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Rtas Vadum

Latest Posts

Page: 5 of 13
Posted in: Changing character appearance for lightside
 Rtas Vadum
06-25-2010, 11:36 PM
#2
Hey everyone, this is pretty much my first time trying to mod KOTOR. I have the first game (not TSL). First, I just had a quick question about changing head appearances. I do not really know how to model, but I would still like to change the appear...  [Read More]
Okay, Now I got another problem... Unfortunately my head doesn't show up in appearance tab, This is stupid I can't get a single head to work.. In Kotor Tool: 1.Go to Tools->Options 2.Click the "Other" tab 3.Check the box that says &quo...  [Read More]
114 as it was written but the head does not pop up :/ Did you put the correct name in Heads.2da? You just need the name of the model, not the number, nor the extension. You might get the error where the model appears, but it is either white, or shin...  [Read More]
Okay, My head turns up invisible what's wrong? What did you put in the NPC's line for the "Normalhead" column? It should be the line that refers to your NPC's head, in the "Heads.2da" file....  [Read More]
The trick is to make a few changes in the appearance.2da file. First of all you need to give the NPC an underwear model (modela) and a clothing model (modelb). It can be anything really but that should solve your problem. Note that some npcs can't...  [Read More]
Posted in: Republic Armored Robes
 Rtas Vadum
06-24-2010, 2:36 PM
#12
I have to say(just because I didn't in my last post), that this is great work. Though there is just, one small problem. Why no female version? Not that I don't play as a male, but that just seems like a slap in the face to any female players or even...  [Read More]
Posted in: Republic Armored Robes
 Rtas Vadum
06-22-2010, 5:15 PM
#6
I think it'd also be a good idea to make all these armours without the robes, just something to think about. Well, without the robes, they are much easier to edit to be usable by the player. There might be a mod on Kfiles that does this, though most...  [Read More]
Posted in: Revans Robe .tga???
 Rtas Vadum
06-20-2010, 6:18 AM
#2
Hey y'all, I was trying to edit the appearance of Revans Robe in K1 but my Ktool is making trouble. I already tried re-installing the game and Ktool but it didn't get any better. So I already have Revans Robe mod and Revans fixed Cape and Belt 1.1 m...  [Read More]
Posted in: Game Breaking Problem!
 Rtas Vadum
06-21-2010, 7:54 PM
#12
I guess, I suppose my curiosity got the best of me. They could have paid more attention to other aspects though. Like that piece of fiberglass Revan wears that they call a cape. Well, the reason the cape isn't animated isn't an oversight, or a sign...  [Read More]
Posted in: Game Breaking Problem!
 Rtas Vadum
06-20-2010, 2:15 AM
#2
So you mean that, rather than the fight ending when you either persuade her to help you, or when your forced to kill her, all of your attacks hit, but her hp count never drops below 1, right? It likely is that way because of a script, at least until...  [Read More]
Posted in: Doctor-Hal's WIPs
 Rtas Vadum
06-19-2010, 6:38 PM
#34
Here are some new screenies. The dialog is finished. Now all I need to do is create the stores; the items, and the scripts. http://img202.imageshack.us/img202/3562/swkotor2010061914190988.jpg http://img541.imageshack.us/img541/7076/swkotor201006191...  [Read More]
Posted in: Doctor-Hal's WIPs
 Rtas Vadum
06-18-2010, 11:15 PM
#16
Rtas Vadum: True, the game keeps things quite serious for the most part. However I have played through Kotor 1 more times then I can count on both hands and I personally think that a bit of humor allows me to enjoy the game more. It's a matter of per...  [Read More]
Posted in: Doctor-Hal's WIPs
 Rtas Vadum
06-18-2010, 10:16 PM
#10
True, the icons do stand out more than anything else in the game, but I don't think that breaks the appearance of the game. The names, I would consider making a little more in-universe, but it still doesn't seem to be too out of touch with the game....  [Read More]
Posted in: Mass Effect Weapons
 Rtas Vadum
05-30-2010, 9:33 PM
#39
The description in the game actually says something about it snapping the wielder's arms when they try to fire it, as I recall. :p Perhaps it should either have the Force Sensitive requirement, or a decrease in accuracy or something like that. Gre...  [Read More]
Posted in: OK so question.
 Rtas Vadum
05-24-2010, 3:27 AM
#2
It's been awhile since I have done this so I'm a little confused on somethings. I made a jedi robe. And I'm having trouble using it. I have the uti file I have the tga and the icon too. I go into KSE and try to put it into my inventory and it says b...  [Read More]
Posted in: TSL Textures
 Rtas Vadum
05-22-2010, 12:31 AM
#7
I don't get it. How are the textures not there? There are DS transitions for it in the game, right? So doesn't Kotor Tool just take what's in the game and extract it? Maybe I just don't know what I'm talking about. Programming is definitely not my st...  [Read More]
Posted in: TSL Textures
 Rtas Vadum
05-21-2010, 8:03 PM
#4
Thanks, redrob. I didn't even think about hispanic, probably because I couldn't distinguish from the caucasian. Oh well. But what about the DS transitions for pfha02? I'm guessing that I can't just jack the ones from K1, yes? Seeing as the texture...  [Read More]
Posted in: Help With .2da
 Rtas Vadum
05-18-2010, 7:56 PM
#4
Yup, I have the mdl/mdx files from PFHC05 re-named with Mira's head name. That's correct isn't it? If you replace Mira's head model, the PFHC05 mdl/mdx(renaming them to P_MiraH.mdl/P_MiraH.mdx - or however her model is named), then you would just ne...  [Read More]
Posted in: Hunters W.I.P.
 Rtas Vadum
06-07-2010, 9:13 AM
#34
Actually the mask removal animation is included in the model already. However it is not on the model I animated. The flourish animation is harder. Since it is a BIK movie the animation wasn't included in the model. I could try to animate it though. I...  [Read More]
Posted in: That damn ring...
 Rtas Vadum
05-15-2010, 3:14 PM
#2
Think you could post a picture of what you mean? I've never seen anything like what you describe when I've edited that skin myself....  [Read More]
Posted in: Bastila got BACK!
 Rtas Vadum
06-05-2010, 1:42 PM
#22
She's certainly got it now... Anyway, it does seem that the texture is a bit off with this model. Namely her left side, just above her belt. That, and her walk is off too, though I suppose that's due to the, well, you know....  [Read More]
Posted in: Queenґs new Launcher and Mainmenupicture Mod
 Rtas Vadum
06-04-2010, 6:30 PM
#3
I LOVE the stars one. Do you have an english version of the stars one please ? Nice!:thmbup1: The text on the main menu isn't on the texture itself, its determined by the game. With an English copy of the game, it would display English text....  [Read More]
Posted in: Star Wars - Rise Of Darkness
 Rtas Vadum
05-17-2010, 12:46 PM
#30
Chapter XVIII – Vanguard The sight of her was, imposing. While it was obvious that she wasn't here for a fight, she still inspired the same emotions that she had a decade ago. Not much about her had changed, even her armor, which was only a qu...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Rtas Vadum
05-18-2010, 12:03 AM
#834
I did some sleuthing... are you referring to your Renae Kauvo mod (http://knightsoftheoldrepublic.filefront.com/file/Renae_Kauvo;98070)? Indeed. Only thing is the fact that in the story, she's never referred to as having a "human" skin-ton...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Rtas Vadum
05-17-2010, 6:20 PM
#831
If you don't trust your ears, then trust your eyes (watch the video and count 'em :D). The "more to come" mainly refers to Twi'leks, but who knows :raise:, maybe I'll be able to squeeze more in there :) (given enough time of course). Not t...  [Read More]
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