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Klorel

Latest Posts

Page: 3 of 5
Posted in: Plo Koon Model!
 Klorel
06-27-2002, 11:47 PM
#102
incredible head. i say model him wearing whatever he wears in the fight on geonosis and be done with that debate....  [Read More]
Posted in: The Return of Mara Jade
 Klorel
06-20-2002, 10:09 AM
#55
great model. but i STRONGLY suggest you model both, and have them as deselectable surfaces so skinners can choose to have either hair up or hair down. Jan already has a ponytail, but i say do both on your model and give skinners more of a variety. th...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 Klorel
06-27-2002, 12:06 PM
#150
yeah, the height cant be altered, but it will scale the model down. and if the model is "chopped" to the height bradfu suggests, then when scaled it will be proportionetally correct. otherwise he'll be a beanpole with a tiny head....  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 Klorel
06-27-2002, 11:29 AM
#148
I agree with brad fu, too tall. "we are the knights who say.... NI!" lol. Great work on the new cloak and face, this looks incredible. remember that there really isnt much if any color in the face, just the eyes. and I think the cloak is ei...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 Klorel
06-24-2002, 2:27 AM
#117
great work, something about his face still doesn't strike me as Ian McDarmid (or however you spell it). Cant quite put my finger on it, think maybe the area between the lip and nose is off somehow. Still unsure though, who knows, theres some twist...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-28-2002, 1:38 AM
#214
Awesome, those should work great....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-27-2002, 11:41 PM
#212
I have, but only straight on and some side pics, nothing that details what the back looks like....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-27-2002, 11:27 PM
#210
thanks once again. Can anyone locate a detailed ref pic of the back of SLJ's head? since he's a celebrity, they always photograph his face. if not, maybe just the back of some other bald guys head would do, but SLJ's is preferable. i've looked, and a...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-27-2002, 11:44 AM
#204
Thanks for all the support guys. I'm thinking about redoing the eye texture, or atleast severly modifying the one i have. Also, I'm going to play with the mouth idea, but whatever I do will be very subtle, so dont look for anything resembling a frown...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-27-2002, 10:30 AM
#198
Its the model that would be changed. I tweeked the eyelids, so heres a pic of the progress i've made: http://www.geocities.com/crazyhamster03/macewindupreview16.txt anyone object? -and dont bother saying the head is too big, it isnt. yours is. lol....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-27-2002, 3:52 AM
#195
Well i can make the chin less round by altering the skin, but as for the eyes, sorry, but i'm done modelling. The only way to make the eyes smaller would be to texture on the eye itself. besides, i personally think it looks like his eyes, if you look...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-26-2002, 10:20 PM
#179
no, the green is from Max, i re-did the coloring, and the eyebrows and made the eyes browner. but yey max still renders that area greenish, you'll see it better in modview, but for now, ignore the greenish blue area (just pretend his nose is broken....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-25-2002, 10:58 PM
#165
well in your pic he's squinting -- look at the mace on the left of that page, he has large, alert, ready to rough somebody up, dont f**k with a jedi look to him. thats the look i was going for when i modelled him. :cool:...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-25-2002, 10:02 PM
#163
Ok, heres another update. I have no idea why theres greenish skin near the nose and why max is making wierd shadows and highlights in certain places, trust me, whe i get it to modview, it will look 1000 times better, but i moved the eyes down a smidg...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-25-2002, 9:01 PM
#158
Not anymore :evil3: ok... this pic is really early - so dont expect too much. I still have a lot of work on the forehead (when I mirrored it the highlights look strange, so i'm gonna redo them) and other facial and head touchups: http://www.geocit...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-24-2002, 10:53 AM
#155
1 or 2 people are working on a saber hilt for mace. but i have yet to see his gold plated hilt being made. maybe someone should give that a try. but i'm not going to include extra files with my mace, cause if people want a mace hilt, they'll find on...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-21-2002, 2:12 AM
#148
Mr.EFF - i'll be skinning it. is there a way to change the taunt for red and blue teams? I'm not gonna do it on this model, but its just to know. also, for the icon would you rather have a photo-realistic picture of mace, or a ingame screen with the...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-20-2002, 5:49 AM
#144
not sure about the audio books. how about "hold on to you butts!" from Jurassic Park? lol. but i may include a few non- cussing, or, non-memorable, SLJ quotes in there. Then again, i could always splice some samuel L. Jackson stuff together...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-19-2002, 7:35 AM
#133
those are pretty cool ideas, but as inbredyokel said, this model is a serious one, and if anybody out there wants to do a shaft skin with different sounds thats cool too. I wouldnt mind hearing some of those classic SLJ lines when fighting, but not f...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-16-2002, 1:20 PM
#122
thanks for all your support guys. I'm currently in the process of getting someone to weigh the bones, uvw the body, and all the other fun stuff before i skin it cause i just dont have the tools. But once i start skinning it i'll do the face first and...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-11-2002, 12:20 PM
#111
quick afterthought....what about LOD's? spacermonkey mentioned the need for them in his tutorial.... unclear on how to make them. thanks for the input and all the help everyone....  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-11-2002, 11:55 AM
#110
ok, to address a few questions: I will be skinning and releasing my model with my skin (and the mesh skin files for other skinners). I encourage other skinners to do thier own variation of my mace (maybe a sith mace). But I would like credit for bot...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
06-10-2002, 6:49 PM
#106
ok, heres somewhat of an update: http://www.geocities.com/crazyhamster03/macewindupreview12.txt this post is to address some issues i'm having with uvw unwrap. I uvw map his leg (2 objects: half of torso, and boot) and then go to uv unwrap it. Onc...  [Read More]
Posted in: CloneTrooper model thoughts?
 Klorel
06-22-2002, 1:56 AM
#164
i agree with altimira, you need a custom taunt. maybe use the one from the jango model, since it is his voice. or perhaps you could get a sound bite from the movie, but other than that, its amazing....  [Read More]
Posted in: CloneTrooper model thoughts?
 Klorel
06-10-2002, 4:17 PM
#83
JediGhost[SITH] is just plain wrong... not only is the skin of the queer trooper innacturate, but there were quite a few better SKINS out there of clone troopers than that. i think this model is going to be the closest thing yet to the clone troopers...  [Read More]
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