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e-varmint

Latest Activity

Posted in: Scripting A Force Power "Recharge Time"
 e-varmint
08-29-2010, 1:00 PM
#3
Thanks! I'll go read up on booleans! To link it to the timer, I would use an fDuration similar to those used for shields?...  [Read More]
Posted in: Scripting A Force Power "Recharge Time"
 e-varmint
08-28-2010, 10:56 AM
#1
Does anyone know how to script a "recharge time" for a force power? I want to restrict a particular power to one use every 2 minutes....  [Read More]
Posted in: Aviators
 e-varmint
08-25-2010, 9:41 PM
#6
Niiiice!!!! I'm going to put them on Vandar....  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-25-2010, 10:34 PM
#15
Perhaps that hologram could be unlocked after the Exile sees his/her trial hologram from T3-M4. Alternatively, it could unlock after the Exile first visits Dantooine. I think I like Dantooine, since I am scared to do anything on the Ebon Hawk. I se...  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-25-2010, 3:56 PM
#12
I think a permanent T3 puppet wouldn't be a bad idea. It would definitely make T3 a bit more interesting in my opinion. It sure would. I might even take T3 off the ship once or twice. Sounds interesting, and sane... ...yeah. Nar Shaddaa can only b...  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-24-2010, 8:49 AM
#9
On Peragus, C3 will be a party member and occupy slot No. 7 (Mira), but only for T3's mandatory run as PC. Beyond that, I think he's going to be either a temporary puppet or a character that the player can interact with. If Nar Shaddaa wasn't so &qu...  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-21-2010, 9:21 PM
#3
I had initially considered the Ebon Hawk, but I'm afraid that anything I do will break another mod. I dug around and found my old "follow" script, so C3FD is definitely going to happen in one context or another. I can certainly give C3FD s...  [Read More]
Posted in: Resurrecting 3CFD
 e-varmint
08-21-2010, 8:30 PM
#1
I'm pretty sure I can reactivate 3CFD and have it follow T3 around Peragus for a while. I'm going to spare the player the trauma of the hapless droid getting blown up by having it go off on some quest or another which will result in it escaping on th...  [Read More]
Posted in: TSL-Creating "Witcher"-Style Books
 e-varmint
08-20-2010, 9:08 PM
#3
Added to Tutorial section. :) Wow, you have magical forum powers! Thanks!!!...  [Read More]
Posted in: TSL-Creating "Witcher"-Style Books
 e-varmint
08-20-2010, 8:40 PM
#1
This is how I create "books" that give spells/feats/experience, similar to those in The Witcher computer game. Screenie: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/082010.jpg 1) Use the KOTOR Tool to extract plc_datapad .utp...  [Read More]
Posted in: Just had some issues with module editing.
 e-varmint
08-17-2010, 2:38 PM
#2
Hello there :) I got started in KotOR modding recently and I tried to add some NPC in the kas_m22aa module. I used the "Extract for module editing button" on KotOR tool to edit it. However when I modified the main .rim file (I copied a Stru...  [Read More]
Posted in: Bryzz's WIPs
 e-varmint
08-17-2010, 7:58 AM
#20
http://www.lucasforums.com/picture.php?albumid=668&pictureid=7244 http://www.lucasforums.com/picture.php?albumid=668&pictureid=7245 That looks really promising! Very "conquistador"!...  [Read More]
Posted in: Ubese Disguise Fix
 e-varmint
08-29-2010, 12:48 PM
#6
V1.2 is now available for download (See Post No. 1). I added all of the male and female Dark_Jedi high/med/low appearances. Oh, and a Gand disguise!...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-19-2010, 2:37 PM
#32
If the gizka fillets are over there with the ship, the Tomb Guardians are over there too, and can't fall upon me (over here) like the frenzied pack of Kath Hounds that ravaged those bone piles over there in the corner of the balcony. You know, I *co...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-18-2010, 11:07 PM
#29
OK, I'll keep the columns, substitute some bone piles for the containers, and make the balcony stone. It still may plummet into the gorge with little or no warning, though. or Maybe the containers belong to the looters who thought they had found th...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-18-2010, 4:36 PM
#22
Balcony Update: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/081810.jpg I added railings and a precariously-perched ship off on a distant ledge. I'm still pretty sure that this is a rickety metal balcony that is bolted onto the side of...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-16-2010, 1:31 PM
#21
Goodness!! :bow: I'm SICK for new areas ... the balcony itself plus the new module with that amazing green tint lightning (yep you definitely solved the lightning issues right?) worths downloading just to take a look at it as abandoned area! :) dude...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-16-2010, 4:36 AM
#18
Hey, that reminds me! If you end up developing characters for inside the tomb and need VOs, hit me up with a PM. I can also do custom beast shriek sounds! :D That sounds promising! I certainly anticipate a great deal of shrieking (although most will...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-18-2010, 5:10 AM
#15
Well, these blades instantly reminded me Electra's Sai: http://www.bamkapow.com/bk_images/2008/06/25/elektra.png However, yours are held by the base, and are much better!! :thmbup1: Thanks! I could probably make one of those. I would have to figu...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-17-2010, 2:47 PM
#13
MOAR SEX. Wow!! e-var, I'm amazed by your work!! These items require a lot of effort and devotion!! Keep it up!! ;) Thanks! I like it much better than my recent blaster mods. I especially like the way the T'aarv sword came out. That nifty serrated...  [Read More]
Posted in: K2 Sonic Pistol Pack
 e-varmint
10-29-2010, 6:28 PM
#10
Thanks!!! Sorry that I've been absent lately, I got sucked into the DAO vortex. I have a couple of improvement ideas for these that I'll try to work on later this year....  [Read More]
Posted in: M107 For TSL!
 e-varmint
08-16-2010, 7:57 PM
#4
Didn't you do something like this as a "sniper" for K1? I did one with a scope for K1, but I haven't gotten around to converting it yet....  [Read More]
Posted in: Vibrocutter Replacement
 e-varmint
08-21-2010, 9:15 PM
#17
Sounds like something that could be included in M4-78. LOL I've been testing it out and I really, really like it. It's a monster futuristic jackhammer! Maybe I'll add an M4-78 reference in the backstory. I still can't make a "double-vibrocutt...  [Read More]
Posted in: Vibrocutter Replacement
 e-varmint
08-17-2010, 5:15 PM
#15
It is made of parts from three different droids. If I decide to release this version, I need to add a dialog or two where NPCs say: "Hey, you're that (guy/gal) who goes around ripping the limbs off of droids, aren't you? Hey, look, I don't want...  [Read More]
Posted in: Vibrocutter Replacement
 e-varmint
08-16-2010, 8:22 PM
#13
It's on my list of mods to fix, I've just been preoccupied by a couple of other projects lately. I'm actually thinking along the lines of something that looks like a backhoe arm (smaller, of course) with a hydraulic hammer that is designed for mini...  [Read More]