Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

HapSlash

Latest Activity

Posted in: Neomarz announces fall from community...
 HapSlash
08-31-2005, 12:31 AM
#10
It's truly a shame though,... I think you could have easily surpassed my stuff if you would only take more time with your projects. Your mesh work was really starting to improve, and I only think you needed a bit of time to get a better hang of weigh...  [Read More]
Posted in: Happy 3rd Birthday Jedi Knight II!
 HapSlash
04-02-2005, 2:35 AM
#5
Aye,... I believe releasing Jedi Academy when they did sent both games to an early grave. Today the JKIII community isn't half of what JKII had at the time of Jedi Academy's release. I think JA came out just as people were beginning to get tired of...  [Read More]
Posted in: My Main Complaints.
 HapSlash
11-02-2004, 1:48 PM
#10
I don't think that the speed is a problem with the cutscene playback, it was actually animated at a very unrealistic speed,......  [Read More]
Posted in: The Dark Trooper Phase 2 and 3
 HapSlash
11-14-2004, 12:58 AM
#6
Just out of curiosity,... Does the demo use rax exactly as he is in JA, or is it an altered skin of Rax? All the screenshots I've seen just have the unaltered Rax....  [Read More]
Posted in: The Dianogas
 HapSlash
10-20-2004, 10:03 AM
#15
A filter probably wouldn't look that great for a dirty effect, a new skin would be better for that. Originally posted by Ackehallgren What? You dont agree? :p I mean, lets not exxagurate. But I really feel it would be cool for him to get some hot...  [Read More]
Posted in: The Dianogas
 HapSlash
10-19-2004, 10:35 AM
#11
Topless one (Jabbas ship) :emodanc: But I really think that should be it. I don't want a jillion suits like, ninja kyle or, stealth kyle :P :snear:...  [Read More]
Posted in: Where's Hapslash?
 HapSlash
09-29-2004, 11:23 PM
#3
That and boiling oil and torch-proofing the house just in case they aren't. :dev7: Oh, and I've been reading my mail. I just haven't been responding to it....  [Read More]
Posted in: Surf files, jan models, help!
 HapSlash
09-22-2004, 5:44 PM
#4
Raven goofed on that one,... I've seen several people who have wanted to remove the Rodian's vest, but I have yet to see anyone come up with any solutions for it....  [Read More]
Posted in: Surf files, jan models, help!
 HapSlash
09-21-2004, 10:11 PM
#2
when you use the JA model, the surf file is no longer necessary. All the parts are on by default. To turn them off, simply replace the texture name/pathway in the .skin file with *off. So the altered line would appear similar to this,... torsob_ves...  [Read More]
Posted in: This forum has virus' in it
 HapSlash
09-14-2004, 1:04 PM
#8
I know what everyone's going through. It got to the point where I wouldn't have come to the forum anymore, but since I was on the team, I would check it every week or so and would have a lot of cleaning to do afterwards. For those getting hosed when...  [Read More]
Posted in: My first skin
 HapSlash
09-03-2004, 5:03 PM
#10
looks pretty cool,... I especially like that last shot. :dev7:...  [Read More]
Posted in: Pk3 files- how to make
 HapSlash
08-31-2004, 6:19 AM
#2
You can just replace the .zip extension with .pk3 and it should work fine,......  [Read More]
Posted in: Model Viewer Problems
 HapSlash
08-31-2004, 6:37 AM
#3
When veiwing a player model in modview the folders must be set up so they start at the base folder. So if you were trying to open the kyle model, the pathway must read as: base/models/players/kyle/model.glm I've also written up a tutorial for...  [Read More]
Posted in: Converting Q3 Models/Skins to JO
 HapSlash
08-08-2004, 3:51 AM
#2
The model would have to be converted into a glm, but first you'd need to weight it. In order to do that you'd have to have 3DS Max. Then you'd need to find a file importer to get it into the program, and of course, the original file you wish to impor...  [Read More]
Posted in: Jedi Knight 1 mod???
 HapSlash
07-30-2004, 6:15 PM
#3
There are a few people who have been talking about starting the mod up,... Although, I have yet to see any decisive actions toward that goal being made....  [Read More]
Posted in: the newbiest skinner EVER.
 HapSlash
07-16-2004, 11:25 AM
#7
If you've completely removed 'galak' from the skin file, the model wouldn't have any of his textures. You've got to be using the old galak skin file in your new folder, or still using the galak folder. Have you opened the skin before using modview?...  [Read More]
Posted in: the newbiest skinner EVER.
 HapSlash
07-15-2004, 10:38 AM
#4
There is no 'gfx/models/players' directory, that is unless you created one yourself. Try skipping the gfx part,......  [Read More]
Posted in: new and need help
 HapSlash
07-14-2004, 4:25 AM
#2
You'll probably want the basic tool set released for JO by raven. There are several places you can download it from. Here's a link to the JKFiles download http://jediknight.filefront.com/file.info?ID=2888 ModView is a program included with the tool...  [Read More]
Posted in: noob needs help
 HapSlash
07-30-2004, 5:23 PM
#8
Have you tried looking through any tutorials,... You can also try looking through other people's 'help' threads to see if your answer is there....  [Read More]
Posted in: total noob needs help
 HapSlash
07-05-2004, 2:19 AM
#2
When opening a file in ModView the the file pathway must start at a folder named 'base', then continue on down to the folder in which the file you're wanting to open is. When opening player models, the folder '_humanoid' and it's contents must also...  [Read More]
Posted in: Question about skinning.......
 HapSlash
06-20-2004, 7:17 AM
#5
It is impossible to swap out parts of one model with another unless you create an entirely new model....  [Read More]
Posted in: Improved Stormtrooper SP?
 HapSlash
07-04-2004, 8:54 PM
#30
Cool......  [Read More]
Posted in: Improved Stormtrooper SP?
 HapSlash
07-04-2004, 4:20 AM
#28
So,... how's it look?...  [Read More]
Posted in: Improved Stormtrooper SP?
 HapSlash
07-03-2004, 1:29 AM
#24
The faulty shader is due to my own shortsightedness, and really only needs for the helmet texture to be re-named,... As far as the actual effects are concerned though, I'll admit I don't know what the hell I'm doing, I'm just winging it. If you feel...  [Read More]
Posted in: Virus in the popups?
 HapSlash
06-26-2004, 7:27 AM
#26
I'm also starting to get these invasive pop-ups when I run the forum search,... Maybe it's time I replaced my web-browser....  [Read More]