Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Star Admiral

Latest Posts

Page: 2 of 12
Posted in: using the patcher
 Star Admiral
01-06-2010, 12:19 PM
#4
What exactly do the two warnings say? - Star Admiral...  [Read More]
Posted in: using the patcher
 Star Admiral
01-06-2010, 2:05 AM
#2
Never had this issue before. What did you set the LogLevel, InstallerMode, and BackupFiles values to in your changes.ini file? Setting them as follows generates no error or warning messages for me. LogLevel=3 InstallerMode=1 BackupFiles=1 Hope it...  [Read More]
Posted in: Enhanced Lightning
 Star Admiral
12-24-2009, 10:56 AM
#6
Pretty. I like. Well done on the mod! - Star Admiral...  [Read More]
Posted in: Script editor
 Star Admiral
12-24-2009, 10:55 AM
#5
Not necessarily. If Johnathon wishes to add more armor suits that can fool the Sith elevator guard at the entrance to the Lower City, he'll need to change some scripts to check for the new armors. Of course, if he wishes to change only the existing a...  [Read More]
Posted in: Script editor
 Star Admiral
12-23-2009, 11:34 PM
#2
Have a look at this (http://www.lucasforums.com/showthread.php?t=143681) page. - Star Admiral...  [Read More]
And you can modify Brejik's inventory by editing the tar03_brejik031.utc file found in the Swoop Platform module on Taris. (tar_m03af_s.rim) - Star Admiral...  [Read More]
Posted in: Portrait Problem
 Star Admiral
11-20-2009, 11:41 PM
#3
Several things. Did you save the portrait file as a 32-bit tga file with alpha channels enabled? Did you select the added portrait in the NPC's utc file? - Star Admiral...  [Read More]
Posted in: Remove Item Script
 Star Admiral
11-13-2009, 8:32 PM
#2
Try this. Replace tagtodestroy with the tag of the item you wish removed. void main() { object oDestroy = GetFirstItemInInventory( GetFirstPC() ); while( GetIsObjectValid( oDestroy ) ) { if( GetTag( oDestroy ) == "tagtodestroy" ) DestroyOb...  [Read More]
Posted in: Animations
 Star Admiral
11-10-2009, 10:02 PM
#6
Doesn't the DLG file also specify 1020_APPROACH_CHOKE for Hanharr and 1024_LIFTED_CHOKE for Mira? Both sets of animations might need to be used. At any rate, is it possible to use these animations outside of a dialog? - Star Admiral...  [Read More]
Posted in: [TSL] Alter player-classes starting feats?
 Star Admiral
11-01-2009, 11:41 AM
#2
Try looking at the feats.2da and featgain.2da files. The former specifies which feats are automatically granted at which levels and the latter specifies how many feats you get to choose each level-up. - Star Admiral...  [Read More]
Posted in: Items that award xp when used
 Star Admiral
10-23-2009, 8:14 PM
#2
Have you tried using the GiveXPToCreature() function? That allows you to specify both the amount of XP given and the specific creature to give it to. For example, to give 100XP to the main player only, you would use GiveXPToCreature( 100, GetFirstP...  [Read More]
Posted in: Kotor Tool: TSL Not in Registry
 Star Admiral
09-23-2009, 8:04 PM
#2
You can always set the path manually in KOTOR Tools. Go to File -> Manage Paths... and select the SW:Kotor II TSL tab. You can then enter the directory where you installed TSL and it should work. - Star Admiral...  [Read More]
Posted in: TSLPatcher TLK editing help
 Star Admiral
09-11-2009, 12:07 PM
#2
I asked stoffe about this some time ago and I believe that it isn't possible to edit an existing description. If you modify an Force power description, you'll need to add a new entry. - Star Admiral...  [Read More]
Posted in: KTool not working, no chitin.key
 Star Admiral
07-27-2009, 10:43 PM
#2
Did you verify that KT is looking in the right folder for your K1/TSL installation? The chitin.key file is located in the main directory of your game folder. - Star Admiral...  [Read More]
Posted in: KSE problem!
 Star Admiral
07-23-2009, 10:13 AM
#3
If you are running Vista/Win7, try running KSE as an administrator to edit the saves. - Star Admiral...  [Read More]
Posted in: KTool won't start...
 Star Admiral
07-18-2009, 5:04 PM
#5
If I had to guess, no it isn't. But you can get it easily from Microsoft here (http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=333325fd-ae52-4e35-b531-508d977d32a6). - Star Admiral...  [Read More]
Posted in: KTool won't start...
 Star Admiral
07-18-2009, 4:03 PM
#2
System specs? Barring that, did you install the .NET framework from Microsoft? - Star Admiral...  [Read More]
Posted in: Having a problem using KSE for KotOR 2 on Vista
 Star Admiral
07-17-2009, 10:18 AM
#6
The key is consistency. If you've already ran K1 or TSL before as an admin, you'll want to continue running them as admin. If you haven't, then you should run them normally. Otherwise it will mess up Vista's virtualization settings. Since you edited...  [Read More]
Posted in: Having a problem using KSE for KotOR 2 on Vista
 Star Admiral
07-16-2009, 10:34 PM
#2
Did you try running KSE as an administrator before making your changes? - Star Admiral...  [Read More]
Posted in: K1 Kotor tool module editor problem
 Star Admiral
07-06-2009, 8:47 PM
#2
What placeables did you try to place? I know that certain placeables in the game are naturally invisible and will never show up. In any case, if the texture is missing, the placeable should show up white or gray in color, not invisible. - Star Admir...  [Read More]
Posted in: K1 Force Pack 2.0
 Star Admiral
12-15-2009, 10:59 AM
#26
Yes, install the mod as normal. Once done, go to your Override directory, locate the regeneration.2da file, and delete it. That should do the trick. - Star Admiral...  [Read More]
Posted in: K1 Force Pack 2.0
 Star Admiral
11-11-2009, 10:50 PM
#23
Unfortunately no. v3 will have the NPCs use them, including some of the boss enemies. This is why the project has taken so long to implement. Suffice it to say you'll find Malak to be a much more interesting opponent. ;) - Star Admiral...  [Read More]
Posted in: K1 Force Pack 2.0
 Star Admiral
11-08-2009, 10:12 PM
#19
You're welcome. :) Yes, v3 is still in the works, currently in final production and testing. As v3 will be the last of this mod, I wish to iron out all the bugs before release. It should be out before the end of this year. - Star Admiral...  [Read More]
Posted in: Problems running Kotor or TSL in Vista....
 Star Admiral
07-16-2009, 10:40 PM
#148
Vista should normally do this automatically, but check to see if the drivers for your optical drive are properly installed and updated. Have you tried installing any other games? - Star Admiral...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Star Admiral
08-10-2009, 10:30 PM
#1867
Have you made any changes to your system since yesterday? If nothing works, you could try a System Restore. - Star Admiral...  [Read More]
Page: 2 of 12