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e-varmint

Latest Posts

Page: 7 of 9
Posted in: K1/TSL Simplified MG42 Blaster Cannon
 e-varmint
07-29-2008, 6:51 PM
#1
I want to take a shot at this: http://www.e-varmint.net/mg42scrn.png because it is Star-Warsy and I like the way it looks. I want to replace one of the in-game models, maybe the Blaster Cannons (K1) or the Charric (TSL). It will be a simplified ver...  [Read More]
Posted in: Question About Model Lighting
 e-varmint
07-21-2008, 7:07 PM
#6
............The method you cite simply forces the "sun" generic ambient light to white light, thus giving a flat lighting to the whole area. Still better than darkness, though. Thanks for the info!!! Now I understand the nature of the prob...  [Read More]
Posted in: Question About Model Lighting
 e-varmint
07-20-2008, 4:33 PM
#4
Your gonna need to edit the lightmap of the original model, in this case, m02ae_01, and that'll make your module brighter. But, I don't believe many people know how to edit lightmaps... It's probably got something to do with the .vis file. It says...  [Read More]
Posted in: Question About Model Lighting
 e-varmint
07-20-2008, 4:19 PM
#1
I added an item to room m02ae_01a by merging it into the model in NWMAX. Once I got it positioned/trimeshed/linked/resetxformed, I exported the geometry and compiled it using mdlops 5.0. I dropped the .mdl and .mdx into override. I was able to get...  [Read More]
Posted in: [TSL] Mandalore Alteration
 e-varmint
07-13-2008, 1:53 PM
#10
The mask has always been that colour, and often a different colour then that of the armour wore by Mandalore. Take Mandalore the Ultimate for example (http://images.wikia.com/starwars/images/e/eb/MandaloreUltimate_uvg.jpg)... Very nice mask! Has any...  [Read More]
Posted in: The Consortium: only fun when you play as them
 e-varmint
07-13-2008, 11:48 PM
#11
Many Thanks. This ought to level the playing field. Petroglyph = :D EA = :forkyou: Here's an older version that I uploaded to the modding forum with a description of the contents: http://www.lucasforums.com/showthread.php?t=182329 -...  [Read More]
Posted in: The Consortium: only fun when you play as them
 e-varmint
07-13-2008, 9:22 PM
#9
Well could you give me the XMLs? Unzip this: http://www.e-varmint.net/EmpireMod.zip and put the files here: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data\Xml\ You may have to create the xml folder. I'm not sure ex...  [Read More]
Posted in: The Consortium: only fun when you play as them
 e-varmint
07-13-2008, 8:13 AM
#7
Could you make a suggestion? I solved the problem by preventing IG88 from spawning and disabling the sabotage ability of the defilers. It has been a while since I played my "Empire" mod, but I believe that I also gave several heroes stealt...  [Read More]
Posted in: [K1] Legacy of The Force
 e-varmint
07-15-2008, 3:21 PM
#33
.........actually, I took 'em straight from the essential guide to weapons & tech........... -Ulmont I was looking through this: http://starwars.wikia.com/wiki/Category:Weapon_stubs and mulling over the possibility of creating variations for...  [Read More]
Posted in: Visual Effects?
 e-varmint
07-11-2008, 2:45 PM
#2
You can find a list in visualeffects.2da....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
06-07-2008, 10:22 AM
#101
Ah ok good luck with it. (My 17th birthday is on the 30th of june Be awesome if it was released sometime then :P) But yeh as soon as you release it ill get working on making a KOTOR Mod manager file. Not much point right now. I might just make the 3...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
06-04-2008, 3:18 PM
#99
It will be at least a month before it is released....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
06-03-2008, 8:09 AM
#97
Thank you very much. Im having trouble getting the KOTOR Mod Manager to work with the ".wok files and the nwscript.nss" May i ask exactly what these files contain please? The .nss file is not essential, and can be ignored (a far as I know)...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
06-02-2008, 3:21 PM
#95
...........Could i have the modders permission to upload that and post it up here? You have my permission, but you may want to wait. The "warp droid" has been nixed, and I am changing a few things that cause the mod to misbehave on my newe...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
03-25-2008, 10:19 PM
#91
I supposed the easy part of this mod was that no area reskins were needed as it is the same planet. Sadly, major reskinning will be required to complete the mod. By the time I get it finished, the "new area" mods will be coming out, and I'...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
03-06-2008, 8:02 AM
#82
Great Suggestions! I am taking a break from this mod to get some perspective, but I will incorporate your ideas....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
02-03-2008, 7:14 PM
#78
Rather than put the new Taris on the Galaxy map, couldn't you just have T3 'pick up a message' from Taris and then warp you straight there?.........I'll download it shortly and give it a play! It looks great. I have concocted something similar with...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-20-2008, 10:49 AM
#75
I have a few questions about the mod, so if you have the time can you please answer them? 1)So far, what are the major bugs and glitches left in the mod? 2)Will any of the Outcasts, at least the named ones be making a reappearance? 3)Will the Taris...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-14-2008, 8:33 AM
#73
O, that sounds cool. So is there going to be a main plot and some side quests, just side quests or only hack and kill. Can you pls show some screen shots of the different areas? Thnx The final version will have more "content". Two plot ele...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-13-2008, 9:21 AM
#70
Why does Janice Nall have a lightsabre? Want she just a nice droid techie? She bought an ancient holocron from an explorer, and has developed some new "interests". Edit: 01/13/08, 16:30 US Eastern Time. The new area has been added. See t...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-12-2008, 10:44 PM
#67
Alright so is this done now? All these pic look great! It will be ready late in the day on Sunday. I hit a couple of snags today....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-12-2008, 12:14 PM
#64
......I know where it is! :)....... I *knew* I shouldn't have left 009 on that door label. Now everybody will figure it out........ Here's an idea: Link an elevator in the Undercity (UC) to a Shadowland (SL) module. Link the SL module to the door i...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-10-2008, 8:58 PM
#58
Very Cool!! Thanks!!! WOW. That actually wouldnt look out of place as a basement on either Tatooine or Korriban. You've just given me a devious idea. How about an area, similar to this, that connects to a retextured dueling arena on Tatooine? Sor...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-10-2008, 7:54 PM
#55
You could reskin the Jedi Enclave to be the Promised Land. I hadn't thought of that. I'll play around with it and see what happens. You'll get bigtime credit if I use it, too! Edit: I probably need to also retexture one of the Shadowland modules,...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 e-varmint
07-27-2008, 6:27 PM
#117
Where can I download this item? See the link in Post #110....  [Read More]
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