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Chewie Bakker

Latest Posts

Page: 3 of 4
Posted in: Double Cross on Nar Shadda WIP
 Chewie Bakker
02-27-2003, 9:36 AM
#5
Architecturally, though, you've hit the nail right on the head. It's a very faithful representation of the first Dark Forces 2 level. Even though it does look a little dark, it's more suitable for the "double-cross" atmosphere. Keep up th...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
01-14-2003, 10:28 PM
#224
Originally posted by Aru-Wen :lol: Artistic license is the easy way out, Wedge. ;) While the book does only say that the staircases "change," the map is based on the movie and the books. I happen to prefer the way the staircases are depic...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
01-13-2003, 10:10 AM
#215
Originally posted by Aru-Wen *Yawn* I've got to stop staying up mapping until 2am. :p The map is progressing... i've just finished the hallway(s) connecting the Entrance Hall to the Great Hall (sure seem to be a lot of Halls/hallways in this place,...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
11-07-2002, 6:36 AM
#144
True. The building itself wouldn't be too tricky, but there should've been condensation on the glass in all the Yavin maps and there isn't. Too bad there's no greenhouse though. It'd be amusing to have a lightfight in a building that ends up just be...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
11-06-2002, 10:29 PM
#142
...how hard is it to make a room of glass? Okay, it still can't be done because the grounds won't be included, but it is possible! What am I arguing for? I'm not the one who wanted the greenhouse! :nut: It will be interesting to see the final resu...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
11-05-2002, 9:36 AM
#137
Originally posted by Shadriss If he does the greenhouse??? /sarcastic voice/ Living in reality you are not! People, as cool as a lot of this stuff would be, lets try to keep suggestions within the realm or possibility! Face it, , the castle itself...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
11-02-2002, 9:24 AM
#127
Originally posted by JEDI_Anakin_S I plan on having many of the locations mentioned in the books/movies, with few exceptions (like the kitchen beneath the Great Hall and the prefect's private bathroom). I also plan on creating some of the hidden pas...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
10-28-2002, 11:19 PM
#95
Hi all, Some more Harry Potter pics here (http://www.pojo.com/harrypotter/movieimages.shtml), that might be useful in the development of the Hogwarts JK2 map. :aobi: This weapon is your life. :saberb:...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
10-22-2002, 11:37 AM
#26
Looking good. Lemme know if/when you need my help. You know where to e-mail me ;) :aobi: This weapon is you life. :saberb:...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
10-20-2002, 11:13 AM
#10
Originally posted by JEDI_Anakin_S Thanks. If you want to speed it up, grab me some reference pics. Whoever gets me a map of the actual floorplan of Hogwarts would be my God. I'm gonna go looking in bookstores and libraries to see if there's anyth...  [Read More]
Posted in: Hogwarts WIP
 Chewie Bakker
10-20-2002, 11:03 AM
#9
JEDI_Anakin_S: My girlfriend has a very large collection of Harry Potter images, including images of the original cathedrals they 'borrowed' the design from, other production shots, and even the banners/standards of the four houses. I can get some fo...  [Read More]
Originally posted by ewok mercenary I got another prob: Whenever I try and open my current map (or box) with the "devmapall" code, the map starts to load but then everything goes v. light grey, JK2 closes and Windows is incredibly bright....  [Read More]
Originally posted by Shadriss Part A) Correct. If you have the MP entities loaded, you will only see the entities the MP uses, and vice-versa. Part B) It means that your map didn't finish the VIS portion of the compile, for whatever reason. When th...  [Read More]
Sounds like you've done a lot of research, Dragarius. :cheers: I'll have to test it out when I next 'play' with JK2Radiant. :gben: The Force will be with you always....  [Read More]
Originally posted by Shadriss Yeah, he might be back... and I hope he does also. I wanna see the rest of his tuts finished, more than anything. :) Lord, as I said, ,the rest of us try to answer questions that come up here... but yours has us baffled...  [Read More]
Originally posted by legameboy you mean rich is never coming back! hes not going to make any tuts anymore or post in the forum? hes retired! He might come back next summer, according to his post (http://www.lucasforums.com/showthread.php?s=&th...  [Read More]
Originally posted by legameboy i was making my map, and putting like cylinders with lights on the top (candles) i started copying them and one i almost finished making the row the program crashed and when i loaded my map, 2/3 of it was gone! can som...  [Read More]
Originally posted by legameboy ok, i cant find the caulk, in the program i go to textures/system, and i cant find the caulk, were is it!?:confused: Caulk is found between and [clip] in the system textures section. Look here (http://richdiesal.jedi...  [Read More]
Originally posted by spyderxz7 Hi, I got to the Caulk lesson and I made my room and got my info_player_start and everything. I try to compile and in hte status bar i get this error: Unspecified error - please contact John or Rick. I went over the p...  [Read More]
I don't know. Unspecified Error... thankfully I've never come across it. It might be worth having a look at some errors pages like the RichDiesel (http://richdiesal.jedioutcastmaps.com/tutorials/commonerrors.html) one or the Q3Radiant (http://quake3...  [Read More]
Originally posted by map maker 101 i was looking around the rich diesal tutorial page when i came across this-----> http://richdiesal.jedioutcastmaps.com/tutorials/commonerrors.html this a link to a page of commonly asked questions and i have fou...  [Read More]
Originally posted by map maker 101 hurting the person really isn't what i am having the problem with. my problem is when u walk through the doorswhile they are closing the start opening back up instead of keeping on closing. I'm not sure, but perh...  [Read More]
RichDiesel: With your tutorial as guidance, I was finally able to make a semblence of a map. Originally posted by RichDiesel There are three things that I paricularly hate: kids, animals, and women with attitudes. Cowboy Bebop fan? ;)...  [Read More]
Posted in: Editing Tools Q&A
 Chewie Bakker
04-25-2002, 5:29 AM
#42
Well, I am a n00b :confused: I don't know what I'm doing with this here JK2Radiant.exe. I actually made a room thanks to this tutorial (http://www.cgonline.com/features/010626-f1-f1.html) that was in the toolkit. :) But it took me a while. Not bad f...  [Read More]
Posted in: Radiant Editor Resources and Links
 Chewie Bakker
04-25-2002, 5:45 AM
#59
Yeah, I'm new at this too. I downloaded the Toolkit a couple of days ago and used one of the tutorials to build 2 rooms, but I don't think I've done it correctly and the BSP part kills me with Windows popping up about 20 errors on me. Learning the b...  [Read More]
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