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Klorel

Latest Posts

Page: 1 of 5
Posted in: New Force Powers?
 Klorel
04-19-2003, 5:07 PM
#44
Telekenisis would serve to simplify a lot of force powers and make the game replay value a lot higher. Keep for sure: Dark: -Grip -Lightning Light: -Mind Trick -Heal -Absorb (but used like yoda in EP II) Neutral: -Jump -Sight and ADD: -Telekenisis...  [Read More]
Posted in: WIP: Homer Simpson
 Klorel
01-11-2003, 12:08 PM
#19
... WOW....thats awesome. Looks just like him - I have nothing to critique. You even got the ears right... which is pretty good. just needs balding hair (and 2 hairs on top) and its perfect. Maybe you should model the body before you lower the head p...  [Read More]
Posted in: WIP: Homer Simpson
 Klorel
01-09-2003, 10:44 AM
#15
I think maybe add a Hair Surface to him and go for the younger homer look for the blue, maybe even skin his tshirt and pants to look "like" Lukes on Dagobah (with a blue tint of course). I like the idea of the ghost, but I don't think peopl...  [Read More]
Posted in: WIP: Homer Simpson
 Klorel
01-08-2003, 11:06 AM
#12
I'd rather you do the normal homer than the starwars version if it means you can only do one. Its your model, but I think the normal homer (and maybe the darth homer) would suffice, as far as a jedi homer, I would'nt worry about it for now, just get...  [Read More]
Posted in: WIP: Homer Simpson
 Klorel
01-06-2003, 4:33 PM
#7
Yeah I got it, my email is still messed up though. It works great, I'm very happy with it. Working on getting max to work so I can send you the "extra" pieces to the model, and then we can finish him up with LODs and such. Back on topic, t...  [Read More]
Posted in: WIP: Homer Simpson
 Klorel
01-06-2003, 11:18 AM
#2
Sounds good to me. I think some non starwars characters is just what this game needs. I think the starwars characters are preferred just because they are the most detailed, and usually people to don't put as much effort into non SW characters because...  [Read More]
Posted in: Naboo Falls - EPII
 Klorel
12-15-2002, 9:16 PM
#9
Looking good. I'd add some more hilly terrain in the open area, maybe a couple larger boulders and some plants just to give it more of a natury feel. Maybe add some big poofy clouds in your skybox like they have in the movie clip from your first scre...  [Read More]
Posted in: WIP: Invader Zim
 Klorel
02-27-2003, 9:00 AM
#85
Apparently me and my brother rated each other too many times, but I wasn't aware that a limit had been set on the amount of times one could rate someone, had it been me rating myself with another account that would be one thing, but this wasn't again...  [Read More]
Posted in: WIP: Invader Zim
 Klorel
02-26-2003, 10:36 AM
#83
Originally posted by Altimira I havent really been working on the models latley either, but usually when my brother comes home from school he usually motivates me to do some work. So c ya then...And school does suck:D. Its all good everyone, sprin...  [Read More]
Posted in: WIP: Invader Zim
 Klorel
12-16-2002, 11:20 PM
#29
those sound good to me. Also the "random you hit me" sound should be "I AM ZIMMMMM!" and when he kills someone: "I feel good about how today went" Other taunts could be: GO HERE for ZIIIIIM!: http://www.siberkat.com/zim...  [Read More]
Posted in: Gir almost done!
 Klorel
01-18-2003, 5:47 PM
#44
Well we haven't decided if we'll do a separate release or a group release. We have finished dog-suit gir, going to make Gir 2.0, are finishing up Zim, working on Dib, Gaz, Skooge, and are planning on making the Tallest. But putting a model in game is...  [Read More]
Posted in: Gir almost done!
 Klorel
01-06-2003, 11:05 AM
#41
MydnightPsion, lets just say that you have nothing to worry about ;) on a side note, here are some online petitions to save invader zim, send the link to other fans you know, I want my SHOW BACK! http://www.gopetition.com/region/238/1281.html htt...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Klorel
12-16-2002, 10:29 AM
#20
I know theres no water, but in this level the "sky" is now "water", why do we call it a sky even? its not really, just a box with a shader on it, but i'm just saying it would be more believeable as water if he used a shader of som...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Klorel
12-15-2002, 10:23 PM
#17
Like the blue outside atmosphere, good to see some level makers get creative with the setting. You might want to look into a shader, that might be a cool addition to the water, it might help you with the marine life too (if you're planning on includi...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Klorel
01-13-2003, 6:14 PM
#41
Which sky did you choose to use? I like the night time feel better for this map, but not the night time texture you used. At this point the day time looks better, unless another night time sky is chosen. I really like you're map, its quite francly a...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Klorel
01-09-2003, 10:01 AM
#347
hmm odd... I actually liked the snipers... (when I had my own sniper rifle of course -- or the weak gun, i'm really good at aiming with that and the snipers made for good precise drive-by practice with that). Felt kind of like enemy at the gates. Wha...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Klorel
01-09-2003, 10:01 AM
#97
hmm odd... I actually liked the snipers... (when I had my own sniper rifle of course -- or the weak gun, i'm really good at aiming with that and the snipers made for good precise drive-by practice with that). Felt kind of like enemy at the gates. Wha...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-16-2003, 10:09 AM
#242
Or maybe you could put a snake seal on the floor in front of the secret entrance or something?I kind of like the challenge of finding the secret entrance, its different from the flag just being obvious. Would you have to do anything special to open t...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-15-2003, 2:54 PM
#230
That texturing and lighting is incredible... (your name i mean :D ) seriously though, did you use multi-layer texturing or something? cause I was going to recomend you do to break up the textures, plus it just looks good, but it appears that whateve...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-13-2003, 8:00 PM
#219
Well I've seen some maps and models include modifications with their stuff, like hilts and what not, is it possible to include the swinging door with your map and just have it automatically recognize that this is what it does? I know people don't usu...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-13-2003, 11:02 AM
#216
If you figure out how to get staircases to move like the movie let some Coders know so they might be able to implement that into a SWINGING door mod, Cause most places people model would look much better with swinging doors, and its a shame that wasn...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-10-2003, 1:37 PM
#209
OOOOOOO a Harry Potter MOD... thats something worth looking into. Good for this game too just change a lot of the force powers for spells and such, and the grappling hook addition could be modified even further to make it work like a broom stick, kin...  [Read More]
Posted in: Hogwarts WIP
 Klorel
01-09-2003, 9:54 AM
#203
I Really like what you did on the texturing for that dome cieling. As far as screenshots go, maybe don't post as many, unless you make something we really haven't seen yet, but don't stop working on the project all together though, without the pressu...  [Read More]
Posted in: The Return of Mara Jade
 Klorel
12-17-2002, 12:51 AM
#520
Thats cool and all, but it won't be for the many fans who would like to use this model in a internet game, cause frankly a high poly model without LOD's will bog down most systems. My advice is that once you've released the model, find someone with t...  [Read More]
Posted in: The Return of Mara Jade
 Klorel
12-14-2002, 9:51 AM
#497
Hey Ed, about the surfaces, pm Altimira, he had to turn a few things off for his Altimira skin on Jan a while back, so I know he knows how to do it, its not to hard I believe, plus he's gonna do it for his Zim as well. And you might want to switch t...  [Read More]
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