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VarsityPuppet

Latest Threads

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Posted in: NWMAX fix for 3DSMax 2014
 VarsityPuppet
06-05-2013, 10:16 AM
#1
NWMAX for 3dsMax 2014 ---------------------------------------------------------------------------------------------------------------- I wasn't aware of whether or not this issue has been solved previously, so here's my fix to NWMAX for 3dsMax 2014....  [Read More]
Posted in: KoTOR and TSL HeadFixer
 VarsityPuppet
02-25-2012, 1:51 AM
#1
HeadFixer1.0b I'm happy to announce that I've joined the ranks of tool developers for the KotOR community. If even just barely making it ;) If you all remember, I made a thread (http://www.lucasforums.com/showthread.php?t=207690) describing some c...  [Read More]
Posted in: Roadblock with Headgear and masks
 VarsityPuppet
07-06-2011, 1:23 AM
#1
So I've hit a rather annoying roadblock concerning headgear and masks. As you all know, I've been working on my Visas Unmasked head. It's basically done, but I'm having trouble getting the masks and headgear to show up on her head. and yes, I have...  [Read More]
Posted in: Layne Staley PC Head
 VarsityPuppet
04-20-2011, 11:36 AM
#1
Four important things about today. 1 - It's my two year anniversary here modding! 2 - It's Pot day. I don't endorse drugs though. 3 - It's my birthday. 4 - Alice in Chains frontman Layne Staley died 9 years ago today. Since I traditionally release...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-07-2011, 12:08 AM
#1
In my spare time between Malachor VI, I like to work on some of my other smaller mods, just to keep things fresh. I've been dabbling in custom head-making recently, and I'd like to show you what sort of goodness I've been cooking up recently. K2 Bas...  [Read More]
Posted in: VP's Hi Poly Tin Cans
 VarsityPuppet
03-28-2011, 9:40 PM
#1
Hey all, it's been awhile. Between working, school, and modding for the Malachor VI mod, I rarely get time to finish up the little mods I have. Occasionally, I'll get one going and then refine it enough to upload a release, and this is one of those...  [Read More]
Hey, it's been awhile since I've actually needed help, I can usually figure out some sort of hackneyed solution to whatever I'm trying to accomplish, but this one really has me stumped. In the spells.2da you can choose which level a specific power i...  [Read More]
Posted in: Trayus Rank Reform 1.2
 VarsityPuppet
11-03-2010, 9:31 PM
#1
It's been awhile, but alas here is an update to the mod that at least some of you have been waiting for. Varsity Puppet's Trayus Rank Reform 1.2 Click to Download - Mediafire (http://download551.mediafire.com/inaz1pt980lg/g0vao30d45dc3bp/TrayusRank...  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
09-19-2010, 11:41 AM
#1
I know what you're probably thinking: Isn't there already a mod that fixes the green tint on all of Kreia's models? To answer your question: Yes, there is a duplicate mod. But consider this a more.... convenient upgrade if you will. Read on. Kreia...  [Read More]
Posted in: HandSister Fix
 VarsityPuppet
09-19-2010, 11:34 AM
#1
Hey guys, it's been awhile since I've released any mods, but in all reality, I have quite a bit I could, but... well I'm not. Here's one of the two mods I released over at Deadlystream.com HandSister Fix Restored content! This mod changes the Hand...  [Read More]
Posted in: Making a head
 VarsityPuppet
08-03-2010, 5:56 PM
#1
Sorry to be a n00b, but does anyone here know how I can/could properly make a head with mdlops? I know (or at least think) it's possible because these mods exist - http://knightsoftheoldrepublic.filefront.com/screenshots/File/91201/1 http://knig...  [Read More]
Posted in: Force Pushing in a cutscene
 VarsityPuppet
07-05-2010, 4:13 PM
#1
Okay, so I'm trying to get one character to Force Push another character across a reasonable distance. The force push effect is working, but the problem is that it doesn't push the character very far. Using: ApplyEffectToObject(DURATION_TYPE_TEMP...  [Read More]
As per RedRob's request, I have created this discussion thread about merging models and whatever else we might do to accomplish breakthroughs in terms of models. Er, I hope this is what you were asking for, heh. Also, anyone who has any ideas or in...  [Read More]
Posted in: Another way to mesh bodies.
 VarsityPuppet
06-01-2010, 1:13 AM
#1
Meshing bodies for Dummies by VarsityPuppet I don't claim to be any sort of advanced modeler, half the time I don't know what I'm doing myself. I'm just a lazy guy who figures out other ways to do stuff without even learning the basics. I also wo...  [Read More]
Posted in: Ultimate Head Mod
 VarsityPuppet
05-20-2010, 9:47 PM
#1
The purpose of this mod is to create as many unique character heads as possible. I honestly am tired of seeing the same guy/girl as multiple people in the game, so I'm embarking on a leisurely head modeling/skinning quest to change all of that. So...  [Read More]
Posted in: Gmax head model mistake
 VarsityPuppet
05-18-2010, 11:48 PM
#1
I made a terrible gmax mistake while head modeling. I was modeling my new Maynard head, and updating the skin, when I accidentally hit "Import", which imported a whole new array of bones, meshes and trimeshes. etc. Now, being a noob, I j...  [Read More]
Posted in: Bastila got BACK!
 VarsityPuppet
05-12-2010, 8:26 PM
#1
We've seen loads and loads of mods making Bastila more 'attractive' in various ways. In some mods, she has bigger boobs, shows more cleavage, wears short shorts, etc etc etc... well it's about damn time someone increased Bastila's assets! So, I pr...  [Read More]
Posted in: Sleeping/wake up animation
 VarsityPuppet
02-19-2010, 5:18 PM
#1
Hey guys, does anyone know the animation used on Kreia for her "waking up" sequence in Peragus? I cannot for the life of me find it, and to make matters worse, the script a_cut_kreia.ncs isn't decompiling correctly so I can't figure out wha...  [Read More]
Posted in: Requesting a video person for a mod
 VarsityPuppet
02-17-2010, 4:50 PM
#1
Well, I released a skin pack in-between my big mods, the HK Generation skins, and it has been brought to my attention that since the main point of the mod (the shinyness) can't be seen in pictures, that I should probably release a video instead. Prob...  [Read More]
Posted in: HK Generation skins
 VarsityPuppet
02-14-2010, 8:33 PM
#1
Well, it's just about time for another one of my randomly scheduled mod releases. For those of you who care to know, I spent about a month helping Stoney finish up the HK factory for the TSLRCM. Tedius work, but it had to be done :thmbup1: So, when...  [Read More]
Posted in: Attacking deactivated droids.
 VarsityPuppet
01-29-2010, 7:42 PM
#1
Hey all. I need to know how to allow the PC or an NPC to "bash" a character. Let me explain what I mean. There is a defunct droid laying around. Just for the hell of it, I want to bash it and destroy it like you would say... maybe a co...  [Read More]
Posted in: Creating a new/different module entry point
 VarsityPuppet
01-02-2010, 10:38 PM
#1
I've been working on my Malachor Ending Mod... Everything's going okay for now, BUT I need to know how to edit or assign entry points for modules.. or at least emulate it. Here's what I want to do: On Malachor V, you generally spawn just outside th...  [Read More]
Posted in: The flying thing on Dantooine
 VarsityPuppet
12-23-2009, 12:15 PM
#1
Okay, so you've all been to Dantooine and seen that giant crazy flying manta ray haven't you? It's called a Brith and IMO, it's always been awesome. Anyways, I've been thinking about adding one to another modules (say... Telos, Dxun? Do any of you...  [Read More]
Posted in: Trayus Rank Reformation Mod
 VarsityPuppet
12-19-2009, 12:02 AM
#1
I'm on streak... seriously! Here's another tweak for you all. This one started awhile ago though.. I was technically finished about a month and a half ago. Some weird script happenings stopped it from being released so I had to uncomplexify it so it...  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 VarsityPuppet
12-18-2009, 1:51 AM
#1
VARSITY'S PERAGUS TWEAK V. 1.2 Click Me! (http://deadlystream.com/forum/files/file/8-peragus-tweak/) Screenies http://i.imagehost.org/0968/Coorta2.jpg http://i.imagehost.org/0881/miner.jpg http://i.imagehost.org/0905/SecuirtyRoom.jpg A quick overv...  [Read More]
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