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Dak Drexl

Latest Posts

Page: 19 of 21
Posted in: K1 - Republic Camouflage Armors
 Dak Drexl
04-12-2010, 8:19 PM
#3
Yeah, the camo areas are 100% flat. I didn't originally have it like that, but I actually thought it looked better than when they had a little texture. I'll definitely go back and add cloth folds and shading myself though now that you mention it....  [Read More]
Posted in: K1 - Republic Camouflage Armors
 Dak Drexl
04-11-2010, 9:57 PM
#1
Hey all, I'm making a mod which introduces a bunch of new Republic armors into the game: camo style. So, you as the PC will get a bunch of different styles of Republic camo armors in the beginning of the game in your locker. Also, all Republic troope...  [Read More]
Posted in: some head models won't load into NWmax
 Dak Drexl
04-06-2010, 6:30 PM
#6
No problem, glad I could help. If you did want to edit them though, it'd be fine, just make sure you save first. I find that the models that give the error tend to make NWmax crash more often....  [Read More]
Posted in: some head models won't load into NWmax
 Dak Drexl
04-05-2010, 6:46 PM
#3
I have this same problem, but I don't know how I figured it out. Once you have imported the head and get the error, click "ok". Now, the 4 boxes should just be solid grey, right? Go to the "Customize" tab > Viewport configurat...  [Read More]
Posted in: Heads.2da Problem
 Dak Drexl
03-10-2010, 10:06 AM
#8
If I change the "head" column, the head just disappears. Even if my .tga matches what's in the heads.2da file originally, it doesn't show up. The dark side textures do show up though. Does it make a difference if I'm using a new head model,...  [Read More]
Posted in: Heads.2da Problem
 Dak Drexl
03-09-2010, 10:37 PM
#6
Yeah, that's my fault. I meant "alttexture" as in my first post, but it still isn't there. Even looking at the player heads, it only has the dark side textures, like "PMHC05D". Is there a possibility that kotor tool is messed up?...  [Read More]
Posted in: Heads.2da Problem
 Dak Drexl
03-09-2010, 10:27 PM
#4
Ohh duh, that makes sense! Thanks. I'll post again if it didn't work. Edit: @Rtas, The column just isn't there. From left to right - Row Label, head, headexvvve, etc. There's no "althead"...  [Read More]
Posted in: Heads.2da Problem
 Dak Drexl
03-09-2010, 10:07 PM
#1
I'm making a mod that replaces most party members' heads. I'm having a problem with making the texture show up. For example: I modeled a new head for Carth, so I have it in my Override as P_CarthH. Works fine in-game, but my custom skin doesn't show...  [Read More]
Posted in: TGA won't work?
 Dak Drexl
03-02-2010, 8:51 PM
#3
an easy way to test your skin is just to name it exactly the same as the original texture. (ie original texture is P_DiscipleH01, your texture should be P_DiscipleH01.) Well that's exactly what I did and it doesn't show up, which is just weird. When...  [Read More]
Posted in: TGA won't work?
 Dak Drexl
03-02-2010, 7:25 PM
#1
Ok, so I just reskinned a head and I wanted him to use Disciple's clothing so I just named the reskinned head's (PMHH01) .mdl's, .mdx's, and .tga's to "P_DiscipleH". That should work. When I get him in-game, the head is there fine but with...  [Read More]
@Azzameen: Thank you! I hope to get him much better looking. @Greggomonkey: Yeah, I was debating whether or not I should change the goatee, but I just think the new one looks more realistic with the texture. I thought the other one looked too flat...  [Read More]
Eh, well, here's the Emperor so far. I don't think he looks very good, but I'm hoping to get feedback from people. Where does everyone think I should go with this? Any suggestions help a lot... there'll be a lot more versions of this guy, it's just v...  [Read More]
Just a small update I'm working on the Sith Lord now. When it's 'finished', would people want to see it or would they not want the spoiler? I think I'll be posting him in the private group to get feedback anyway. Also, I revamped Ben Krass, the firs...  [Read More]
Yeah, it's a re-modeled Disciple head along with a reskin. TDM, hope you get your computer fixed soon....  [Read More]
Here we have the final Zayne; I don't have a modeling issue anymore! He will be wearing the default clothes I posted in the other post of Zayne. http://img193.imageshack.us/img193/1682/realzayne.jpg (http://img193.imageshack.us/i/realzayne.jpg/)...  [Read More]
^^Couldn't have said it better myself. I actually wouldn't have even really tried modding if it weren't for this project though, so for that I owe my thanks to Darasuum. Like you said Kyr'am, it has to be fun for you most importantly. I have tons of...  [Read More]
Well I haven't read the comics myself, but I did read up on my wookieepedia :thmbup1: You're right about Zayne being a padawan on Taris before the massacre. Whether or not Mission makes an appearance in the mod, I really can't say, partially because...  [Read More]
A bit off topic, but I don't believe she is. Sorry. Also, here are some other characters I forgot to put up: Another un-named villian http://img96.imageshack.us/img96/7929/darthk.jpg (http://img96.imageshack.us/i/darthk.jpg/) (disregard the clothe...  [Read More]
@Darth Payne, Yeah, all 3 (regular, jawless, and Jedi) Malak skins are in the files for TSL. Most of the characters from K1 are in there (which is quite helpful :D). Do people like the jawless Malak for that character or would another Malak be bette...  [Read More]
Haha, I'm not angry at you. I originally modeled a head which was a bit more Zayne-like, but I have a mental block when it comes to getting it to work in-game. If people don't like this guy, then I can go back to that. Thanks for the input! Edit: He...  [Read More]
Another Character: Zayne Carrick http://img43.imageshack.us/img43/2458/zaynec4.jpg (http://img43.imageshack.us/i/zaynec4.jpg/) Default Clothes: http://img443.imageshack.us/img443/2774/zaynec.jpg (http://img443.imageshack.us/i/zaynec.jpg/) (I didn't...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
03-14-2010, 11:34 PM
#734
Just a thought, could the illegal channel for the smugglers have someone else give the news??? A Trandoshan broadcaster would fit well, though I'm sure you've already considered it....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
03-10-2010, 4:58 PM
#723
That looks like a really cool feature. Corellia looks great also. Is the GUI going to be red like that on release?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
02-27-2010, 9:06 AM
#717
Liberator. That's all I got....  [Read More]
Can anybody here direct me to Messkell's "Slaughter The Council" and GSCCC'S "Reign of the Sith" mods? I've searched everywhere but can't seem to find a working link.. Thanks in advance "Slaughter the Council" is here...  [Read More]
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