Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Rtas Vadum

Latest Posts

Page: 4 of 13
Posted in: TSL-Korriban Cliffs Balcony-New Area
 Rtas Vadum
08-18-2010, 8:58 PM
#28
What is that a screenshot from? No idea. Its just an image I found on Google....  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 Rtas Vadum
08-18-2010, 7:34 PM
#26
I'd say keep the columns, just make them a little more Egyptian style, perhaps something like this: http://trc.ucdavis.edu/TRC/envelope/Columns.jpg Though obviously still distressed and broken, unless the column is still comlete, though you still...  [Read More]
Posted in: where are force power textures??
 Rtas Vadum
08-13-2010, 12:25 AM
#2
ok i am looking for the force power textures - specifically the force lightning and drain life ones and are the same textures used for all of the tiers or are the 3 force lightning textures different i know the drain ones are different - they are d...  [Read More]
Posted in: They did it for Baldur's Gate...
 Rtas Vadum
08-03-2010, 8:44 PM
#13
in the first game, if you go dark side, your companions react Carth is horrified. Canderous is in different. Mission is scared. Zaalbar is conflicted. HK-47 is happy (sorta). T3-M4 has no opinion. Jolee (and maybe Juhani) both die on the temple Not...  [Read More]
Posted in: They did it for Baldur's Gate...
 Rtas Vadum
08-03-2010, 4:34 PM
#11
The storyline of tracking down the last of the Jedi is compelling: I just wish that Kreia didn't kill them if you're LS. that's where the story lost me. I gather the Jedi and they decide to strip me of the force again. There are reasons for both. K...  [Read More]
Posted in: They did it for Baldur's Gate...
 Rtas Vadum
08-03-2010, 12:32 AM
#6
Well, to be honest, I liked TSL's story alot better that K1's, which wasn't exactly because of how dark it was. Both games have their inherent darkness(if you don't mind killing everything in reach of your lightsaber or blaster), but K1's was a lot m...  [Read More]
Posted in: They did it for Baldur's Gate...
 Rtas Vadum
08-02-2010, 1:24 AM
#3
Well, you do have to understand that both games use the same engine. However, K2's is a modified version, adding a number of things that we all know K1 either doesn't have(dual-weapon slots), or things you just couldn't do(upgrade lightsabers beyond...  [Read More]
Posted in: A Whole New Item
 Rtas Vadum
08-01-2010, 6:10 AM
#4
Okay, Which drop down box are you referring to? and Where would i set the "Model Variation" to 88 Sorry, I'm kind of new to this You'd have to open the uti file with Kotor Tool(going to File->Open Gff files). Which opens the item ed...  [Read More]
Posted in: A Whole New Item
 Rtas Vadum
08-01-2010, 5:27 AM
#2
Well, it depends on how you name the mdl/mdx files first. It has to be identical to other filenames, though its number doesn't have to be. If the model you want is a blaster, you can set it to the "Blaster Rifle" baseitem(in the dropdown bo...  [Read More]
Posted in: [TSL]2da problem
 Rtas Vadum
07-28-2010, 8:08 AM
#2
Well i have a big problem here with 2da files. I cant add new row's to .2da files i tried to add a new soundset to the soundset.2da file i saved it and when i opened it in kotor tool the row wasnt there even tough i added it :/ Any advice on this ?...  [Read More]
Posted in: [TSL]Sound
 Rtas Vadum
07-26-2010, 4:59 AM
#2
Hello everybody :) I have a question here : One day i was watching the videos of Shem (Great videos btw) And i came up to a video where his TSL character had battle screams on. I am asking how can i do that and what .2da files must i edit to get that...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 Rtas Vadum
07-31-2010, 5:17 PM
#23
How about this? http://www.skankerzero.com/images/aeon/aeon_work_003.jpg The gun in her hand, obviously. Possibly to replace one of the Repeating(or Heavy) Blasters, as its main fire mode is pretty similar to the Rapid Fire....  [Read More]
Posted in: Skinning Question
 Rtas Vadum
07-21-2010, 3:32 AM
#2
It is possible to animate textures, which is just a process of making a larger image that has a certain number of instances of the original texture. These make up the "Frames" of the animations. This can lead to large textures, depending on...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Rtas Vadum
07-17-2010, 6:40 PM
#52
That's what the general opinion seems to be, so I came up with something: http://img401.imageshack.us/img401/9679/evotroop2.jpg (http://img401.imageshack.us/i/evotroop2.jpg/) Also took a peek at your skin Prudii, very nice. I tried to follow just a...  [Read More]
Posted in: Revans Robes Revisioned
 Rtas Vadum
07-19-2010, 6:54 PM
#13
Actually, they do define his face. Check Revan's image page on wookipedia. Not really. Maybe his hair color(which isn't surprising). If it were a direct view of his face, then I could agree, but most of them are back shots, or just over the shoulder...  [Read More]
Posted in: Revans Robes Revisioned
 Rtas Vadum
07-19-2010, 8:51 AM
#11
Great work. Could you also make a version of Revanoriginal.tga with brown robes? This would give us a canonical redeemed Revan appearance that we can see here: http://starwars.wikia.com/wiki/Revan http://starwars.wikia.com/wiki/File:Jedi_Revan.jpg ht...  [Read More]
Posted in: Utilizing Various Features of GIMP
 Rtas Vadum
07-10-2010, 6:52 PM
#3
Added to Tutorial Section. :)...  [Read More]
Posted in: Simple Reskinning for Beginners
 Rtas Vadum
07-07-2010, 11:27 PM
#1
Hello all. This is my third tutorial and my first KotOR tutorial. It's also my first written tutorial. *ahem* Tools you'll need: GIMP KotOR Tool Getting started: First you'll need to extract your texture from the game with your KotOR tool. I'm not...  [Read More]
Posted in: Planet Siron
 Rtas Vadum
07-08-2010, 12:17 AM
#5
Well you don't need to wait long ;) http://h.imagehost.org/0989/siron.jpg Sorry, im not too good at making renders. Um, you say your not good, and your work looks like that? Might not be much, but that doesn't mean at all that it doesn't look good....  [Read More]
Posted in: Simple Reskinning for Beginners
 Rtas Vadum
07-07-2010, 11:28 PM
#2
Added to the Tutorial section. Nice work. :)...  [Read More]
Posted in: Force Pushing in a cutscene
 Rtas Vadum
07-05-2010, 5:46 PM
#4
Force Wave is just a variant of Force Push, that pushes several people, no? You'd be right about that. Its what Kreia uses on the three Masters during the Restored Academy sequence. Its probably scripted(without TSLRCM), so that Kreia doesn't run cl...  [Read More]
Posted in: Modding Help
 Rtas Vadum
06-28-2010, 11:27 PM
#2
So you can upgrade it, you need to add a line to the Upcrystals.2da. For that, you will need to download the Kotor Tool program, which you can use to edit the aforementioned 2da file. To make the saber shiny, you have to add an Alpha channel(transp...  [Read More]
Posted in: Editing the utc of a current party member.
 Rtas Vadum
06-26-2010, 6:46 AM
#4
The problem, is that, I know that we can edit the party members, before recruiting them, but after recruiting them, I don't know if there is a way to modify them after recruiting them, what I want to do, is to change the Zaalbar subrace, to let him w...  [Read More]
Posted in: Republic Armored Robes
 Rtas Vadum
06-26-2010, 4:00 PM
#21
Well I could certainly make a "plug-in", or update, to the mod that adds a female model. The problem is I could only make the "Republic armored robe" female-wearable. This is because the new models need to replace something else,...  [Read More]
Yeah, it worked, finally got to finish the game. The end is pretty cool, is there a way to save Atton though? Not that I would redo the ending but im just curious. You mean you didn't win the fight with Sion? As far as it seems, so long as you "...  [Read More]
Page: 4 of 13