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Star Admiral

Latest Posts

Page: 3 of 12
Posted in: K1 Utility Armbands 1.B (Modder's Resource)
 Star Admiral
06-16-2009, 2:13 AM
#1
After wasting the last months on both school and Oblivion, I think I should get back to serious work. Here is an update to the utility armbands mod. In addition to giving the orientation of the player, it also provides the location and current module...  [Read More]
Posted in: .DLG File Merger
 Star Admiral
05-18-2009, 1:00 PM
#2
Actually, DLG files are technically GFF files, so it is possible to use stoffe's TSLPatcher to merge them. - Star Admiral...  [Read More]
Posted in: Zalbaar Glitch
 Star Admiral
04-23-2009, 5:24 PM
#2
Definitely either a mod conflict or you have messed too much with KSE. What mods do you have installed and have you changed anything with KSE? If you have a previous save of the game, does that one work without issue? - Star Admiral...  [Read More]
Posted in: finding Models
 Star Admiral
04-04-2009, 11:33 AM
#2
Strange. Try restarting the program. I checked that section on my computer and all the models were there. - Star Admiral...  [Read More]
Posted in: Problem with kotor tool
 Star Admiral
03-28-2009, 12:38 PM
#2
Welcome to the forums, Seikan! If you know that you have already installed K1 and/or TSL on your computer, then you can always enter the path for the games manually into the Path Manager. Find the folder where you installed the games, usually someth...  [Read More]
Posted in: About classes and the class.2da please help.
 Star Admiral
03-25-2009, 5:13 PM
#2
No, as I see it, other droids would not be able to use sneak attack. But if you have another combat droid in your party, such as GOTO if you're using TSL, he will also gain the sneak attack feats. - Star Admiral...  [Read More]
Posted in: KT Confusion
 Star Admiral
03-25-2009, 5:16 PM
#2
I'm willing to bet, not possible. You'll need to create a new model for either the blaster to make it look like a lightsaber or a new model for the lightsaber to look like a blaster. Either way isn't easy, and the animations would probably be weird....  [Read More]
Posted in: K1 Healing Items 1.0
 Star Admiral
03-07-2009, 1:45 AM
#3
Ah, good point. The 8 armbands are for each member of your party, so you don't have to constantly switch the armbands back and forth. - Star Admiral...  [Read More]
Posted in: K1 Healing Items 1.0
 Star Admiral
03-07-2009, 12:30 AM
#1
Another small release. Now I realized that the TSL version of this never was that popular, but I figured some people might find it useful, so here it is. This mod adds 8 armbands and 2 droid utility devices to the player's Hideout on Taris. The armba...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 Star Admiral
02-27-2009, 9:10 PM
#19
Great mod, really like the fixes/enhancements you made. :) I have a question. Is it possible to install the mod simply by copying the 650DAN.mod into my Modules folder? I already have a mod that changes the appearance of the Handmaiden that I really...  [Read More]
You use KOTOR Tools to do this. Expand the BIFs tree, then templates.bif, then Blueprint Character. Locate the file in question and double-click it to open it. You can make all the changes you want there then save it into your Override folder and loa...  [Read More]
Posted in: Putting an item into the random loot
 Star Admiral
02-14-2009, 11:10 PM
#2
A very complicated thing to do, and a bit difficult to test if it is working. I'm still trying to figure it out myself as well for my own mod. I'll recommend giving a look at the scripts in USM; Darth333 included the random loot source scripts used i...  [Read More]
Posted in: Script to Open Doors
 Star Admiral
02-13-2009, 11:47 AM
#2
I need a script to open a door once you have Bastila’s Lightsaber. I can’t get mine to work, I’m not sure I’m even putting the condition in the right spot. Can somebody give me a script please. Also if it is important, Bastila...  [Read More]
Posted in: Persuade option in custom dialog?
 Star Admiral
02-11-2009, 11:50 PM
#4
FYI, the scripts in question are c_sc_per_xx.nss. Check to see which one you need. - Star Admiral...  [Read More]
Posted in: Persuade option in custom dialog?
 Star Admiral
02-11-2009, 7:38 PM
#2
You would create two dialog branches, one for the successful persuasion and one for the failed persuasion. The success branch would use a conditional to check if the player's persuasion skill is high enough. Is this for K1 or TSL? TSL incorporates a...  [Read More]
Posted in: Doors in Enclave
 Star Admiral
02-12-2009, 12:46 AM
#8
If it is in the MDL and you can still open it using my armband, it might be possible to have them be opened through a script when you enter the module. You would edit the OnEnter script for the module and use something like the ActionOpenDoor() funct...  [Read More]
Posted in: Doors in Enclave
 Star Admiral
02-11-2009, 11:56 PM
#6
Did you edit the dan13_doorxx.utd files? Those look like the most likely candidates. And did you uncheck the "Key required to unlock or lock" flag? - Star Admiral...  [Read More]
Posted in: Doors in Enclave
 Star Admiral
02-11-2009, 7:35 PM
#2
You'll need to extract the doors from the danm13 module and uncheck the Locked flag in the utds for the door. You'll probably need to do some trial and error, as all the doors are named Door. - Star Admiral...  [Read More]
Posted in: New Jedi Class Names
 Star Admiral
02-13-2009, 11:42 AM
#6
In the classes.2da, there is a column named names, under which there is a list of numbers. Those are the references to entries in the dialog.tlk. For JediGuardian, for example, that would be 353. You would change to the dialog.tlk entry at 353 to wha...  [Read More]
Posted in: when i save the mod i cant use it help me
 Star Admiral
02-26-2009, 5:59 PM
#12
What tutorial did you follow to create your weapon? You can always post the file you made so we can have a look at it. - Star Admiral...  [Read More]
Posted in: when i save the mod i cant use it help me
 Star Admiral
02-22-2009, 6:59 PM
#8
You can use the cheat console under Vista. Have you tried to add EnableCheats=1 to your swkotor2.ini file? And what precisely is the item you are creating? A weapon, implant, or armband? - Star Admiral...  [Read More]
Posted in: K1 Force Pack 2.0
 Star Admiral
07-06-2009, 8:45 PM
#10
First off, welcome to the boards! :) I haven't gotten a chance to fully test the Rage power as I dislike playing on the Dark Side, but if you never learned or activated the power at all, then the problem is with another mod. Your character only gets...  [Read More]
Posted in: Error when installed
 Star Admiral
03-01-2009, 2:02 AM
#7
Welcome to the forums! In general, unless you got the same problem, it'll probably be better to start a new thread for your question. Anyhow, I take it you already tried the .NET framework? What version of Windows do you have? - Star Admiral...  [Read More]
@dd81, Did KSE give any sort of error message? Are you running it in XP or Vista? @scavangerman34, KSE hasn't been updated in a while, so the newest version is still 3.33. - Star Admiral...  [Read More]
Don't give up on TSL for Vista. It works just fine. The two main things that you have to do is first obtain the Vista fix for it off KF, available here (http://knightsoftheoldrepublic.filefront.com/file/TSL_Windows_Vista_Fix;85439), and be sure when...  [Read More]
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