0. If your sound bite is better than what I got, can I use it? Mars out!
 NeoMarz1
01-25-2003, 10:33 PM
#178
:D***** Smashing News from Mars*****:D

I just totally finished the Speeder. I decided to Map it first (for the purposes of learning). It came out way better than expected. Screens will be up soon. Get ready for something special;) I am Skinning Zam Tonight!!!!! Wish me luck! Mars out!
 El Sitherino
01-25-2003, 10:37 PM
#179
sweet cant wait marz.
 [JKZ]_Yun
01-26-2003, 4:38 AM
#180
sweet model marz :D
can't wait
:)
 Wolfey
01-26-2003, 5:50 AM
#181
Wow, Marz!
The model is looking soo awesome, i just cant wait till it gets skinned :drool1:!

Cheers!
 NeoMarz1
01-26-2003, 1:50 PM
#182
Originally posted by Wolfey
Wow, Marz!
The model is looking soo awesome, i just cant wait till it gets skinned :drool1:!

Cheers!

Well, I just finished skinning the Head/helmet area. I'll try to get "H2O" to put the screens up.

On the same note: Here is a question for those who have mapping knowledge... I have the helmet, goggles, and head mapped separetely. How can I get them on the same Bit Map? As you know the "Texporter" for 3Dmax only allows you to pick a single object. Since the helmet, goggles, and head are separate objects, I cant get them on the same bitmap. What can I do here? Mars out!
 Psyk0Sith
01-26-2003, 2:27 PM
#183
You have to attach them to one another, assign different face ID to them before tho.

First, unwrap all of the objects, once you're done, assign a different material ID to each.

To change a material id, go in sub-object mode>Faces (or polygon) scroll down the list until you see the material ID spinner (where you can add auto smooth).

Select all of the object's faces and type in a number, 1 for the helmet, 2 for the goggles and the head would be 3 (or any number you want).

The reason you do this, is that once your uvwmap is exported, you can go back and detach the objects from one another just by selecting the material id they were assigned.

If you wanted to detach the head, you would go in sub-object mode, polygon>go to the material id section, type 3 in the "select by material id" dialog and voila! you have all the head's surface, all you have to do is detach it and change it's name back.

Back to the subject...

"once they have different material IDs, you can attach them together."

This will make 1 big mesh formed by the 3 objects with different material IDs (when max ask if you want to assign different materials simply click "keep material id" i dont have max running but its something like that).

Next apply an unwrap modifier and scale/move the uvwmaps so they fit the "texture space". When happy with the layout you can export the texture maps with Texporter. Once it's done you can detach them from one another. When you apply the new textures to each they will only cover the part you told 'em to.

Hope this helps
 NeoMarz1
01-26-2003, 3:21 PM
#184
Originally posted by Psyk0Sith

Hope this helps

Heck yeah! Thanks man. I'm sure I'll have a question somewhere down the line, But this really helps. Thanks again Psyko, Yoo Dah Man! Mars out!:D
 Psyk0Sith
01-26-2003, 3:52 PM
#185
No problem, and u da man! ;P
 Lord Tnuc
01-26-2003, 11:09 PM
#186
Great job, Marz. I seriously can't wait to see what you have cooked up. Zam is looking great. I sure hope you're good with skinning :D
 NeoMarz1
01-27-2003, 9:45 AM
#187
:D :D :D More Screens :D :D :D

Heres the screens I promised (Thanks again H2O).

www.talocan.net/mars/zammapped1.jpg)

www.talocan.net/mars/zammapped2.jpg)

www.talocan.net/mars/zammapped3.jpg)

www.talocan.net/mars/zamspdrskinned1.jpg)

www.talocan.net/mars/zamspdrskinned2.jpg)

www.talocan.net/mars/zamspdrskinned4.jpg)

www.talocan.net/mars/zamspdrskinned5.jpg)

I will have to make some adjustments to the speeder. The running rail lights are missing, and it seems as that there are two versions out there. Single seat or passenger. I made it single, but it's passenger seat in the movie (oops). Mars out!
 Hekx
01-27-2003, 9:56 AM
#188
Woah. :eek: Amazing!

Great work Marz. :thumbsup:

Are you planning to make an alternate clawdite head / body for the Zam model? I think you might've said something about it earlier. :)

Both models look nicely well made. I envy your artistic crafting skills. ;) :D
 «¦gшt ѓшrзл?¦»
01-27-2003, 12:04 PM
#189
WOAH!!!:drop2: :drop2: Really nice job m8!!:eek: :eek:

Excelent work Marz!Cant wait :eek: :eek:



sorry for the double post =)
 Psyk0Sith
01-27-2003, 1:40 PM
#190
That's amazing!, but what else would you expect from marz?

Awesome work as always!
 NeoMarz1
01-27-2003, 9:11 PM
#191
Originally posted by Hиkx Nтxъ
Woah. :eek: Amazing!

Great work Marz. :thumbsup:

Are you planning to make an alternate clawdite head / body for the Zam model? I think you might've said something about it earlier. :)

Both models look nicely well made. I envy your artistic crafting skills. ;) :D

Well, I'm thinking about it. Havent decided yet. I plan on doing a lot of skin varients for Zam. Maybe Desert, and Congo varient. It seems to me that Zam has probably been on several different bounty/assassin missions. I think she probably would have all kinds of cool equipment that would be usefull in all kinds of terrain. Where Jango has lots of cool weapons like flamethrower, claw gaunts, etc. Zam seem to be a bare knuckles bounty professional. She uses a sniper rifle, short range pistol, and uses her speeder to get in and out of action. I would go so far as to say she would definately have black suit for night missions. The fact that she would where a veil (even though she's morpher), shows to me that she would wear just about anything that would give her the advantage. Mars out!
 Lord Tnuc
01-28-2003, 3:38 AM
#192
Good ideas, Marz. Perhaps I might have some suggestions for some ideas or whatnot? I have a few good ones. You might like them, actually. There any way for me to get ahold of you?
I have AIM.
 moooa
01-28-2003, 4:30 PM
#193
I'd like the head and helmet when it's just modelling but with the texture wow .. what can i say it's wonderful

The speeder is impressive too
 NeoMarz1
01-28-2003, 7:40 PM
#194
Originally posted by Lord Tnuc
Good ideas, Marz. Perhaps I might have some suggestions for some ideas or whatnot? I have a few good ones. You might like them, actually. There any way for me to get ahold of you?
I have AIM.

Well you could use my E-mail (which is posted all over this thread). I need to get IM. Is that AOL IM? Mars out!
 Lord Tnuc
01-28-2003, 8:35 PM
#195
Is that AOL IM?


Yeah. It's a seperate program than AOL, but it still basically has the same screen name things and whatnot.

Mine is Host_Gambit@mac.com (yes, that is a screen name)
 morphius_doh
01-29-2003, 2:56 PM
#196
The model looks good so far, but there's a few things that need to be worked on:

The top lip sticks out too far, almost looks like she has a swollen lip.

There is a crease in the nose section that needs to be removed.

The ear coverings, or whatever they're called, need to look like they're seperate from the face. Right now it looks like they're attached to the skin on her head.
 NeoMarz1
01-29-2003, 8:00 PM
#197
Originally posted by morphius_doh
The model looks good so far, but there's a few things that need to be worked on:

The top lip sticks out too far, almost looks like she has a swollen lip.

There is a crease in the nose section that needs to be removed.

The ear coverings, or whatever they're called, need to look like they're seperate from the face. Right now it looks like they're attached to the skin on her head.

Yeah, I just removed the nose crease... kinda thought it looked funny too. The Comms gear isn't attached. I just snugged em up tight because there arent any back faces on em. I may pull em out a bit any how, cuz I'm not sure how they will render in-game. I'll take another look at the lips. The face has been matched to photos, but that doesnt mean that its perfect by any means. Mars out.
 ksk h2o
01-30-2003, 3:58 AM
#198
I find the model looks different in game than it does in modview or the modelling program. It is annoying to have to re-tweak the mesh after you have weighed it and got it in game, but very necessary in most cases.

THe model is coming out great mars. I can barely wait for it. :D
 NeoMarz1
01-31-2003, 6:41 PM
#199
Originally posted by ksk h2o
I find the model looks different in game than it does in modview or the modelling program. It is annoying to have to re-tweak the mesh after you have weighed it and got it in game, but very necessary in most cases.

THe model is coming out great mars. I can barely wait for it. :D

Lets hope I dont have to do much re-tweaking. I have already had to back track on this model, and its a bit frustrating (sigh);) ... so on that point, The model is moving along still, but I had to redo the maps. Since I had to do that, I went back and made even more tweaks on the figure and head. This model should come out even better than before (thats what we want right?). I feel good though, cuz this model has received more attention than anything else I've done for this game. I know that the next model will be alot easier. Be patient everyone, cuz you should see a fully skinned model when the next screenies come out;) Mars out!
 MasterKoon237
01-31-2003, 7:30 PM
#200
That sounds totally sweet! Can't wait for realease! Keep up the good work!
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