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Bob Ta'aar

Latest Posts

Page: 3 of 4
Posted in: Vurt's Ebon Hawk Retexture
 Bob Ta'aar
01-07-2011, 6:32 AM
#2
looks nice indeed! *download* :)...  [Read More]
Hm, I'd try to completely delete and re-add the concerned uti-file. I think I had something going wrong once too when I tried to manually change the filename of a file that's to be modified (in my case I simply misspelled it). I know, completely re-a...  [Read More]
Is everything in order if you open changes.ini in the ChangeEdit that comes with the TSLPatcher? I ran into troubles when I changed changes.ini directly in the Editor rather than through ChangeEdit. Also it could be that you used an older version o...  [Read More]
Posted in: Changing PC Fem base clothing.
 Bob Ta'aar
01-06-2011, 8:51 AM
#10
good work! I think the game is quite sensitive with PC clothing-models as far case-sensitivity and numbering goes. I noticed that, when I made a custom-underwear-model for my Twi'lek PC. I only got it working when I hade the whole filename lower-case...  [Read More]
Posted in: Changing PC Fem base clothing.
 Bob Ta'aar
01-03-2011, 2:29 PM
#4
That's why I suggest to *always* use the TSL-Patcher to change 2da-files. It's not really hard to learn and it makes all your mods so much more compatible. I mean, there are tons of mods that change something in appereance.2da, heads.d2a and so on an...  [Read More]
Posted in: Q: adding Mission vao as a PC in Kotor 2
 Bob Ta'aar
01-02-2011, 4:02 PM
#9
TriggerGod is absolutely correct. Whie Mission (and Zaalbar, Juhani, Jolee, ect.) still appear in K2's 2da files (appereance, heads, portraits, ...) and IIRC even have a utc file, the actual model- and texture-files are indeed missing. As stated befo...  [Read More]
Posted in: A Few General Questions
 Bob Ta'aar
12-29-2010, 1:37 PM
#6
modding new additional classes should be possible, there was a mod released not too long ago that created a Bounty Hunter class (http://knightsoftheoldrepublic.filefront.com/file/Restored_Bounty_Hunter;117560). I have no idea whether you can make mor...  [Read More]
Posted in: Bob T.'s philozophizing about alien heads ...
 Bob Ta'aar
12-27-2010, 11:24 AM
#3
thanks for all the tips, redrob, they're great! at the moment, I'm pretty sure that getting a fully animated alien-head on a human-body CAN be done indeed. I used the node-deleting method with a text editor on the ascii-mdl file of a weequay head. I...  [Read More]
Posted in: Bob T.'s philozophizing about alien heads ...
 Bob Ta'aar
12-20-2010, 4:30 PM
#1
sorry for the creepy thread-title, but I was messing and thinking around how to get some more alien heads on top of 'normal' pc-bodys. beeing new to 3d-modelling, some of this will probably sound newbieish, but I'm sure I'm not the only one who can...  [Read More]
Posted in: Fighting in Dialog
 Bob Ta'aar
12-19-2010, 4:17 PM
#4
I haven't had the time to look through it and I'm a total scripting-noob, but maybe this tutorial here is what you're looking for: http://www.lucasforums.com/showthread.php?t=126615...  [Read More]
Posted in: Hello
 Bob Ta'aar
12-12-2010, 10:12 AM
#2
You should find everything you need in the tutorial-forums here. But there are actually tons of mods for new weapons and armors out there, it's not that new ;)! Now, for new companions: Up to now it is impossible to mod additional party-members, you...  [Read More]
Posted in: Load Order?
 Bob Ta'aar
12-10-2010, 4:49 PM
#2
I'm rather new to the modding community and I never even heard of the Holowan Plugin before I read your post, so I don't know, whether it's still in use. TSL Patcher can indeed help a lot to make mods compatible, IF it's configured well, but it can'...  [Read More]
Posted in: head-modelling problem
 Bob Ta'aar
12-12-2010, 10:05 AM
#5
Aaah, that did the trick! Thanks a lot :)....  [Read More]
Posted in: head-modelling problem
 Bob Ta'aar
12-10-2010, 7:20 PM
#3
Hmmm, I worked on a Zabrak head today and got the very same problem. Then I tried to make the final mdl and mdx files with MDLops instead of Taina's replacer (as suggested in the tutorial mentioned above). The head-models of the Devaronian as well as...  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
01-09-2011, 1:01 PM
#17
The only thing, I think, that could improve is matching the skin tone on the head & body; Aside from that, it looks great!! :haw: ... the thing that sticks out to me on the red twi-lek, aside from the neck/body connection coloration, is that the...  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
01-02-2011, 7:29 PM
#11
well, forgive me, if I'm not sticking too long with one thing. that's just how I work. when I get frustrated or stuck with one project I just work on the next to come back to the first one later. after experimenting with all kinds of alien heads now...  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
12-19-2010, 4:55 PM
#10
Oh, I do know that the Zabrak-with-a-long-neck works ;). I DON'T know, whether the method of adjusting the lowermost vertexes still works, if you move the whole head around (I mean, you have to move the head, the eyes & tongue, the white boxes, ....  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
12-19-2010, 4:14 PM
#8
what you chould on the Dvakvar Grahrk resotration is you chould get micel if you are light side and if you are dark side get him....because he is ment to be a darks side giy.....and you chould yous the same script as micel so then it will not interfi...  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
12-19-2010, 2:41 PM
#5
yep, it's supposed to be one ;)! maybe I didn't express myself clearly ... I was just philosophizing about making a PC-head version of my Devaronian head too. I was WORKING on the Zabrak head. I finally got sorted out now too, how to set up the TSL...  [Read More]
Posted in: Bob's mod-ideas
 Bob Ta'aar
12-19-2010, 11:05 AM
#3
My alien PC-heads are coming along nicely. I just managed to reshape my Zabrak-head (that I altered from Bao-Dur's) to fit on a normal male body, so you can use aaaall the items with it and it'll be visible. I guess I'll release a PC-version of my cu...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Bob Ta'aar
12-30-2010, 7:12 PM
#36
Well, some of them, even with all their lacks, are more than most other mods. And having tried it myself, I can say, it is waaaay much easier to add a new planet to the galaxy-map than actually modding this planet ;). The ortography- and grammar-mist...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Bob Ta'aar
12-24-2010, 5:29 AM
#1162
Kotor 2 went off of a cannon story from kotor 1 and didn't vary depending on what you did in the first game. I am a big fan of seeing repercussions of what I did in the last game happen in the next one though. I was just wondering how you would imple...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Bob Ta'aar
12-20-2010, 2:33 PM
#1157
How can you say this one looks better than yours? All you can see is the back of his bald head, and his horns. When I want skin that looks kinda realistic (as realistic as non-human colours can get, anyway), I use Photoshop's "match colors"...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Bob Ta'aar
12-19-2010, 5:50 PM
#1154
woot! a w e s o m e ! ! ! but damnit! your green devaronian definitely looks better than mine :D!...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Bob Ta'aar
12-17-2010, 6:59 PM
#199
sweet! thanks a lot :)!...  [Read More]
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