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Dak Drexl

Latest Posts

Page: 20 of 21
Posted in: Star Wars - Shadows of the Empire
 Dak Drexl
02-21-2010, 10:23 PM
#4
Wow, this looks incredible! I've just recently started my own little OT mod (though much smaller) only to be thwarted by this! So, is this kind of a story behind the OT? Needless to say, I'm excited for this as well. It's always great to see the anno...  [Read More]
Posted in: Help altering NPC appearance
 Dak Drexl
02-20-2010, 9:29 PM
#5
Ah, I didn't even realize you could make a new line. Thank you JM...  [Read More]
Posted in: Help altering NPC appearance
 Dak Drexl
02-20-2010, 7:48 PM
#3
My problem is he doesn't have his own appearance.2da line. How do I alter him without also altering the other NPC's who use his head?...  [Read More]
Posted in: Help altering NPC appearance
 Dak Drexl
02-20-2010, 6:47 PM
#1
Ok, I'm making a small mod which has to do with Jagi from Canderous' sidequest. I need to equip him with a custom armor I made, so I started by looking for any "Jagi" files. Then I realized he uses a generic NPC head, so he has no individua...  [Read More]
Posted in: NPC Help Clothes and Armour
 Dak Drexl
02-19-2010, 11:25 PM
#2
To change his default clothes, you need to edit the appearance.2da file. Look to modelb/textureb (I think that's it, I cant remember off the top of my head. I know that it tells you which column default clothing is in "Help" on kotor tool,...  [Read More]
Posted in: Exporting/Compiling Heads - K1
 Dak Drexl
02-18-2010, 10:29 AM
#3
I know how to use taina's replacer for the head, but my problem is that I can't export the head I just modeled -- it just doesn't go anywhere when I try to export the new mdl. I may be reading your response wrong though, queen. Thank you....  [Read More]
Posted in: Exporting/Compiling Heads - K1
 Dak Drexl
02-17-2010, 7:39 PM
#1
I just modeled a new head for K1. I used MDLOps to get the ascii extension and then modeled that head. Now I'm trying to export the head; I set my location and press "Export Model+Anim" and it looks like it went normally, but when I go to w...  [Read More]
Posted in: Monkeying around(Greggomonkeys WIPS)
 Dak Drexl
02-15-2010, 9:52 PM
#7
Alright, it's just that they're on Carth and the PC so it's a little confusing. You could solve that easily using KSE, especially when you release it. Good screenshots make the difference :D Anyway, these look pretty solid. Nice work!...  [Read More]
Posted in: Monkeying around(Greggomonkeys WIPS)
 Dak Drexl
02-15-2010, 9:13 PM
#5
The pics aren't of the party member pack, are they?...  [Read More]
Posted in: Head Modeling Problem
 Dak Drexl
02-21-2010, 7:19 PM
#9
Follwing this (http://www.lucasforums.com/showthread.php?t=193050) tutorial, I used MDLOps before modeling the head to give it the ascii extension. Then, I modeled the head with that extension. After it was modeled I used tainas replacer. EDIT: I ha...  [Read More]
Posted in: Head Modeling Problem
 Dak Drexl
02-09-2010, 10:55 PM
#7
Wise words :thmbup1: Edit: Well, it still doesn't work. At least I saved... Anything else that can cause this? Is it overlap of the vertices or something?...  [Read More]
Posted in: Head Modeling Problem
 Dak Drexl
02-09-2010, 10:49 PM
#5
It got so messed up that I'm re-modeling the head over again. There were also weird spots that had messed up textures that couldn't be fixed in that model. I'll try resetxforms in this one just to give it a try. Thanks Canderis....  [Read More]
Posted in: Head Modeling Problem
 Dak Drexl
02-09-2010, 10:31 PM
#3
I haven't heard of that, so most likely I didn't... how do I do it?...  [Read More]
Posted in: Head Modeling Problem
 Dak Drexl
02-09-2010, 10:27 PM
#1
Well, I just modeled my first head, which I thought looked pretty good, but when I placed it in-game I got this: http://img30.imageshack.us/img30/8248/messeduphead.jpg (http://img30.imageshack.us/i/messeduphead.jpg/) EDIT: This also happens after I...  [Read More]
She's looking down and raising one eyebrow. It's just a facial expression....  [Read More]
What do you mean "that way"?...  [Read More]
And some more: "Lord of Peace" http://img203.imageshack.us/img203/8792/lordofpeace2.jpg (http://img203.imageshack.us/i/lordofpeace2.jpg/) Zayne Carrick http://img706.imageshack.us/img706/9564/zaynemodelpic.jpg (I can't get him in-game. I...  [Read More]
Agreed. I like it. I just tried to model my first new head for a character. It actually looked pretty good, but it was really whacked out! I'm posting a help thread, if anyone's good at modeling....  [Read More]
Yes, I know it doesn't match up very well, but it's a work in progress dang it! At least he doesn't look like he's 60! I like what you did instead of me going all grey....  [Read More]
Thanks man, and yes, she is related to a Mandalorian we all know and love. Haha, don't worry about what's behind her, that's just Kreia. Seriously, it is Kreia. Yeah, I started out just doing concept art for Mrcharlton and I got snowed in a few days...  [Read More]
@Kyr'am Galaar, Carth's all yours. These are the first skins I've ever done, to be honest. You can't take the others though! They're all mine....  [Read More]
To be honest, I don't even know how old he's supposed to be, so I just gave him gray hair....  [Read More]
Ok, I have here a few WIPs of major characters in this mod. Try to give me some feedback, since I know everyone here is very good with constructive criticism ;). Ben Krass http://img638.imageshack.us/img638/7268/benkrass.jpg (http://img638.imagesha...  [Read More]
Posted in: Endar Spire X-Panded v2
 Dak Drexl
02-09-2010, 12:30 AM
#24
Oh alrighty. In that case, they're actually pretty good. I thought you were trying to make improvements on the "old" stuff. I'm a new modder too, and I know exactly what you mean man. Good luck with this!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
02-18-2010, 11:01 PM
#703
Ok, I think something that was lacking in TSL was the party member sidequests. Yeah, it was cool that you could make them jedi, but I learned pretty much nothing about them in the process (or at least something interesting), other than Atton. What I...  [Read More]
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