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Bob Ta'aar

Latest Posts

Page: 2 of 4
Posted in: Mods installed but no name/description?
 Bob Ta'aar
02-22-2011, 11:48 AM
#2
might be a mod conflict. are you sure that none of your mods modify the same (item-)files?...  [Read More]
j7 is right. from looking at the files of the mod, I'd say it's impossible to have just one of the additional endigs by just installing some of the files. the best you could get that way is 'braking' the unwanted ending in not installing their script...  [Read More]
Posted in: Dance outfit and Visas.
 Bob Ta'aar
02-14-2011, 10:13 AM
#16
you're absolutely correct. there's no uti-file for underwear, as in the game, underwear isn't a item but is displayed when you have equipped nothing. but you can of course create a new item called underwear and assign the handmaiden-underwear-model t...  [Read More]
Posted in: Dance outfit and Visas.
 Bob Ta'aar
02-12-2011, 4:59 AM
#11
Aaah, now things seem a bit clearer to me. Your gamebraker is definitely 'VP Handmaiden Sister fix'. Although VP thought it'd be RCM-compatible, several people (including myself) encountered the Handmaiden-battle bug where you're stuck after it witho...  [Read More]
Posted in: Dance outfit and Visas.
 Bob Ta'aar
02-11-2011, 6:48 PM
#6
ah, you only extracted the texture. you need the mdl- and mdx-files as well. those are the model-files. they're named the same, should be somewhere in 'Aurora blabla' in KotorTools. sorry, I'm no good in explaining this step by step, but there are ve...  [Read More]
Posted in: Dance outfit and Visas.
 Bob Ta'aar
02-11-2011, 4:34 PM
#4
What's exactly the problem you got with the Handmaiden-undies model? I don't really know what the '&638' in the Handmaiden-line of appearance.2da means, but I'm pretty sure that this is what doesn't work. If you extract the Handmaiden-undies mo...  [Read More]
Posted in: [WIP] Nar Shaddaa Experiance
 Bob Ta'aar
02-11-2011, 6:50 PM
#6
hehe, I second that :D! TSLRCM's makers at Deadlystream (http://deadlystream.com/forum/) are very helpful too if someone needs assistance in order to make a mod compatible!...  [Read More]
Posted in: [WIP] Nar Shaddaa Experiance
 Bob Ta'aar
02-11-2011, 4:39 PM
#4
Will this mod be compatible with TSLRCM? Just what I wanted to ask as well. And how about compatibility with other mods that add content in Nar Shaddaa? Sounds very interesting though, especially the 'Lower Level Nar Shaddaa'-part :thmbup1:!...  [Read More]
Posted in: Quanons Big Sell out!!!
 Bob Ta'aar
02-08-2011, 9:13 AM
#17
Aaaaah ... wsome :D! So nice of you to do this, Quanon! This should stand as an example for every modder, for this is the way we can advance instead of losing good work :)....  [Read More]
Posted in: The Tatooine Job Office
 Bob Ta'aar
01-25-2011, 4:14 PM
#2
once again, good job! I like how you implemented it all with scripts rather than modified module-files. This way, it's got better compatability with other mods, I think. Anyways, there's no need to use the JRLMerger, if the TSLPatcher reports, that...  [Read More]
Posted in: Calo Nord's Headgear
 Bob Ta'aar
01-25-2011, 12:15 PM
#2
cool! now that's what I call a nice, simple mod. good job! I'd strongly recommend including that you can loot the item from Calo himself, once you defeated him (as this would be the only logical point to get it anyways)....  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Bob Ta'aar
01-22-2011, 6:48 AM
#8
sounds sweet-ass-awesome :)! thanks a lot....  [Read More]
Posted in: Custom Models
 Bob Ta'aar
01-20-2011, 1:11 PM
#2
You can create completely new armors or whatever, but usually you modifiy an existing one to get the size and animations and stuff right. You can save that under a new name of course and use it in the game wherever you wish. Making new stuff rather t...  [Read More]
Posted in: Getting KotOR custom head to work in TSL, help!
 Bob Ta'aar
01-18-2011, 1:21 PM
#4
using stuff from one game (k1) for another (k2) is porting and unless the company owning the games allows it, it's illegal. personally I think that's bull****, 'cause have you ever met anybody who has k2, but not k1? but well, my personal opinion is...  [Read More]
Posted in: Getting KotOR custom head to work in TSL, help!
 Bob Ta'aar
01-17-2011, 12:30 PM
#2
I guess you'd have to use mdlops to create a ascii-model out of the mdl and mdx file and then recompile it to k1 binary models. Dunno about the legality of porting for personal use though....  [Read More]
Posted in: REQUEST Models for my mod. And.....
 Bob Ta'aar
01-17-2011, 12:32 PM
#3
Some more information about the mod would be nice. And working pictures of course ;). I could do the modelling, but I suck at skinning/texturing....  [Read More]
Well, the stuff is aligned pretty well, as you can see with the Sonic Nullifier equipped here: http://www.musicforthepeople.ch/lethan_headgear2.jpg The leather-band is part of the head's texture, so it has nothing to do with that :D. However, I jus...  [Read More]
Oh, it IS possible indeed. I just got it working with miro42's hex-editing method. I don't know whether I was just lucky or what, but see for yourself: my lethan twi'lek with comletely functional headgear: http://www.musicforthepeople.ch/lethan_head...  [Read More]
Well, as a few might know, I'm working on some alien heads to chose as PC. With the easy ones (Twi'lek, Zabrak and Devaronian) I'm doin' pretty well so far. But now I noticed, that at least the female Twi'lek head (didn't check the other ones) doesn'...  [Read More]
Could it be that your installation is broken (something in the registry)? Might help to reinstall kotor completely (I know that can suck, if you have all kinds of mods installed). Or does the Patcher work at all with the Steam-version? I have no ide...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Bob Ta'aar
01-17-2011, 12:38 PM
#61
It appears that way because the display settings on my computer are low, but also because it is the hue or light that is prevalent on the planet. When on brighter resolutions, the orange will not appear so marked. Your display-settings shouldn't inte...  [Read More]
Posted in: TimBob12's WIPs
 Bob Ta'aar
01-24-2011, 5:27 PM
#60
Sweet! Might I suggest to upload it at Deadlystream (http://deadlystream.com/forum/files/) as well? The guys who made TSLRCM have a very healthy and ever-growing mod community there who surely will enjoy your mod. I can also do it for you, if want me...  [Read More]
Posted in: Blue Interface in TSL v.2 (K1 Style)
 Bob Ta'aar
02-08-2011, 9:21 AM
#9
Looks good, nice work :)! Description: Couple of buttons, few borders and dialog color will remain dark green, because it seems to be hardcoded (if someone can find a way to fix them, be my guest, just mention me if you upload it anywhere). You migh...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Bob Ta'aar
01-20-2011, 1:19 PM
#455
is there any way that I won't have to uninstall and reinstall the game ? That's usually the safest way, especially if you're not sure, where the problem lies. Note for everybody having touble: For the US version, you need ONLY the us-patch v1.0b Onl...  [Read More]
Posted in:  NEW AREA - Tomb of Azgath N'Dul (Korriban) v1.0
 Bob Ta'aar
01-17-2011, 1:11 PM
#76
you might have do uncheck "read only" on the specific file ("avo_rodimscarm2.lip" I guess, it's in some lipsync folder, if I recall correctly) that makes the TSLPatcher crash. I had to anyways. This is some Windows oddness, but un...  [Read More]
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