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Star Admiral

Latest Posts

Page: 5 of 12
Posted in: Dialog Problems...
 Star Admiral
01-30-2009, 5:54 PM
#2
Could you post a copy of your script? I'm not sure what is wrong with the talkedto conditional, but for the gender question, you could try adding a ! to the value returned, as it seems that the conditional always returns the opposite of what the play...  [Read More]
Posted in: Kill on hit items
 Star Admiral
01-30-2009, 12:52 PM
#2
Several ways. To make the instant death feature for an item, assuming you're using KT, you'll select On Hit for the Properties and then select a DC of 100 for the save if you want to make it a guaranteed kill. To change the amount of damage dealt by...  [Read More]
Posted in: How to set item upgrade-ability?
 Star Admiral
01-28-2009, 9:57 PM
#2
Not sure if I should be explaining this, as that might be seen as game porting, but you should check out this tutorial (http://www.lucasforums.com/showthread.php?t=144452). - Star Admiral...  [Read More]
Posted in: Slight problem with a mod
 Star Admiral
01-28-2009, 3:34 PM
#4
Sorry if I came across as demeaning your mod; I didn't intend that. I really enjoyed the stuff you restored, and if a bug-free version is going up soon, I'd love to give it a try. :) - Star Admiral...  [Read More]
Posted in: Slight problem with a mod
 Star Admiral
01-28-2009, 2:43 PM
#2
I'll say it is probably the TSL Un-Restored Content mod that is causing the problem. Unfortunately, as great as that mod was in restoring content, it kind of screwed up Nar Shaddaa. I haven't been able to easily play through it without making some cu...  [Read More]
Posted in: Force power editing problems
 Star Admiral
01-30-2009, 4:14 PM
#15
Did you put the name of the compiled script into the impactscript column in the spells.2da file? Judging from the info you wrote out, there doesn't seem to be any script in that column. - Star Admiral...  [Read More]
Posted in: Force power editing problems
 Star Admiral
01-30-2009, 12:41 PM
#10
Try this variant: void main() { object oSource = OBJECT_SELF; object oTarget = GetSpellTargetObject(); effect eBeam = EffectBeam( 2026, oSource, 0 ); effect eVFX = EffectVisualEffect( 1004 ); effect eSource = EffectVisualEffect( 1014 ); effect eDa...  [Read More]
Posted in: Force power editing problems
 Star Admiral
01-29-2009, 7:14 PM
#8
Could you write out the contents of the entry you added to the spells.2da file? I assume that you already created a suitable icon and added the references to the dialog.tlk file. - Star Admiral...  [Read More]
Posted in: Force power editing problems
 Star Admiral
01-29-2009, 2:05 PM
#6
I had a similar problem when creating my Force Powers Pack for K1. In the spells.2da file, check the forcepriority and pips columns. For a tier 1 power with only one level, the forcepriority cell should be set to a 0 and the pips column needs to be s...  [Read More]
Posted in: Force power editing problems
 Star Admiral
01-28-2009, 2:49 PM
#2
Did you follow the two tutorials located here (http://www.lucasforums.com/showthread.php?t=137498) and here (http://www.lucasforums.com/showthread.php?s=&threadid=130898)? Also, is this for K1 or for TSL? - Star Admiral...  [Read More]
Posted in: K1 Utility Armbands 1.0 (Modder's Resource)
 Star Admiral
01-28-2009, 12:40 AM
#1
This mod is intended as modder's resource to help modders with testing and placing items correctly ingame. It adds two armbands to the game, the OpenDoor Armband for opening or closing the nearest door within 10 meters of the player, as well as the O...  [Read More]
Posted in: Scripting woes...
 Star Admiral
01-27-2009, 6:41 PM
#9
Do you have a conditional script on one of the branches? If so, could you post it here so we can give a look at it? - Star Admiral...  [Read More]
Posted in: Item code for orange lightsaber?
 Star Admiral
01-26-2009, 11:18 PM
#7
This website (http://www.gamespot.com/pc/rpg/kotor2/hints.html) contains some cheat codes for the TSL. If you scroll down, you can find a rather detailed list of items and their codes. Alternatively, you can use KOTOR Tools to look up all the ingame...  [Read More]
Posted in: Item code for orange lightsaber?
 Star Admiral
01-26-2009, 11:08 PM
#4
The code for the orange lightsaber is g_w_lghtsbr08. The short variant is g_w_shortsbr08 and the double-bladed variant is g_w_dblsbr008. - Star Admiral...  [Read More]
Posted in: Item code for orange lightsaber?
 Star Admiral
01-26-2009, 10:55 PM
#2
I take it this is for TSL? K1 doesn't have an orange lightsaber, unless you're referring to the MOTF lightsaber. - Star Admiral...  [Read More]
Posted in: On enter script problem
 Star Admiral
01-26-2009, 1:47 AM
#4
How did you get the mdl file with an onenter script? Sounds rather impossible to me. Try posting the code you used, as it is rather surprising to have it take so long for the NPCs to sit. - Star Admiral...  [Read More]
http://www.d20srd.org/ http://www.wizards.com/default.asp?x=starwars/rules http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_(Wizards_of_the_Coast) Thanks for the links jmac7142. I knew there had to be an explanation somewhere; just that I cou...  [Read More]
Very ambitious project. But why not? I've done something similar for K1, just not nearly to the same god-mode extent you're planning to do. :) Prepare for an absurdly long post. :xp: The critical hit system. When performing an attack on a character,...  [Read More]
Posted in: TSL Force Point limit?
 Star Admiral
01-24-2009, 12:02 PM
#4
I believe that you can't easily change the number of Force points you have using KSE. That number, as well as the number of vitality points you have, is dependent on your Wisdom and Constitution attributes, respectively. If you want to increase those...  [Read More]
Posted in: TSL: Where can I find Force Power files?
 Star Admiral
01-22-2009, 7:09 PM
#2
Welcome to LucasForums! :) To answer your questions, yes, all of that is possible. To perform the edit, you'll need to first get the excellent KOTOR Tools. Using that, you can edit the spells.2da file to change the alignment/cost of Force powers. Lo...  [Read More]
Posted in: Planet Information
 Star Admiral
01-22-2009, 5:24 PM
#10
Strange. I edited the description for Dantooine as a test, and it worked. Okay. You edited the dialog.tlk file and saved it into your main KOTOR directory. When you saved it over, did Vista pop up its usual User Account Control message? Open up the d...  [Read More]
Posted in: Planet Information
 Star Admiral
01-22-2009, 5:08 PM
#8
Did you run the TLKEditor as an administrator? Performing any direct edit on a file within the Program Files folder requires admin access, something older programs usually forget to ask for when editing the file. - Star Admiral...  [Read More]
Posted in: Planet Information
 Star Admiral
01-22-2009, 4:59 PM
#6
Are you using Vista? - Star Admiral...  [Read More]
Posted in: Planet Information
 Star Admiral
01-22-2009, 4:31 PM
#4
To add the description, open up the planetary.2da file in KT. If you haven't already done so, add your planet to the list. Once you have, the numbers in the name and description columns refer to the locations in the dialog.tlk file. Use stoffe's TLKE...  [Read More]
Posted in: Conditional Script for a Script?
 Star Admiral
01-21-2009, 9:16 PM
#7
I see two ways of doing this. There's probably more, though. One, you can set a global variable after giving the items. Two, if you plan on giving the player a specific item not found elsewhere on the Endar Spire, you can check for the presence of th...  [Read More]
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