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Rtas Vadum

Latest Posts

Page: 2 of 13
Posted in: pfbcm, and the difference between s,m,& l
 Rtas Vadum
04-19-2011, 8:47 PM
#9
Ok, thanks! Ive checked there, it doesn't seem to be there. Whoops. Thats an armor model, right? Then its under BIFs->Items....  [Read More]
Posted in: pfbcm, and the difference between s,m,& l
 Rtas Vadum
04-19-2011, 8:08 PM
#7
In kotor 1 where is this model file located? I cant seem to find it. Also, what is the difference between models labeled s, m, and l? I know they stand for small, medium, and large, but is there a real difference? The only real difference is the sl...  [Read More]
Posted in: Torgruta Skin feedback
 Rtas Vadum
04-13-2011, 9:00 PM
#5
Hmm...almost lost my eyeballs. Anyway, great work. If you do release this, I won't hesitate to download. But if you mean the models aren't yours as, they are the standard ones that come with the game(i.e as seen in a freshly installed game), its fin...  [Read More]
Posted in: Visual Enhancement 2012
 Rtas Vadum
04-23-2011, 4:03 PM
#29
Invisible panels: well i wanted to try something different this is a staple in todays games the problem i think is i cant make static distortions to make it not seem so stiff. You could do that by animating the textures(i.e making the existing text...  [Read More]
Posted in: Reference: Cut Scenes (STUNT modules)
 Rtas Vadum
03-07-2011, 11:41 AM
#4
This should be put in the General Tutorials Section Immediately! :D Done! :)...  [Read More]
Posted in: Jedi Jumpsuit
 Rtas Vadum
02-25-2011, 10:36 AM
#5
IMO the collar should be high...Sort of a mix between Darth Bandon's collar and the HEV suit collar. That way there could be a helmet/mask (since it is a jumpsuit I feel it should blend well with a helmet/mask). It would be nice, but it really would...  [Read More]
Posted in: Jedi Jumpsuit
 Rtas Vadum
02-25-2011, 12:04 AM
#2
Hmm...Looks good, bit it could use some texture on the black parts(or to be a little lighter if they already has some), and maybe for the red/orange parts a little lighter as well?...  [Read More]
Posted in: Module Textures
 Rtas Vadum
02-06-2011, 5:42 PM
#2
The module textures in K1 are under ERFs->Texture Packs->swpc_a->L. The textures your looking for should have the "LTS_" prefix. Trouble is, just like the rest of the game, many of the textures used in the Bek base are used for mos...  [Read More]
Posted in: TSL Gender Unlocker and Romance dialogs.
 Rtas Vadum
01-13-2011, 7:30 PM
#2
Its supposed to be possible(by what the canon story is) to have the Handmaiden in your party, when playing as a female. What options they intended to make this possible, I can't say. There is a mod that made this possible(see it here:http://knights...  [Read More]
Posted in: Custom Clothing in TSL
 Rtas Vadum
01-08-2011, 4:48 PM
#4
Yes, I've added another line to the end of appearance.2da, and within that line edited the two columns I mentioned above. I didn't, though, edit his .utc file beyond adding the new item to his inventory - I can't seem to locate anywhere in the file t...  [Read More]
Posted in: Custom Clothing in TSL
 Rtas Vadum
01-08-2011, 3:12 PM
#2
If you made a new line for Bao-Dur, and made your changes to that one(as it seems), then the problem lies in what line his UTC references, which is likely his original line, unless you edited that as well. The only way to really do as you want, and...  [Read More]
Posted in: Changing PC Fem base clothing.
 Rtas Vadum
01-03-2011, 2:13 PM
#3
Did you take the clothing off and back on again? If your testing on a save and you have your clothing equiped it won't automatically change the model, indeed you may need to cheat "new" default clothes in to get the appearance.2da change yo...  [Read More]
Posted in: Dak's Armored Robes 2.0
 Rtas Vadum
01-08-2011, 11:16 PM
#8
Not bad. Only problem I have, is that it seems the Exile's robe(and the items that come with it, that should be on the Harbinger), appears both where the plasteel cylinder where the Miner's Outfit should be, and near the one next to the terminal in t...  [Read More]
Posted in: MedHypo Mod
 Rtas Vadum
12-30-2010, 12:18 PM
#5
Ooooh, I like this idea a lot. The medpac animation never made sense to me since it looked like they were injecting themselves. This makes that make sense :) One could think that the "injectors", or whatever the proper name would be, are i...  [Read More]
Posted in: MedHypo Mod
 Rtas Vadum
12-28-2010, 11:58 AM
#1
ReadMe: A Modification for: Star Wars: Knights oF The Old Republic, And Knights of the Old Repbulic II: The Sith Lords "MedHypo" Mod Author: Rtas_Vadum I.Description II.Installation III.Compatability IV.Removal V.Disclaimer -------------...  [Read More]
Posted in: HK Tron Reskin (and others)
 Rtas Vadum
12-28-2010, 9:28 AM
#2
Looks good, but you might want to have those lines glow a bit. The "CM_Bright" shader should be the best for that....  [Read More]
Posted in: Skins Help?
 Rtas Vadum
12-15-2010, 12:55 AM
#2
Its all in one texture, though there are a few of them. N_DarthRevan01 is used on the models in the cutscenes, and pmbj01 is used for the Stripped(i.e no cape, belt or hood) version you get on the Star Forge(in the vanilla game). The Star Forge robe...  [Read More]
Posted in: Arkanian Heads
 Rtas Vadum
12-11-2010, 2:55 PM
#4
Might you repost the picture that was taken (presumably) with HK-47's first person view? It's hard to see what it should look like with a big honkin' red filter. I think the idea was that the Arkanian speices can see in infrared light, and thus its...  [Read More]
Posted in: Revan's Lightsaber
 Rtas Vadum
01-03-2011, 3:08 AM
#28
The hilt does look great, but there is a problem. It seems the blade on the Darth Revan saber is,well, the planes that made up the blade are completely white. If it uses the standard red blade texture, it shouldn't do that, obviously....  [Read More]
EDIT: and for the record the medal scene takes place on the Unknown World Temple, on a balcony that is visible but not accessible in the game. (you can see the architechture is identical to the Rakata temple exterior and if you look carefully you can...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 Rtas Vadum
01-18-2011, 2:36 PM
#16
Thanks Rtas Vadum, though not sure I understand. To make a .txi file I rename a copy of the .tga with Notepad and then "Save As" .txi? When I tried this it made the game crash, heh. :confused: No, you'd just need to use notepad to make the...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 Rtas Vadum
01-17-2011, 11:26 AM
#13
Thanks for your work on this excellent mod. :) I should be able to drop the p_bastilabb01.tga in TSL. Edit "envmap=CM_Baremetal" for Bastila. This would probably work, correct? If I wanted this to be the base clothing for the PC (or other...  [Read More]
Posted in: Marius Fett's W.I.P
 Rtas Vadum
02-19-2011, 1:40 AM
#150
I wasn't aware that it's allowed to use the k1 scout model in tsl. It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe....  [Read More]
Posted in: Canderis's WIPs
 Rtas Vadum
11-29-2010, 7:35 PM
#181
I haven't looked in-game yet, but I like how it looks in the screenshots. :) Perhaps the Trayus Academy should be darkened too, aside from the circular red lights....  [Read More]
Posted in:  Meet Athena (Selectable Female PC)
 Rtas Vadum
01-08-2011, 6:07 AM
#33
agghh! how do you download this i can't find a way and all of the links take me to sites that don't have it on there! plz help :confused::giveup: http://knightsoftheoldrepublic.filefront.com/file/Meet_Athena_Selectable_Female_PC;85655 There you are...  [Read More]
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