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razorace

Latest Posts

Page: 132 of 133
Posted in: OLD - WIP: Masters of the Force
 razorace
08-27-2002, 12:28 AM
#56
posts...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-24-2002, 1:07 AM
#55
Thxs. What part of the Mod do you find most appealing?...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-22-2002, 6:15 PM
#53
Originally posted by UniKorn It might be a good idea to look out and write mails to professional website creators. Some of the are indeed willing to help you. You'd be amazed to see how many of them love to contribute in a game or a mod. After all,...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-22-2002, 6:09 PM
#52
buckman: I'm normally on ICQ a lot and some of the team hangs out occationally at the gamesnet.net #jediknight channel. I'll email you about the maps. One suggestion, remove your email from your posting. Spammers use programs to scan for email addres...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-22-2002, 5:20 PM
#50
Thanks for the suggestions UniKorn. I understand the possibility of people stealling our work but I'm not overally concerned. The project is going to be open source, plus I imagine anyone who needs to steal ideas is going to not be originized enough...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-18-2002, 6:20 PM
#47
The Masters of the Force Team is not responsible for drool damage. Write your congressperson instead. :) And thanks for the positive comments. :)...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-18-2002, 2:18 AM
#45
I haven't found it to be a problem yet. We haven't had a single "mail me this mod to abc@aol/hotmail/yahoo/lycos.com when it's done" yet. As for IRC, I've never used it before I normally use ICQ. Sides, the staff seem to be in different co...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-17-2002, 6:23 PM
#43
Ok, feel free to PM me or post ideas to the thread....  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-17-2002, 5:26 PM
#41
Sure! I'll add you to the Team. Next time, I suggest you PM your email info, spammers can pick up email addresses from forums....  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-17-2002, 4:47 PM
#39
ok, great! I don't think we intend to mess with the Ghoul 2 system, just interface with it's output. Thxs for the info on Wall Walk and the weapons. That means we should be able to impliment weapon addons or a more controllable Wall Walk. Excellen...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-17-2002, 2:49 AM
#37
re, jams: Good points. So what is the repeater then if it fires real bullets? Real bullets travel much faster than that AND even a jedi couldn't deflect a spray of real bullets... As for the rocket launcher, I was thinking that it would make sense...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-16-2002, 5:49 AM
#35
Random Ideas are now stored with the Design Document, here. (http://personal.palouse.net/razorace/design%20doc.txt)...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-16-2002, 4:16 AM
#34
Sorry, I haven't explored the possibly of weapon addons yet. It all depends on how the game handles weapons. If a each stance on the saber counts as a "weapon" the we probably can't do much if the game has a 16 "weapon" limit. If...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-16-2002, 1:53 AM
#32
oh, ok. Well, we don't care if you're a JK2 Modding newbie, we are too. Everyone has to start somewhere. How about you look over the available positions and DD and pick out what you'd like to help with Then just give me a PM and I'll get you set up....  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-16-2002, 12:10 AM
#29
I'm a bit confused. Are you saying that you'd like to help, but don't have the time and dedication to do more than brainstorm? That's ok, if you can't get too involved, just post ideas to the thread. :) As for Beta Testing, if you're willing to do s...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-15-2002, 8:22 PM
#27
I just added additional information about what positions are open, in the Roster post at top of the thread. In addition, I've completed Force Powers part of the DD (Design Doc). However, I think I'm going to edit the posted DD into a simpler "Fe...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 9:59 PM
#26
Thxs. A lack of programming knowledge isn't a problem, we could always help with the design or many other parts of the project. We just need dedicated people. :)...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 6:56 PM
#24
I'm writting about the Force Powers at the moment but I'll get to it soon. :) I really liked SPY_jmr1's seperate UI menu for weapons for at least Stage One of the project. For Stage One I'm thinking of making non-force users be able to use Jetpacks a...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 4:17 PM
#22
While it would be a cool idea and all, I don't see it as worthwhile from a work -> payoff point of view. It would require an @$$load of programming, mapping, etc. and you'd be basically getting Team Fortress with lightsabers and the Force. Maybe a...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 2:13 PM
#19
While a midair jump sounds like a good gameplay option, it's never been shown in the movies plus, I imagine it would require a huge burst of the Force to go from falling to jumping in midair. However, maybe at some point in the future, we could make...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 5:34 AM
#17
oh, ok. Ether way the more people know about the Mod the better. Well, at least until the "D00d, h0w d0 I G3t t00 s@b3rs N J3Di M0D????!!!!!"people show up. :) sweet, go ahead and PM me their contact info so I can pump them for information...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 razorace
08-14-2002, 5:01 AM
#15
Actually, after thinking about it. We sure could use a good mapper person as well. We need someone with knowledge of the map triggers to figure out a way to make the players "dodge" map damage. For example, after watching the movies I got t...  [Read More]
Posted in: New MOD- JediStyles
 razorace
08-15-2002, 2:01 AM
#5
I've unofficially cancelled Jedi Styles until Stellarwind shows back up. Until then, I'm starting a Mod in the same vain of trying to boost the realism of the game in general. The official title is Star Wars: Masters of the Force. I'm aiming for a tw...  [Read More]
Posted in: JK1 TC, would you like to help?
 razorace
08-21-2002, 10:36 PM
#224
ah crappy. Sorry about that. I replied to the wrong thread by mistake. :(...  [Read More]
Posted in: JK1 TC, would you like to help?
 razorace
08-19-2002, 5:05 PM
#221
Hi guys, I noticed something while watching RotJ for saber combat purposes. The RotJ Stormtroopers seem to have slighty different armor than in the other movies. Their shoulder pad armor pieces seem to stick out a bit more than "normal". ma...  [Read More]
Page: 132 of 133