Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

e-varmint

Latest Posts

Page: 2 of 9
Posted in: TSL Ubese Melee Weapons Mod
 e-varmint
08-15-2010, 12:14 PM
#1
This incorporates the Ubese Disguise Fix, which fixes appearance.2da to allow you to wear a Ubese disguise. ***Note This only fixes the Ubese disguise. See this thread if you want others that I have fixed: http://www.lucasforums.com/showthread.php?...  [Read More]
Posted in: Ubese Disguise Fix
 e-varmint
08-15-2010, 5:25 PM
#5
what does Personal cloaking shield feat do? I don't recall ... :raise: It gives you a built-in stealth generator. I always give this feat to T3 and HK along with all the Goto modules that I've modified to be non-NPC-specific. I've started experimen...  [Read More]
Posted in: Ubese Disguise Fix
 e-varmint
08-15-2010, 3:19 PM
#3
Great dude, works perfect :) always wondered why this stuff wasn't available ... I just saw your TSL Ubese Melee Weapons Mod ... goodness :loco: ... impressive, downloading as we speak ... or type. Anyway; here's a small description I'm using for th...  [Read More]
Posted in: Ubese Disguise Fix
 e-varmint
08-14-2010, 2:30 AM
#1
08/29/2010: Version 1.2 This will update the Appearance.2da to allow you to use several Sith disguises that previously caused the game to crash. The screenshots below show what these disguises look like. Female: http://kotormods.oldhickorystix.com/H...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-16-2010, 4:11 AM
#16
New modules! Hooray! Though unfortunately, I hear that walkmeshes end up becoming rather screwed up with the camera being able to clip through walls and whatnot. If you want or require a solution to play with, I may be able to help. ;) Sounds gre...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-15-2010, 3:14 PM
#13
That has some serious potential. very cool. Thanks! I have big, scary plans for some nasty surprises. New areas are cool! Not much else to add, other than the screens look great, I agree with the grid floor seeming a little out of context, and the...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-14-2010, 10:52 AM
#10
This mod is getting incorporated into one of Lord Of Hunger's mods. I think it will be even better in the context of his storyline. This gives me more time to tweak the balcony area! I think I'll snatch some railings from Nar Shaddaa and use those. I...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-13-2010, 9:40 PM
#8
Man-O-Man, is this gonna be wicked! You'll never see the hideous creatures I put in there until they're right in front of you. Gneeeeheeheeheeheeheehee http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/288tomb01.jpg http://i714.photobucket.c...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-13-2010, 6:25 PM
#6
Great job e...looks fantastic!..nice new area..would like to tt you regarding compatability with my Korriban mod. Rather than the metal grid like floor...maybe a stone or tile floor. Just a suggestion. Yeah, add a tomb!!! Thanks to all for the enc...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 e-varmint
08-13-2010, 2:59 PM
#1
This one is pretty simple, now that I figured out my lighting issues. This is a secret balcony mounted on the side of the cliffs of Korriban. You get to it via a "trap door" that you notice while Kreia is telling you about one of the Sith t...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 e-varmint
08-12-2010, 8:35 PM
#5
HAH! I figured it out! *dramatic pause* The secret is Taina's Replacer: http://www.lucasforums.com/showpost.php?p=2656073&postcount=22 Screenie of 303nar: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/303nar.jpg Procedure: 1) Fol...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 e-varmint
08-12-2010, 4:03 PM
#3
I had to open it in GMAX and re-map the actual skybox. The original mapping leaves seams when you use another texture (Telos plateau, for example). I selected the skybox, then clicked on the "Editable Mesh" and added a UVMAP modifier. I the...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 e-varmint
08-12-2010, 2:42 PM
#1
OK, I opened up the skybox model for the Docks, and re-mapped it so that it would accept another texture without ugly seams. I've been able to alter, and even switch, skyboxes for other modules without issue, but this one has me stumped. No matter wh...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-14-2010, 12:30 AM
#10
The last dagger: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/ev-Dagger67.jpg I anticipate that the Ubese items are going to be released this weekend. It's looking like: 3 daggers (One is a Noghri dagger, but the Ubese like it anyway)...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-12-2010, 2:35 PM
#9
That is sex. However, the blade seems a little short. Or is that just the perspective of the screenie? You may be right about that. I scaled it down because it was too wide, so it probably shortened it too much. I'll use this blade for a Short Swo...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-11-2010, 4:43 PM
#7
The Grand Master Assassins' Jeweled Sword: http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/dSword67screen01.jpg Way too overpowered for Peragus, so you get this later in the game. It's fully upgradeable, too!...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-08-2010, 2:48 PM
#6
Actually my dream come true would be an animated Katar just like this (http://www.spike.com/video/insides-out/3394148) but I understand that would be a pain in the ass to make :p I'm not quite good enough to animate stuff. Hey, I dug around and got...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-08-2010, 2:08 PM
#3
Thanks for the links! That saves me some trouble if the helmet doesn't clip too bad. I might be able to make something similar to your photo. http://t2.gstatic.com/images?q=tbn:ANd9GcTNcK1jWc8iz3uS9aLfyFe5DP3XGp64o a67KZbxK_qplSzlPvs&t=1&usg...  [Read More]
Posted in: TSL Custom Ubese Stuff
 e-varmint
08-08-2010, 6:55 AM
#1
Edit: This mod is now done, and has been released: http://www.lucasforums.com/showthread.php?t=205158 Original WIP: This all started a while back when I wanted a Ubese disguise. Since this (and some others) makes the game crash, I decided to make...  [Read More]
Posted in: TSL Hold Out Blaster Replacements
 e-varmint
08-08-2010, 11:43 AM
#3
These turned out better than some of the Ion/Sonc models. My mapping skills are improving a bit. Parts of the textures are from TSL doors/computer panels, so I would have to find some substitutes to convert them over to K1. I should probably also m...  [Read More]
Posted in: TSL Hold Out Blaster Replacements
 e-varmint
08-07-2010, 7:13 PM
#1
Name K2_Hold Out_Pistols Filename: k2_HoldOutBlasters.zip File Size: ~2mb Date Released: 08/07-2010 1. Description: Replaces the following models that come with the game: Field Survival Pistol Scout Enforcer Watchman Blaste Elite Watchman Blaster...  [Read More]
Posted in: Need help with disguises!
 e-varmint
08-15-2010, 6:26 PM
#7
*justified bump* I just added these to my Ubese Disguise Fix: http://www.lucasforums.com/showpost.php?p=2745206&postcount=1 See the bottom of the post for the v1.1 download, which has all three of the Dark_Jedi_low_male appearances. You also g...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 e-varmint
08-08-2010, 2:14 PM
#27
Will you stll be releasing the blaster with the lightsaber beam? The beam "clips" (ie disappears) when I get it in front of a placeable or NPC. I'll probably have to use it on something large, like a rifle, so I can construct some sort of...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 e-varmint
08-07-2010, 3:13 PM
#25
The *final* basic Hold Out Blaster design. http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/HoB_Screen01.jpg The lightsaber effect "clips", so it got abandoned. Release of the 4 models is imminent (ie this weekend)....  [Read More]
Posted in: Canderis's WIPs
 e-varmint
08-14-2010, 5:24 PM
#144
http://h.imagehost.org/0091/cz_warehouse_render.jpg Newest area model. I think it may be the best texturing job ive ever done for a module. That IS a very good retexturing! Nicely done!...  [Read More]
Page: 2 of 9