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Star Admiral

Latest Posts

Page: 8 of 12
Posted in: Mavs Jedi Fight Training v1
 Star Admiral
12-18-2008, 11:25 AM
#4
Should be right up my alley then. I'll join. - Star Admiral...  [Read More]
Posted in: Mavs Jedi Fight Training v1
 Star Admiral
12-18-2008, 11:03 AM
#2
Sounds interesting. I'll be willing to help, but only part-time at the moment. Once I finish off my current project, I'll be able to commit fully. I should be able to handle anything that does not include creating new models or fancy retexturing. I w...  [Read More]
Posted in: Adding planet to Galaxy Map Problem
 Star Admiral
12-18-2008, 10:59 AM
#4
I think that you do, though adding planets is still out of my league of scripting. For K1, though, you're looking at compiling the k_pebn_galaxy.nss and the k_inc_ebonhawk.nss. In any case, if you check out the error message, the problem lies in the...  [Read More]
Posted in: KSE and powers
 Star Admiral
12-17-2008, 9:24 PM
#2
Make sure that you select the entry "Force Powers" before you start selecting your the powers you want, otherwise, sometimes KSE will add the powers to the wrong section, resulting in no power at all when you reload the game. Hope it helps...  [Read More]
Posted in: Help with new clothing mod
 Star Admiral
12-16-2008, 1:23 AM
#4
I've started making a new mod for clothing, based of the underwear model but I'm hitting a snag on how to make it an equip able item. now looking at the forums i found out part of the solution. so i've edited the baseitem 2da and copied the clothing...  [Read More]
Posted in: Error when installed
 Star Admiral
12-13-2008, 10:46 PM
#2
Did you install the Microsoft .Net Framework? That might be your problem. - Star Admiral...  [Read More]
Posted in: Custom Merchants Price
 Star Admiral
12-13-2008, 7:54 PM
#5
The .utm's for a merchant are typically fired after selecting a certain dialog option when speaking to them. You could create two .utms for one merchant. One .utm contains the items priced normally and the other one sets the prices really low. Depend...  [Read More]
Posted in: Granting Powers At Level-Up
 Star Admiral
12-10-2008, 3:24 PM
#5
Darn, oh well. I'll think of another way. Thanks anyways. :) - Star Admiral...  [Read More]
Posted in: Granting Powers At Level-Up
 Star Admiral
12-10-2008, 1:11 AM
#1
How would one grant a force power automatically once a character reaches a certain level? For feats, there is a column in the feats.2da to allow you to select a level, but you don't see that in the spells.2da. This is for K1. - Star Admiral...  [Read More]
Posted in: TSL Patcher error
 Star Admiral
12-16-2008, 1:37 PM
#8
Judging from the screenshot, you have 7-Zip installed, right? Just hit the Extract button on the toolbar to unpack the archive to a folder. Then you can run the installer program. - Star Admiral...  [Read More]
Posted in: TSL Patcher error
 Star Admiral
12-09-2008, 11:19 AM
#4
Okay, here's what you need to do. Make sure that the TSLPatcher executable is not inside the tslpatchdata folder. It should be one directory above the tslpatchdata folder. Then run the program. Looks something like this. http://img367.imageshack.u...  [Read More]
Posted in: TSL Patcher error
 Star Admiral
12-08-2008, 2:18 PM
#2
First off, are you trying to install a downloaded mod, or are you trying to setup the TSLPatcher to install a mod you created yourself? Judging from the error messages, check to make sure that there is a folder called tslpatchdata in the same direct...  [Read More]
Posted in: How to add Custom Items in KT
 Star Admiral
12-08-2008, 2:24 PM
#2
To add custom items, I normally never use that tab. Not sure what it does. Anyways, to add a custom item to the NPC's pack inventory, simply drag an existing item from the column on the left into the Pack Inventory box and modify the template resref...  [Read More]
Posted in: Scripts-Spawning & the like
 Star Admiral
12-09-2008, 12:25 AM
#5
Use the script provided by Istorian, except change the constant from STANDARD_FACTION_HOSTILE to STANDARD_FACTION_HOSTILE_1. I assume that the constant STANDARD_FACTION_HOSTILE_1 was used in K1? The scripting methods for K1 and TSL are almost identi...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-10-2008, 10:25 PM
#16
Got it. It works now. Turns out that in my desire to copy an existing entry, I copied the Force Storm row and changed it to use my custom scripts. The only entry I didn't think to change was the forcepriority one. It apparently has to be set to one l...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-09-2008, 5:07 PM
#15
Nope, the power tests out fine. Animation/damages/saves are done correctly. The custom icon and force power name even shows up when I have a target selected and am choosing which one to use. It just refuses to show up in the level-up screen. I can po...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-09-2008, 1:38 PM
#12
Here goes, starting from the leftmost side 132 FORCE_POWER_FIRE_ERUPTION 49150 49151 0 E 1 **** **** 0 0 0 0 6 0x2111 S ip_storm k1_force_power 170 up **** **** **** **** **** **** up 1330 v_con_dark **** **** v_imp_flame 0 **** 0 **** linked hand *...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-09-2008, 1:20 PM
#10
Sadly, no luck. :( I tried messing around further with the dialog.tlk, but nothing gives. Could it be because I test it by adding a Jedi class to my character using KSE? Doubt it, because the other powers show up fine. - Star Admiral...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-09-2008, 12:50 PM
#8
Well, here is a copy of my force power, here. Could someone please give a peck at the spells.2da and the dialog.tlk files to see if I'm missing something? It's for K1, by the way. - Star Admiral...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 Star Admiral
12-09-2008, 3:19 AM
#5
Hmm, doesn't work. If I add the power using KSE, I can use it, but it doesn't show up in the list of all powers that I currently have. Bizarre. :confused: - Star Admiral...  [Read More]
Posted in: Problem With Force Push Effect
 Star Admiral
12-07-2008, 8:10 PM
#4
Are you sure that the location specified in lPush is a valid location that is unblocked by any object? I checked the function in nwscript, and it suggests that if there isn't a direct clear line to that location, the push might not work. Try changin...  [Read More]
Posted in: problems with save game editor
 Star Admiral
12-11-2008, 3:19 PM
#10
Try copying the contents of the saves in the Compatibility Folder to the main directory of the game. Be sure to backup the original ones in case something goes wrong. Then check to see if the changes were made. - Star Admiral...  [Read More]
Posted in: problems with save game editor
 Star Admiral
12-10-2008, 9:38 PM
#8
I know this sounds stupid, but you did hit "Commit Changes", right? On a more serious note, check the main directory of where you installed KOTOR, and look on the toolbar of the Explorer window for a tab called "Compatibility Folder&q...  [Read More]
Posted in: Script/placing help
 Star Admiral
12-07-2008, 7:43 PM
#10
No problem, glad I could help. :) - Star Admiral...  [Read More]
Posted in: Script/placing help
 Star Admiral
12-07-2008, 7:15 PM
#8
The item is already in the locker. I can try to make it empty in the utp and have the item be created when the locker is spawned. Try that. Puzzles me. The only reason that I know of for the item not showing up in the locker is either the game can'...  [Read More]
Page: 8 of 12