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Custom Head Problem

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 Fallen Guardian
01-03-2011, 8:04 PM
#1
So I was creating a custom head and everything works fine except that the skin is just the same as the original but the tga I put in the override and specified in all the .2da files has a beard and is named properly. For some reason my print screen key wont take an image of my desktop so I can't show you the heads.2da or appearance.2da but here is the skin.

http://i55.tinypic.com/nwg7cp.jpg)

Can anyone help?
 jonathan7
01-03-2011, 8:29 PM
#2
I just recently had this problem, it was due to the texture being imbedded into the model itself which by-passed the .2da array. So if you hex-edit the model to replace the old texture, with the new one it will work. Be sure to make sure your new texture is the same number of charachters as the old texture otherwise I've found the model will cease to work. You may find this Hex Editor (http://mh-nexus.de/en/hxd/) useful, you can find and replace all entries and then save, it will also automatically make a backup file of the pre-edited file. Hope that helps!
 Fallen Guardian
01-03-2011, 8:36 PM
#3
Thanks jonathan7. You're a life saver.
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