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e-varmint

Latest Posts

Page: 8 of 9
Posted in: Rotation of Creatures and Doors in the GIT File
 e-varmint
12-22-2007, 1:17 PM
#1
The .git file uses an annoying vector system for determining the rotation of a character. The values are entered in the XOrientation and YOrientation fields in the Creature List structure. I have not seen any tutorials on this, so I thought I would p...  [Read More]
Posted in: The GFF Editor used in the "A Guide To Modules"
 e-varmint
01-10-2008, 10:04 AM
#13
One more thing, what do I put in the X orientation, Y orientation? Do I add these? This may help: http://www.lucasforums.com/showthread.php?t=184590 Edit: Here's info for doors. It's useful if you want to add a new one somewhere. The "bearin...  [Read More]
Posted in:  Rancor Hide Armor
 e-varmint
12-29-2007, 1:05 PM
#9
Hmm, Jolee's Kinrath Armor? Or: Jolee's Terentatek Amor? There is a Terentatek on Kashyyk, maybe there where two? Well, I tried, but they didn't look too good. I did, however, come up with: Jolee's Shadowland Robe. Screenshots/Stats http://www....  [Read More]
Posted in:  Rancor Hide Armor
 e-varmint
12-28-2007, 3:33 PM
#6
looks good any chance for a tsl version? or a light armor variant or a jedi version like the one worn by tenal ka and the witches of dathomiri If I ever do any TSL mods, I'll be sure to make a TSL version of this....  [Read More]
Posted in:  Rancor Hide Armor
 e-varmint
12-25-2007, 2:16 PM
#4
Wow.. Just wow. You continue to amaze me with your awesome and uniqe mods :) Soo downloading it ;) Thanks!!!! You should try the Rakghoul Hide Armor too (only if you're in a really sick mood, though). .........It looks like all you did was resize t...  [Read More]
Posted in:  Rancor Hide Armor
 e-varmint
12-25-2007, 1:31 PM
#1
Unzip the file and place the contents in the game's Override folder. Obtain the item using KSE or the cheat console. The item is: g_a_class9072. Screenshots: http://kotormods.oldhickorystix.com/RancorArmor.html Download: http://kotormods.oldhickory...  [Read More]
Posted in:  Santa's Jedi Robe
 e-varmint
12-23-2007, 11:58 PM
#2
Nice work!!!!...  [Read More]
Posted in:  T-21 Light Repeating Blaster
 e-varmint
12-24-2007, 1:33 AM
#7
Hey, can I use this in my Taris Ruins Mod? I'm thinking that the Endar Spire survivors could use it, and I would like to let the player find one somewhere....  [Read More]
Posted in:  Old Jedi General's Robe v1.1
 e-varmint
12-23-2007, 2:37 AM
#2
I like it! Let me know if you do a K1 version....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-09-2008, 11:26 PM
#52
.......ultraviolet...... Excellent movie. Just rented RE:E. Makes me wish someone would make a playable Alice........ .....Or mabye, it dosen't have to be on the Hawk... It could be on Dantooine next to the workbench where you construct your first...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-09-2008, 3:57 PM
#48
Have you tried puttong in a console that spawns the warp droid? I'm thinking of modifying an existing dialog of some type. Maybe T3. I'll have to find one that stays consistent throughout the game....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-09-2008, 9:43 AM
#45
..... I solved the problem by linking the dialogue to cheatbot! Great Idea! When I release the final version of the mod, I'll build in a secondary trigger of some sort. I am now inclined to believe that the Warp Droid will only work for players wh...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-08-2008, 8:22 PM
#43
haha yeah.. Thanks alot, Gotta go work the night shift, but I'll try to get it working tomorrow morn. It looks great. edit: ok problem. I downloaded it but it says theres something wrong with it when i click it and go to winrar. I think it says unkn...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
01-05-2008, 1:11 PM
#39
I was in Tatooine, then got on the Hawk, and it didn't spawn... I'll see if I can figure out why it did not spawn. Edit: In the saved game you started from, have you been to the Leviathan yet? The game changes some things in the Ebon Hawk after the...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-29-2007, 7:01 PM
#37
i downloaded this but the droid didnt spawn in the hawk, could this be coz my savegame was on the hawk. do u need a save before you get the ebon hawk You will have to start from a game where you are outside the Ebon Hawk. As an experiment, I just...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-29-2007, 6:02 PM
#35
Great this mod looks fun I'll give it a try Thanks! Let me know if you find any bugs. One thing I have discovered about the Warp Droid that everyone should know: The script that I modified for this is found in the Ebon Hawk .rim. It was, apparentl...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-24-2007, 8:26 AM
#33
A couple of problems. This was before the patch when I encountered these. 1 When I choose to attack you know who. (Spoiler name.) The Trandoshans don't die. 2 The droid doesn't do anything when I select it. No there's two entrances to the sewers in...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-23-2007, 7:49 PM
#29
I'd recommend, if you go with a landing pad, using the Manaan one for a reskin... Hmm, wasn't there a ladder in the sewers that was blocked in some way? Maybe the bombardment cleard the passage? Oooh, had another thought. Mission lived there for...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-23-2007, 6:17 PM
#26
Could you put them in different folders..Also it wasn't right outside. It was at that entrance. Also, I've reinstalled and the sewer trouble has ended. I meant the original Taris. I see what you are saying: The elevator only goes down to the sewers...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-23-2007, 1:12 PM
#23
......there must be more than one undercity. Is that a possibility? There are numerous other undercity compounds. We just can't get to any of them (yet). Trask, if he's alive, is probably in one of them....  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-23-2007, 10:03 AM
#21
I am having trouble. But I think it was happening anyway. Something to do with the Sewers. It crashes when I try to go in. I'd post it somewhere but I don't know what the trouble is exactly. Edit: Very BIG bug. When you exit the other side of the Se...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-23-2007, 2:12 AM
#19
...........I'm sure such a heavy bombardment would shake the planet enough to disrupt any sort of power generation equipment, no matter how deeply buried it is. ..........I was unable to have the time to download and try this mod today, sorry - I hav...  [Read More]
Posted in:  Taris Ruins Mod Beta Release
 e-varmint
12-22-2007, 11:08 AM
#16
........Couldn't you use the same area to hold prisoners? Right now, it is housing Zax. I'm also planning to put a workbench and a computer console in there. You have just given me an idea, though: I could always spawn a prisoner in there and let Za...  [Read More]
Posted in:  HK-47's Reskin
 e-varmint
12-31-2007, 9:35 AM
#2
This is my first offical HK-47 reskin. I have removed the scratches, removed the rust, changed they "eye" colour and gave him a new paint job. clickie (http://knightsoftheoldrepublic.filefront.com/file/HK47s_Reskin;84828) I like this! HK-...  [Read More]
Posted in: Pure Pazaak: Standalone Multiplayer Pazaak!
 e-varmint
01-04-2008, 10:49 AM
#112
Hey Dufflover, You had a great idea making that pazaak game. I just wish I could download it...... Try this: http://files.filefront.com/Pure+Pazaak+v124/;8160379;/fileinfo.html It worked just now for me....  [Read More]
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