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Star Admiral

Latest Posts

Page: 7 of 12
Posted in: K1 source scripts
 Star Admiral
01-01-2009, 9:47 PM
#9
Out of curiosity, is this for the Jedi Fight Training? I've tried decompiling the code for the arena fights already, got nothing but p-code. I know that some people can make sense out of it, but as far as I'm concerned, it is useless. A shame, as I...  [Read More]
Posted in: K1 source scripts
 Star Admiral
01-01-2009, 9:31 PM
#7
Err, that's a huge number of scripts. Do you have one in mind, or at least a general idea of what you need them for? Even if we could, decompiling all of them would be a mess. - Star Admiral...  [Read More]
Posted in: K1 Force Pack 1.0
 Star Admiral
12-31-2008, 9:58 PM
#6
You have a point, but in KOTOR, blaster deflection is related to attack. Here's how the game computes it. If you have a lightsaber, whenever a blaster bolt comes in, the computer makes three dice rolls, the attacker's attack roll, the Jedi's defense...  [Read More]
Posted in: K1 Force Pack 1.0
 Star Admiral
12-31-2008, 3:19 PM
#1
I was going to delay release of this mod until I finished all the stuff I wanted to change (at which point I would call it the Ultimate Force Mod by Team Admiral, :xp: JK), but I figured it would take too long to finish. So here it is, version 1.0 of...  [Read More]
Posted in: Force Fashion 2
 Star Admiral
12-27-2008, 11:05 PM
#6
Man, that looks awesome. :thmbup1: Hats off to you for excellent texturing. I was hoping you'd do a version 2. So, when is going to be done? :xp: Lemme see some criticisms. For Mira, maybe it's my monitor, but it is difficult to see the texture deta...  [Read More]
Posted in: help needed editing feats
 Star Admiral
12-28-2008, 2:34 PM
#5
If you don't mind doing some scripting, you could always make a buff power that adds to your defense. Have a look at this (http://www.lucasforums.com/showthread.php?t=137498) tutorial if you are interested. Alternatively, you could make an armband t...  [Read More]
Posted in: help needed editing feats
 Star Admiral
12-27-2008, 5:40 PM
#2
Unfortunately, editing feats is not possible. What are you trying to do with them? You could always make them into Force powers instead. - Star Admiral...  [Read More]
Posted in: Adding Force Powers to NPCs
 Star Admiral
12-28-2008, 7:56 PM
#4
Thanks for the help stoffe :). I found the functions. This mod is for K1, but I'll see what I can do to try to keep mine compatible in some way. - Star Admiral...  [Read More]
Posted in: Adding Force Powers to NPCs
 Star Admiral
12-26-2008, 1:29 PM
#1
If I script some new Force powers for the player to use but I also want other NPCs to use them, is there a script I need to modify to get the NPC to use the power, or will they automatically use any available power within their inventory? I've looked...  [Read More]
Posted in: Handmaiden wont spar bug?
 Star Admiral
12-28-2008, 7:50 PM
#9
I don't think that the Handmaiden utc file would affect the game if all it does is give the Handmaiden her real name. Try removing the dlg file. - Star Admiral...  [Read More]
Posted in: Handmaiden wont spar bug?
 Star Admiral
12-26-2008, 4:57 PM
#6
Well, not quite. If you have a mod that modifies the Handmaiden's .utc file, I believe that even if you remove the files from your Override folder, your current game will still use the same settings from the modded .utc file. Only by reloading a game...  [Read More]
Posted in: Handmaiden wont spar bug?
 Star Admiral
12-26-2008, 12:05 PM
#4
What mods do you have installed in your Override? Anything that modifies the Handmaiden? - Star Admiral...  [Read More]
Posted in: Handmaiden wont spar bug?
 Star Admiral
12-25-2008, 8:48 PM
#2
Reload the game before you fight the Handmaiden. Sometimes when you kill your opponents while they are stunned, the game glitches up. - Star Admiral...  [Read More]
Posted in: Jedi Fight Training
 Star Admiral
01-01-2009, 11:37 AM
#15
It's linked on the download page at KF. Get it here (http://knightsoftheoldrepublic.filefront.com/file/Yoda_Lightsaber_Hilt;72905/). - Star Admiral...  [Read More]
Posted in: Jedi Fight Training
 Star Admiral
12-29-2008, 5:53 PM
#11
For this version, mostly small changes. They include: - Reducing the difficulty of some of the opponents so they are more manageable. - Prevent the player from getting a lot of lightsabers, blasters, and robes from the remains of the enemies. - Prev...  [Read More]
Posted in: Help With Looping
 Star Admiral
12-23-2008, 10:34 PM
#1
// Get the first spell effect on the player. effect eBuff = GetFirstEffect( OBJECT_SELF ); // Loop through all spell effects on the player. while( GetIsEffectValid( eBuff ) ) { // Remove any other form currently active on the player. *** Needs memor...  [Read More]
Posted in: Problem with the KOTOR Tool
 Star Admiral
12-21-2008, 11:46 AM
#2
KT has an interesting problem when editing .uti files. Sometimes opening the file will create this error message. Just click "Continue" and try to open it again. After a number of tries, it will eventually open. Not sure why it does that....  [Read More]
Posted in: Problem Using the KSE with KOTOR and TSL
 Star Admiral
12-22-2008, 2:17 PM
#5
Normally no, unless the mod item wasn't properly created. Are those items self-made, or are they from a downloaded mod? - Star Admiral...  [Read More]
Posted in: Problem Using the KSE with KOTOR and TSL
 Star Admiral
12-21-2008, 11:43 AM
#2
What items are you trying to add to your inventory? I know that if you try to add an item that you shouldn't normally be able to have, such as a creature's armor or weapon, it will crash KSE sometimes. - Star Admiral...  [Read More]
Posted in: Team Hssiss, A new, open modding Team
 Star Admiral
12-20-2008, 11:33 AM
#4
I've already decided to help script for the Rescue on the Harbinger mod, but I won't mind helping to script for the other projects done by this team. I can script anything from simple spawning of creatures/placeables to new Force powers. I've just st...  [Read More]
Posted in: Can't find the right texture...
 Star Admiral
12-19-2008, 7:31 PM
#2
Not sure if it's right, but try w_HvyRptBltr_001.tpc. It's located under KOTOR2, ERFs, TexturePacks, swpc_tex_tpc.erf, w. - Star Admiral...  [Read More]
Posted in: Adding Visual/Sound Effects
 Star Admiral
12-19-2008, 1:10 PM
#3
Thanks for the help. Didn't know about the PlaySound() script. - Star Admiral...  [Read More]
Posted in: Adding Visual/Sound Effects
 Star Admiral
12-19-2008, 12:23 PM
#1
A quick question. Is it possible to add visual/sound effects to K1? Sound, I'm willing to bet yes, but I'm not too sure about visuals. Thanks! - Star Admiral...  [Read More]
Posted in: Dialog Skip K1 and Appearence Problem
 Star Admiral
12-18-2008, 6:17 PM
#2
Depends on which program you're using to edit the DLG files. Off the top of my head, for the DLG Editor, you would select the first entry in the dialog file, the part in black that indicates the location of where you saved the file. There should be a...  [Read More]
Posted in: Mavs Jedi Fight Training v1
 Star Admiral
12-18-2008, 11:34 AM
#6
Sure thing. I'll give a look at it. Oh, and is this for K1 or for TSL? - Star Admiral...  [Read More]
Page: 7 of 12