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Klorel

Latest Posts

Page: 5 of 5
Posted in: WIP: Count Dooku model (with cape ;) )
 Klorel
05-27-2002, 5:25 PM
#11
in milkshape, go to : tools >> Quake III arena >> generate control file... then you can export your md3. also, love the cape, very nice. if you find out how to get your model back into JO you mind letting me know? i've finished a model a...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-27-2002, 11:13 PM
#30
this what you mean? http://www.geocities.com/crazyhamster03/macewindupreview6.txt...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-27-2002, 11:03 PM
#28
you mean make the sleeve openings not as baggy? or just make them get less baggy as the sleeve goes towards the hands...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-27-2002, 10:34 PM
#25
no prob. here is a new updated pic with baggier arms, i also made him a *little* bulkier, but not too much cause i think that it looks pretty "mace-esque" as it is. anything else? does anyone want me to attach a box or two onto his utility...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-27-2002, 9:11 PM
#23
Originally posted by winner_rex hey Klorel, JW, how did you make the face? I couldn't make one in MS3d (it looks like thats what youre using) to save my life! This model is a modification of the Galak model. but if your trying to do the face by scr...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-27-2002, 5:13 PM
#15
heres mace with tabards meshed: http://www.geocities.com/crazyhamster03/macewindupreview5.txt now all I have to do is figure out how i'm going to get the model from Milkshape to JO, and how I am supposed to texture it, i've textured models before, b...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-26-2002, 5:27 PM
#13
heres a new update. still not complete, working on a few things, any other comments would be cool. hopefully the animation work. i tried to export it as a .glm with modview but it didnt use my model or skin... :( it was just kyle. anyone know anythin...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-26-2002, 4:14 PM
#11
i'll work more on the tabards and making his suit "poof" out more, thanks for all the reference pics, they should help out a LOT, for textures as well. I think that i lost the animations for the model by importing it into milkshade. i was o...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-26-2002, 12:06 PM
#6
thanks, i hope it works out too :p , here is a new more updated pic: http://www.geocities.com/crazyhamster03/macewindupreview2.txt , it wont work as before, you guys know what to do... i made the cheek bones more prominent and did some work on the ta...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-26-2002, 11:32 AM
#4
thanks for all your support :) i'll pull the tabard down like you suggested, i actually was getting to that when i realized i had no way to save the file without loosing the animations :( -- cheek bones are going in too. if anyone knows how to save o...  [Read More]
Posted in: Klorel's Mace Windu in progress
 Klorel
05-25-2002, 11:29 PM
#1
here is a preview of my mace windu [textures not yet added]:http://www.geocities.com/crazyhamster03/macewindupreview.txt *geocities is wierd about linking to forums so it doesnt work the first time, just delete the http:// and try the link again and...  [Read More]
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